Library of Erudin“…for knowledge is the greatest quest of all.”Erud
The complete index

Everything in Norrath

Every topic we hold, grouped by what it is — gods, races, zones, figures, and more. Follow any card to its source texts; each glows the hue of its cosmic camp.

Deities

43
Deity

Innoruuk

The Prince of Hate · Lord of Hate

God of hate; creator of the dark elves from corrupted elves.

Deity

Tunare

The Mother of All

Nature goddess; creator and mother of the elves.

Deity

Cazic-Thule

The Faceless · Lord of Fear

God of fear; ally of Innoruuk in the evil pantheon.

Deity

Brell Serilis

The Duke of Below · The Great Engineer

Creator of the dwarves (first) and the gnomes (second).

Deity

Rallos Zek

The Warlord

God of war; ally of Innoruuk and Cazic-Thule; patron of the Rallosian races (ogres, orcs, trolls, goblins).

Deity

Bristlebane

Bristlebane Fizzlethrope

God of mischief; Brell's close ally, honored alongside Brell in a shared temple in gnomish Ak'Anon.

Deity

Karana

The Rainkeeper

God of storms, weather, and the wilds, revered by farmers and rangers.

Deity

Mithaniel Marr

The Lightbringer · God of Valor

God of valor and honor, twin brother of Erollisi Marr, patron of paladins.

Deity

Erollisi Marr

The Queen of Love · Goddess of Love

Goddess of love and the hunt, twin sister of Mithaniel Marr.

Deity

Bertoxxulous

The Plaguebringer · Lord of Disease

God of disease and decay, who holds that everything dies and decay is the only truth.

Deity

Prexus

The Ocean Lord

God of the sea; one of the three gods (with Tunare and Brell Serilis) named in the primary creation-pact text as having made a pact to populate Norrath with their created races.

Deity

Quellious

The Tranquil · Goddess of Peace

Goddess of peace and serenity, revered by monks and those seeking inner calm.

Deity

Solusek Ro

The Burning Prince · Lord of Flame

God of the sun and fire, a self-interested power broker among the gods.

Deity

Rodcet Nife

The Prime Healer

God of health and healing, patron of life against Bertoxxulous's decay.

Deity

The Tribunal

The Council of Justice · The Six

The collective god of justice and balance, enforcing cosmic law.

Deity

Veeshan

The Mother of All Wurms

The dragon goddess who first claimed Norrath in the Age of Scale, seeding it with dragonkind. The dominance of her brood is what the gods' creation pact was formed to counter.

Deity

Anashti Sul

Anashti Sul, the lost Goddess of Life in EQ2 lore, whose forgotten shrine was discovered by Godking Anuk within the Elddar Empire.

Deity

Bealu

The god of the riftseekers who, out of envy, split the pure riftseeker race into pyrilen (fire) and gelidran (ice) creatures.

Deity

Caertex

Caertex is a mad deity of supreme mental powers worshipped by the ratonga and roekillik races; his relationship to Brell Serilis as creator of the ratonga is ambiguous and contested.

Deity

Drinal

The deity of death and lord of Ethernere (the afterlife realm), called the Lord of Graves; commands the Harrowing Horde against souls who refuse to accept death.

Deity

Druzzil Ro

Druzzil Ro, the Matron of the Art and goddess of magic, intervened at the end of the Planes of Power event to prevent Zebuxoruk from sharing forbidden knowledge, resetting and splitting the timestream to create EQ2's divergent timeline.

Deity

E'ci

The Wintry Guardian, second member of the Triumvirate of Water, elemental god of ice who rules her domain with near-tyrannical dedication to balance, acting through the shared avatar Coirnav.

Deity

E'ci

E'ci, the Wintry Guardian, is a demi-goddess embodying the element of ice and the second member of the Triumvirate of Water, governing a portion of the Plane of Water alongside Prexus.

Deity

Ehayae

Spirit deity of birth, rebirth, and creation, paired with Drinal to complete the cycle of life; a neutral goddess associated with dawn and twilight, depicted as a golden hawk-headed winged figure by her Gihjna followers.

Deity

Fennin Ro

Elemental lord of Fire, one of four gods of power created by The Nameless to shape the cosmos, who rules the Plane of Fire and aided in forming the physical world.

Deity

Luclin

The Maiden of Shadows, deity worshipped by the Akheva who claim her as their creator; her name is also given to the moon upon which the Akheva dwell.

Deity

Morell-Thule

Morell-Thule, the King of Dreams and forsaken son of Cazic-Thule, secretly scattered Mithaniel Marr's stolen gift of life across Norrath's swamps, giving rise to the first frogloks.

Deity

Povar

Povar, the Veiled One, is the mysterious third member of the Triumvirate of Water, ruling Water in its gaseous state and manifesting as neither male nor female, neither tangible nor incorporeal.

