The Freeport Infirmary and Lunacy Asylum
Reference: http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=187034�
Antonia may be displaying powers closely tied to items she carries. Don’t be too swift to bind her class down. We all remember Sir Lucan from the Age of Turmoil, don’t we? The Knights of Truth were glad to see his powers removed as his fall from grace began, but he has new powers now. The origin of these new powers have yet to be revealed and they help define his class and even his current biological classification.
I see someone mentioned an asylum. Does anyone know that Freeport does have an asylum? It cannot be found in game, but it is part of the background of the city. It is a shame it could not make it into the game.
The Freeport Infirmary and Lunacy Asylum
This sprawling compound takes up nearly an entire district. It is divided into two sections meant to treat two different types of ailments. The infirmary section treats many types of physical ailments, often through unconventional practices. The asylum is where the crazed and incurable patients are dragged and locked away in little grimy rooms with little or no comfort. The mental patients often undergo agonizing treatments. The treatments usually release the patient to the death of the gray fields rather than the streets of Freeport. Secretly, this is place of horror and pain created for biological research and the harvesting of resources for mostly necromantic purposes. This is the domain of the Surgeons of Solace, a caste of healers, scholars and secret assassins. They test and operate on those patients who come to them for physical or mental solace. The asylum is where most of the horror takes place. This section is kept locked at all times. It is nearly impossible to get into the asylum unless admitted. It is common for the Freeport Militia to send some of its most rebellious prisoners to this hospital, ailment or not.