Deity

Rolfron Zek

Rolfron Zek, the Hollow God and Lord of Despair, is a lesser deity and adopted son of Rallos Zek, formerly a kobold shaman of Brell Serilis who ascended to godhood through his overwhelming sorrow when Brell abandoned the kobold race.

Deity

Sahteb Mahlni

Most powerful of the known animal spirit deities; the embodiment of primal instinct and the balance of life and death, worshipped exclusively by Vah Shir shamans and beastlords.

Deity

Saryrn

Goddess of torment and pain whose plane is a black cube of obsidian and blood; she began as a mortal woman promised love by Erollisi Marr who descended into jealousy, madness, and eventually ascended to divine embodiment of endless suffering.

Deity

Tallon Zek

The first orc and deity of tactics; according to orc belief, Rallos Zek deconstructed him to birth the orc race from his essence.

Deity

Tarew Marr

Tarew Marr, the Water Lord, is the father of the Marr Twins (Erollisi Marr and Mithaniel Marr) and one of the Gods of Power in the Norrathian pantheon.

Deity

Terris-Thule

Terris-Thule, the Queen of Nightmares, is a daughter of Cazic-Thule who was sent to inflict terrible dreams on the imprisoned Mithaniel Marr and steal his gift of life.

Deity

The Nameless

The supreme primordial entity in EQ cosmology who created the universe, the gods, and all of Norrath; exists outside space and time and is the origin of all divine power.

Deity

Tholuxe Paells

Minor demigod of debauchery and vices who tempts the weak of virtue with offers of eternal pleasure, drawing mortals into his plane where that pleasure becomes inescapable torment.

Deity

Torvonnilous

Minor deity known as the Lord of Greed who rules the Demi-Plane of Greed, depicted as a bejeweled humanoid carrying an obsidian cane crowned with a platinum dragon's head.

Deity

Ullkorruuk

Ullkorruuk, known as the Archtraitor and Lady of Insurrection, is a minor deity residing on the Plane of Hate who is worshipped by traitors and vengeful Teir'Dal, allied with Innoruuk.

Deity

Vallon Zek

The god of strategy, one of the twin sons of Rallos Zek alongside his brother Tallon Zek.

Deity

Varig Ro

A minor deity of craftsmanship, son of Solusek Ro and grandson of Fennin Ro, manifesting as a bearded iron-built man — canonicity disputed per source article.

Deity

Vazaelle Kaleine

Vazaelle Kaleine, known as The Mad, was an Erudite necromancer-outcast elevated to divine status by Cazic-Thule; her madness shaped her realm to resemble the ruins of Paineel, and she inflicts prophetic visions and madness upon unsuspecting Norrathians.

Deity

Xegony

Xegony, Queen of Air, is the creator of the aviak race; she stripped them of flight as punishment for their pride and complicity during the first Rallosian march.

Deity

Zebuxoruk

A fallen god of Norrath who was stripped of his divine power and cast into the Void; central figure in the Seeds of Destruction expansion as the sole being who knows how to repair the shattered world.

Races

56
Race

Aerakyn

An EQ2 draconic race created by the Awakened dragon faction by combining dragon and mortal bloodlines through arcane techniques pioneered by the Iksar archmage Atrebe Sathir.

Race

Akheva

A dark, malevolent, androgynous race dwelling on the moon of Luclin who worship the Maiden of Shadows as their creator and consider themselves guardians of her realm.

Race

Alaran

The Alarans are the ancient inhabitants of a distant world encountered in the Veil of Alaris expansion, known for their deep religious traditions of honoring their gods by adorning armor with sacred wrappings in a Reliquary of Refinement.

Race

Ankexfen

Ancient intelligent race created by Rallos Zek during the Elder Age; destroyed by the gods for invading the Plane of Earth alongside the ogres, with their remnants transformed into the four goblin races.

Race

Arasai

An EQ2 race of winged dark fae created by Innoruuk from the Teir'Dal, embodying pure Hate and serving as a darker counterpart to the Fae.

Race

Aviak

Aviaks are a winged, bird-like race created by Xegony, Queen of Air; they lost the gift of flight as divine punishment and slowly regained it over the ages following the Rallosian wars.

Race

Barbarian

Northmen

Hardy humans of the frozen north, dwelling in Halas and worshipping the Tribunal.

Race

Bubonian

A race of rat people found in the Plane of Disease.

Race

Burynai

Burynai are a subterranean burrowing race in EQ2 who venerate Brell Serilis as their creator and believe they are his chosen people destined to rule all others through digging up his hidden gifts.

Race

Cae'Dal

A sub-group of elves descended from Elddar Forest refugees who settled in an arid land in Kunark and adapted to desert life, developing geomancy and calling themselves 'elves of the stone'.

Race

Centaur

Horse-man hybrid race that roamed the Plains of Karana for ages; they have no creation myth and claim to have always existed, but were scattered when the Shattering reshaped their homeland.

Race

Crystalkin

A race of crystalline beings native to the Pellucid Grotto in the Underfoot, tasked by Brell Serilis with managing and refining the primal mineral substances that form the foundations of Norrath and other worlds.

Race

Dark Elf

Teir'Dal

Innoruuk's elves of Neriak.

Race

Drachnid

Hybrid creatures created by Mayong Mistmoore by grafting dark elf bodies onto giant spiders originally bred by the sorceress Najena, organized in matriarchal colonies and released into Norrath.

Race

Dragorn

Noble race that was once dominant on the world of Kuua before their civilization was destroyed by Overlord Mata Muram's Muramite forces.

Race

Drakkin

A playable race introduced in The Serpent's Spine (2006), born of human and dragon blood — six rogue dragons created them to protect dragon kind, and they begin their lives in the abandoned ogre city of Crescent Reach in the Serpent Spine Mountains.

Race

Drakota

The lesser dragons of Norrath, chaotic and powerful flyers whose hides lack magical properties, eventually brought under the control of the greater dragonkind.

Race

Droag

Dragon-kin created to serve in the Plane of Sky, known as the Awakened; they enforced laws set by the dragons and worshipped in a temple there, born of scale and wing to serve generation upon generation.

Race

Drolvarg

Wolf-like humanoid inhabitants of Kunark found near Firiona Vie and Karnor's Castle, known for fierce territorial behavior but capable of surprising pragmatic mercy.

Race

Dwarf

Brell's first creation; short, strong, proud, bearded miners and warriors. The 'true children of Serilis.' Live in the underground city of Kaladim beneath the Butcherblock Mountains.

Race

Erudite

Deepwater Knights · Heretics

Scholarly humans of Odus who pursue magic and reason; split into Erudin and the Heretics of Paineel.

Race

Fae

EQ2 fairy race created by Tunare in Greater Faydark, formed from blossoms and the goddess's laughter; closely allied with the Feir'Dal Wood Elves of Kelethin.

Race

Froglok

Frogloks

Amphibious people of Guk and the Feerrott with a long, tragic history tied to Cazic-Thule.

Race

Galorian

A primitive ape-like race native to Luclin (most other races call them troglodytes) who live in independent tribes or serve as servants of the Akhevans.

Race

Gelidran

Ice-elemental beings native to the world of Kuua in the Omens of War expansion, rivals to the pyrilen.

Race

Gnoll

Hyena-like humanoid race in EverQuest, major inhabitants of zones like Blackburrow and Splitpaw, and among the primary residents of Brell's Rest in the Underfoot afterlife.

Race

Gnome

Brell's second creation, after the dwarves; wiry, clever, knee-high tinkerers with an innate skill for gadgets and machinery. Their city Ak'Anon is ruled by a mechanical king. Neutral; centered on Tinkering.

Race

Goblin

A diminutive race co-created by Rallos Zek and Brell Serilis, known for their technological ingenuity, their service in the Rallosian Empire as weapon-makers, and their eventual settlement as the Runnyeye clan in Bog Mountain after the divine punishment stripped them of their inventive gifts.

Race

Half Elf

Human-Elf hybrids; taller and stronger than elves but often shunned by both parent races. Found mainly in Kelethin and Surefall Glade.

Race

Halfling

Hin

Cheerful, small folk of the Misty Thicket and Rivervale, followers of Bristlebane.

Race

Haoaera

A race whose origin chronicle (the Archtome of Haoaera, translated from the Book of Ukan) records hunting traditions and origin myths involving an elder figure Rokan and a being called Reveskius.

Race

High Elf

Koada'Dal

Tunare's elves of Felwithe.

Race

Hua Mein

A peaceful panda-like race native to the Stoneburnt Mountains of Odus who lived for centuries alongside beast, kejek, and man before being displaced when Erudites built a village in their homeland.

Race

Human

Humankind

The most populous and adaptable race of Norrath, centered on Qeynos and Freeport.

Race

Iksar

Lizard Men

Reptilian people of Kunark who built and lost a great empire under the city of Cabilis.

Race

Jal'Raeth

Ancient, extinct mysterious race from EQOA whose architecture and ruins predate known civilizations and whose entire population disappeared without violence, leaving only abandoned structures in desolate blighted lands.

Race

Kedge

An ancient race of fish-men created by Prexus who once had great cities across Norrath's oceans, including near Velious, before being nearly wiped out.

Race

Kobold

A race of dog-like humanoids found throughout Norrath, with major populations on Odus (Warrens), in Antonica (Nagafen's Lair), and on Velious (Velketor's Labyrinth).

Race

Minotaur

Fierce bull-headed humanoid race of Norrath, notably not created by any god unlike most races, dwelling in the northern wastes and feared for their great size, strength, and savage nature.

Race

Ogre

Ogres of Rallos Zek

A playable EQ race of giant warriors, soldiers of the Rallosian army. Their low intelligence is canon, but WHY (made dim vs. cursed-to-lose-it) is a contested EQ1/EQ2 split.

Race

Orc

A brutish, war-like race of Norrath, recognized for their hulking build, tusks, and tribal warrior culture; major adversaries of many civilized races across Antonica and beyond.

Race

Pyrilen

Fire-elemental beings native to the world of Kuua, allied with Mata Muram's Legion in the Omens of War expansion; they have their own royalty including a Queen and King.

Race

Ratonga

A cunning rat-like race of Norrath who lived underground before emerging near Freeport; known for their survival-first philosophy and the secret tradition of the Dance of the Ancient.

Race

Sarnak

Sarnak are a lizard-dragon hybrid race created by the Iksar as slaves, who eventually overthrew their Iksar masters; in EQ2 a more perfect Gorowyn Sarnak lineage was created after the original Sarnak discovered a lost stone of Cazic-Thule.

Race

Shadowed Men

Intelligent planar humanoids of evil tendency from a realm called the Void, who appear on Norrath in a semi-invisible state and use black obsidian monoliths as entry points; first recorded during the Age of Turmoil.

Race

Shiliskin

A race of bipedal amphibious creatures native to Darkhollow whose empire was shattered during the War of Four Crests.

Race

Shissar

Extinct race of brutal intelligent serpent-people who ruled Kunark before the Iksar, enslaving Iksar as workers and food from their capital of Chelsith, until their gods destroyed them with a plague.

Race

Troll

Regenerating swamp brutes of Grobb and Innothule, followers of Cazic-Thule.

Race

Vah Shir

Kerra

Feline people exiled to the moon of Luclin, dwelling in Shar Vahl.

Race

Valorian

A race of warriors residing in the Plane of Valor who resemble humans clad in heavy plate armor.

Race

Verishe Mal

A subterranean race created by Brell Serilis with a caste-based society (Ishva supreme rulers, Rosch casters, Tesch warriors, Nisch spiritual leaders) who eventually overthrew their imperial Ishva Mal rulers and formed a governing Council of Nine.

Race

Wood Elf

Feir'Dal

Tunare's elves of Kelethin.

Race

Wurine

A humanoid race of wolves from Norrath from whom the original werewolf disease known as lycanthropy originated.

Race

Xulous

Ancient extinct race of Norrath who built great necropoli from dragon bones during the Age of Scale; their civilization was corrupted and destroyed by Bertoxxulous through undead plague.

Race

Ydal

A race created by Innoruuk within Mistmyr, a realm in the Plane of Hate, organized into five clans and required to worship their creator above all else.

Race

Yha-lei

An aquatic race devoted to Prexus found in Timorous Deep; they experienced a religious crisis when Prexus departed Norrath and were left without divine guidance.

Zones

211
Zone

Acrylia Caverns

Luclin caverns rich in glowing Acrylia ore, carved by the Vah Shir and now overrun by the subterranean creatures lurking beneath them.

Zone

Ak'Anon

The ancient, mechanized gnome city on Faydwer — half fortress, half laboratory — southeast of the Faydark, adjacent to Steamfont Mountains. Ruled by the mechanical King Ak'Anon. (Ripped in the atlas.)

Zone

Akheva Ruins

The ruins of Ka Vethan, the first stronghold of the Akheva on Luclin, destroyed by the Maiden's Scar storm during an ancient Akhevian civil war between the factions of Aten Ha Ra and Akelha'Ra.

Zone

Arena

Gladiatorial compound carved into the cliffs above Lake Rathetear, attributed by ogres to Rallos Zek himself and shrouded in pre-Combine mystery.

Zone

Argath, Bastion of Illdaera

A mountain fortress zone on the Alaris continent introduced in the Veil of Alaris expansion, serving as the first destination for adventurers entering Alaris.

Zone

Ashengate

Dragon temple in the Serpent's Spine Mountains containing Veeshan's Scale (a Reliquary of the Scale), originally part of the Dragon's Nest before Solusek Ro raised the mountains.

Zone

Barindu, Hanging Gardens

A zone from the Gates of Discord expansion, originally an agricultural center for the Taelosians that was later converted into a slave yard and golem construction ground by the Muramites.

Zone

Bastion of Thunder

The fortress of Karana suspended within a hollow volcanic mountain at the heart of the Plane of Storms, home to storm avatar giants (Taarid, Satuur, Kuraaln, Volaas) who are not creations of Rallos Zek.

Zone

Bazaar

Neutral marketplace on Luclin in the Fordel Mist triad, accessible from the Nexus and open to traders of any race without prejudice.

Zone

Befallen

A sunken ruined keep in the Commonlands, now an undead-haunted dungeon.

Zone

Blackburrow

The gnoll-warren dungeon between Qeynos and Surefall, home of the Sabertooth gnolls.

Zone

Bloodmoon Keep

Bloodmoon Keep is a zone in the Secrets of Faydwer expansion on Faydwer, formerly the elven holy site Faygannen (Temple of the Vines), destroyed by Mayong Mistmoore and later occupied by the lycanthropic Bloodmoon orcish tribe under Ralkor Bloodmoon.

Zone

Brell's Rest

The afterlife domain of Brell Serilis in the Underfoot, where worthy worshippers — dwarves, gnomes, gnolls, and kobolds — spend their afterlife, adjacent to the Shining City; site of ongoing conflict between gnolls and kobolds and the emergence of an entity called 'The Destroyer'.

Zone

Brell's Temple

Underfoot zone housing Brell Serilis's workshop where he created the races of Norrath, surrounded by a gleaming white marble temple built by his servitors; contains the Fonts of Essence, Clay of Cosgrove, Sigil of Egress, trial chambers, and gardens.

Zone

Burning Woods

Scorched Kunark woodland still smoldering from an ancient meteor impact; the crater of the eternally burning orb sits at its center.

Zone

Butcherblock Mountains

A large zone on Faydwer between Greater Faydark and the Ocean of Tears, containing the dwarven city of Kaladim and docks for the boat to Freeport.

Zone

Cabilis

The Iksar capital on Kunark, raised on the ruins of the old Sebilisian empire.

Zone

Castle Mistmoore

The maze-like stronghold of the ancient dark elf vampire Mayong Mistmoore, off Lesser Faydark.

Zone

Chardok

The brutal stronghold of the Sarnak on Kunark.

Zone

City of Mist

Ruined Iksar city in the Emerald Jungle of Kunark, overgrown with vegetation and shrouded in cold green mist, haunted by the undead.

Zone

Cobaltscar

Velious coastal peninsula bordering Skyshrine and Siren's Grotto, home to Bulthar, Othmir, and sirens above the frigid Cobalt Ocean.

Zone

Crescent Reach

Crescent Reach is a drakkin city of stone built within a cliff face in EverQuest, originally an ancient ogre city called Nokk repurposed by the drakkin race created by the Circle of the Crystalwing dragons.

Zone

Crushbone

The ring-shaped citadel of the warmongering Crushbone orc clan, directly north of Kelethin; the major military threat to all of Faydwer. Holds elf and dwarf slaves in its slave pits.

Zone

Crypt of Dalnir

An Iksar dungeon-tomb on Kunark built as the crypt of the ancient Haggle Baron Dalnir, inhabited by coerced sarnak and undead.

Zone

Crypt of Nadox

The burial chamber of the undead troll shaman Nadox, hidden within Broken Skull Rock, containing shrines and temples to Innoruuk and a hidden lagoon used by troll pirates.

Zone

Crypt of Shade

The Crypt of Shade is a zone beneath the Hills of Shade in the Secrets of Faydwer expansion, the ancient burial catacombs of the Fier'Dal village of Kirathas, now overrun with undead as a result of Erollisi Marr's curse.

Zone

Crystal Caverns

A Velious dungeon formed from Velium where Veeshan breathed upon the land, occupied by snow orcs and home to horrors in its unexplored depths.

Zone

Crystallos, Lair of the Awakened

Crystallos is a zone in the Secrets of Faydwer expansion serving as the stronghold built by Kerafyrm's followers, the Old Disciples, after his imprisonment in Sleeper's Tomb; it is defended by a barrier of stolen elemental energies and guarded by dragons, wurms, and golems loyal to Kerafyrm.

Zone

Dagnor's Cauldron

Geothermal salt lake east of the Butcherblock Mountains, home to a feared lake monster and the rumored resting place of the Hammer of Butcherblock.

Zone

Darkhollow

Underground regions beneath Nektulos Forest, home to Dreadspire Keep, the fallen Shiliskin Empire, and the Wurine.

Zone

Dawnshroud Peaks

Rolling moss-and-grass hills on Luclin's lightside at the base of the Netherbian Lair, bordering Grieg's End and Maiden's Eye.

Zone

Desert of Ro

A vast desert on Antonica surrounding Freeport, encompassing Northern Ro, Southern Ro, and the Oasis of Marr; once the site of the ancient Elddar Forest before Solusek Ro burned it.

Zone

Dragon Necropolis

Ancient dragon burial ground in the Velious Western Wastes, haunted by the ghost of Ring of Scale founder Jaled-Dar.

Zone

Dragonscale Hills

A zone in Faydwer exposed when Meldrath launched his Fortress Mechanotus; home to Kirkoten Minotaurs and beset by night-crawling wereorcs and exploitive gnomes.

Zone

Dreadspire Keep

A keep associated with ancient dark power, home of the carnivorous spell book Shadowspine penned by its ancient master, which consumes the sanity of those who read it.

Zone

Drunder, Fortress of Zek

The Plane of Tactics: Rallos Zek's stone stronghold above the Field of Blood in the Plane of War, home to the Diaku elite army divided under Tallon Zek (Gindan archers), Vallon Zek (Hendin assassins), and Rallos himself (Decorus warriors).

Zone

Dulak's Harbor

A harbor zone known as a base and haven for the Broken Skull Pirates.

Zone

Eastern Wastes

A vast frozen tundra on the continent of Velious, home to the Kromrif frost giants, Ry'Gorr snow orcs, and Coldain hunting parties, and containing the resting place of Kerafyrm the Prismatic Dragon.

Zone

Emerald Jungle

A dense rainforest of southern Kunark, near Veeshan's Peak.

Zone

Erillion, City of Bronze

A city zone on the Alaris continent from the Veil of Alaris expansion, characterized by strict order, law, and imposing civic architecture.

Zone

Erud's Crossing

A small island between Erudin and Qeynos inhabited by a tribe of Kerran (Vah Shir) who worship Prexus, the ocean lord.

Zone

Erudin

The shining city of the Erudites on Odus, a bastion of magic and learning.

Zone

Estate of Unrest

A haunted dungeon zone in Faydwer, once home to a dwarven noble, overrun by undead following the unholy destruction that created Dagnor's Cauldron.

Zone

Everfrost Peaks

Frozen Antonican zone; 2008 EQ1 lore (Seeds of Destruction) retroactively frames it as frozen by the curse on the ogres.

Zone

Feerott

Dark Antonican swamp-jungle home to Alliz Ew lizardmen, rumored ruins of a Cazic-Thule temple, and a hidden portal to the Plane of Fear.

Zone

Felwithe

The pristine high elf city in the southeastern corner of Greater Faydark; renowned for its magnificent architecture. (Becomes 'New Tunaria' in EQ2 canon.)

Zone

Ferubi

The sacred temple of the Taelosians, later seized and converted into the command center of Zun'Muram Votal of the Nihilia District.

Zone

Field of Bone

A bone-strewn plain outside Cabilis on Kunark, the Iksar newbie zone.

Zone

Firiona Vie

An elven outpost on Kunark, named for the hero Firiona Vie, established after centuries of failed attempts due to froglok raids orchestrated by Venril Sathir and subsequent Forest Giant assaults.

Zone

Freeport

The sprawling, lawless port city of western Antonica, rival to Qeynos.

Zone

Frontier Mountains

A rugged mountain zone of Kunark, contested ground near the Sarnak of Chardok.

Zone

Frostcrypt, Throne of the Shade King

A vast mausoleum carved into Icefall Glacier in the Serpent Spine Mountains, serving as the ancestral burial site of the Krithgor giants, cursed by Rallos Zek when King Beltron Wulfnor refused to join the war on the Plane of Earth.

Zone

Fungal Forest

Fungal Forest is a zone in the Plane of Underfoot dominated by massive mushroom trees and fungal undergrowth, inhabited by Brell Serilis's servitors (Telmira, Gigyn, Cliknar) as well as undead Sporali invaders.

Zone

Fungus Grove

Enormous Luclin underground cavern beneath the Twilight Sea, floor to ceiling with fungi and moss under a perpetual humid drizzle.

Zone

Gorowyn

The new Sarnak city on Timorous Deep in EQ2, home of the Sarnak who liberated themselves from Di'Zok rule.

Zone

Goru'kar Mesa

A mesa in the Serpent Spine Mountains named after the giant Goru'kar, where the four Elddar elf sisters were cursed and transformed into the first Blackfeather Harpies.

Zone

Greater Faydark

The vast, perpetually-dark forest at the heart of Faydwer; home of the wood elves (Kelethin) and the high elves (Felwithe), and the newbie area for wood, high, and half elves. Near the dwarf and gnome lands.

Zone

Grieg's End

Isolated Luclin keep at the Scarlet Desert's northern edge, warped by the mad Combine mage Grieg and haunted by shadow creatures.

Zone

Grobb

The troll city in the Innothule Swamp.

Zone

Guk

The vast froglok ruin-city in the Innothule Swamp, fallen to undeath and the Ghoul Lord.

Zone

Gukta

Gukta, Outpost of Marr — the Froglok city built in Innothule Swamp after they took Grobb from the Trolls, later recaptured by Warlord Ykesha's troll army.

Zone

Gulf of Gunthak

A gulf off the coast of Antonica known for its use by the Broken Skull Pirates.

Zone

Halas

The barbarian city in the frozen Everfrost Peaks.

Zone

Halls of Honor

The inner sanctum of Mithaniel Marr's plane, carved of white marble and gold, housing four mausoleums dedicated to heroic mortals and defended by the Battalion of Marr.

Zone

Haven

Haven is a neutral underground refuge city for exiles in EQ2, accessible only to those not aligned with any major city.

Zone

High Keep

Fortified toll-keep on the Antonica trade route between Freeport and Qeynos, run by Duke Carson McCabe with ties to both cities' thieves' guilds.

Zone

Highpass Hold

The mountain pass and hold linking eastern and western Antonica.

Zone

Hills of Shade

Hills of Shade is a zone in the Secrets of Faydwer expansion, haunted by the eternally cursed remnants of the Fier'Dal village of Kirathas and the human settlement of Blackwater, condemned by Erollisi Marr for twisting her gift of love into war.

Zone

Hollowshade Moor

Open moor on Luclin's darkside fed by Tenebrous Peaks streams, home to owlbears and sonic wolves in perpetual territorial conflict.

Zone

Howling Stones

Charasis

An ancient Iksar burial complex on Kunark.

Zone

Iceclad Ocean

The frozen southern ocean surrounding Velious, containing the Icy Fingers island chain home to gnomish pirates and snow gnolls, as well as the Tower of Frozen Shadow and the Gretespaign bridge connecting to the Velious mainland.

Zone

Icewell Keep

The governing castle of Thurgadin built around the ancient icewell, home to Dain Frostreaver IV and his council of advisors.

Zone

Illsilin (city)

The capital city of the Shiliskin Empire, now haunted by the undead minions of Emperor Draygun the Lich King.

Zone

Innothule Swamp

A fetid swamp on Antonica, home to trolls of Grobb and the entrance to Guk.

Zone

Jaggedpine Forest

Ancient Antonican evergreen forest settled by Karana-worshipping nomads before the founding of Qeynos, now home to rangers and forest druids.

Zone

Kael Drakkel

The frozen giant city of the Kromzek on Velious, devoted to Rallos Zek.

Zone

Kaesora

An ancient ruined city buried in the Field of Bone on Kunark, ruled by the Sarnak vampire lord Xalgoz.

Zone

Kaladim

The underground dwarven city of Faydwer; its entrance, a huge carved dwarf statue, opens onto the Butcherblock Mountains. Houses the main temple to Brell Serilis.

Zone

Karnor's Castle

A Kunark fortress overrun by the undead legions of Venril Sathir.

Zone

Katta Castellum

The capital city of the Combine Loyalists on Luclin, one of two splinter groups of the Combine Remnant, named after Imperator Tsaph Katta.

Zone

Katta Castrum

The only remaining city of the Combine Empire on Norrath, hidden beneath the Buried Sea and serving as the refuge of Imperator Tsaph Katta.

Zone

Kedge Keep

Submerged Kedge-built dungeon off Dagnor's Cauldron, now controlled by the conjurer Phinigel Autropos and his conjured aquatic hordes.

Zone

Kelethin

Kelethin is the wood elf city built in the treetops of Greater Faydark, home to the Ranger guild Faydark's Champions and the Emerald Warriors warrior guild.

Zone

Kernagir, The Shining City

Kernagir (the Shining City) is an eternal city in the Plane of Underfoot, built by Norrath's finest craftspeople to serve Brell Serilis and housing his chosen artisans — dwarves, Coldain, gnomes, goblins, and others — who pursue their craft in his honor for eternity.

Zone

Kerra Isle

Dense tropical jungle on Odus, home to the cat-people Kerrans, perched atop a sheer cliff ridge impassable from the south.

Zone

Kithicor Forest

A forest that turns deadly at night, haunted by the undead of the Battle of Bloody Kithicor.

Zone

Kithicor Woods

Antonican forest named for the ranger who repelled a dark elf army; links the Western Commonlands to Highpass and turns deadly after dark.

Zone

Kurn's Tower

Ancient iksar tower on Kunark used by the Swifttail monks of Cabilis as a training ground and honored resting place for the relics of fallen masters.

Zone

Lake Rathetear

Large Antonican lake zone below the Rathe Mountains; by fan etymology, formed from the council's tears of mourning ('Rathe-tear').

Zone

Lake of Ill Omen

Massive Kunark saltwater lake named for Iksar legends of cursed waters that brought visions of death; the sunken port of Veksar lies on its shores.

Zone

Lavastorm Mountains

A volcanic zone of Antonica, holding Najena and the entrances to Solusek's Eye and Nagafen's Lair.

Zone

Lesser Faydark

The wilder forest adjoining Greater Faydark, leading toward Castle Mistmoore and the Steamfont Mountains.

Zone

Lower Guk

Lower Guk (the Ruins of Ancient Guk) is a vast underground dungeon on Antonica, divided between living frogloks led by the Froglok King and undead controlled by the Ghoul Lord, regarded as one of the two most deadly dungeons on the continent.

Zone

Maiden's Eye

Desolate Luclin zone where the Akheva stronghold Ka Vethan was leveled by the Maiden's Scar storm, leaving shadow-and-stone ruins haunted by shadelings.

Zone

Maj'Dul

Maj'Dul, the major surviving city of the Desert of Ro in EQ2, seat of the Dervish empire, governed by three rival Courts (Coin, Truth, Blades).

Zone

Maj'Dul

A Dervin city-state built atop a high plateau in the Desert of Ro, governed by rival Courts whose power disputes are settled through arena combat overseen by the Sha'ir.

Zone

Marus Seru

Harsh Luclin surface region named for the Combine-era general Seru, its smooth rock and sheer escarpments shaped by ancient extreme solar events.

Zone

Mines of Nurga

The Mines of Nurga are a ruined goblin mine complex in the Frontier Mountains of Kunark, connected to the Temple of Droga, now worked by slaves in the remains of what was once a vast network of busy tunnels.

Zone

Misty Thicket

The pastoral woodland of the halflings, site of Rivervale.

Zone

Mons Letalis

Luclin mountain zone between Marus Seru and The Grey — the Deadly Mountains — of heat-rounded sparkling peaks and a winding north-to-south canyon.

Zone

Nagafen's Lair

Sol B · Lord Nagafen's Lair

The deep lava caverns beneath Lavastorm, lair of the red dragon Lord Nagafen.

Zone

Najena

A dungeon fortress carved by the dark wizard Najena in the Lavastorm Mountains.

Zone

Nedaria's Landing

Nedaria's Landing is a coastal zone in Norrath that served as a staging point for Wayfarers Brotherhood expeditions during the Lost Dungeons of Norrath era.

Zone

Nektulos Forest

A dark forest on the eastern half of Antonica, north of the Commonlands; patrolled by dark elves from nearby Neriak and the dark-elf newbie zone.

Zone

Neriak

The lightless dark elf capital, carved from the mountains beside the Nektulos Forest on the continent of ANTONICA (not Faydwer). 'No natural light has ever seen their homeland.'

Zone

Netherbian Lair

Winding Luclin cave passages connecting Shadow Haven to Sanctus Seru and Dawnshroud Peaks, patrolled and maintained by Inquisition forces.

Zone

North Ro

The northern desert of southern Antonica, linking the Ro deserts toward Freeport.

Zone

Northern Plains of Karana

The Northern Plains of Karana is a vast mid-level outdoor zone on Antonica, known for dangerous hill giants and beetle populations, lying north of Qeynos.

Zone

Oasis of Marr

The Oasis of Marr is a dangerous mid-level zone in the Desert of Ro on Antonica, populated by sand giants, mummies, madmen, and the fearsome sand giant Cazel.

Zone

Ocean of Tears

The Ocean of Tears is the sea between the continents of Antonica and Faydwer, dotted with small isolated islands and traversed by boats running between Freeport and Butcherblock Mountains.

Zone

Oceangreen Hills

Oceangreen Hills, the pre-Qeynos coastal grassland region of Antonica where Antonius Bayle led a campaign against the followers of Bertoxxulous and founded the city of Qeynos; a Seeds of Destruction expansion zone.

Zone

Oggok

The ogre city in the Feerrott.

Zone

Old Sebilis

The ruined jungle stronghold of the ancient Iksar empire on Kunark, now a deep dungeon.

Zone

Paineel

The hidden city of the Heretics on Odus, devoted to necromancy and the god Cazic-Thule, beside the Hole.

Zone

Paludal Caverns

Flooded Luclin cavern complex beneath Hollowshade Moor and Shadeweaver's Thicket, lit only by phosphorescent moss and glowworms.

Zone

Pellucid Grotto

A natural crystal cavern in the Underfoot where the Crystalkin race manages the primal mineral underpinnings of Norrath, centered on the Crystalkin city of Geodech built within a geode-like seed of Brell's creation.

Zone

Permafrost Caverns

Ice Giant-built keep below Antonica's frozen north, abandoned to arctic creatures and now the lair of the white dragon Lady Vox.

Zone

Permafrost Keep

An ice cavern in Everfrost, lair of the dragon Lady Vox.

Zone

Plane of Air

Eryslai, the Kingdom of Wind: a collection of four majestic floating islands watched over by Xegony, inhabited by peace-loving magical creatures who only fight if provoked, featuring temples of Vapor, Smoke, Lightning, and the Citadel of Aarik.

Zone

Plane of Earth

Vegarlson the Earthen Badlands: the diverse elemental plane of The Rathe Council, containing jungles, caverns, and mud lakes; home to the Vegorogs, ogre soldiers from Murdunk's invasion who were twisted by The Rathe into plant-bodied servants.

Zone

Plane of Fear

The nightmare realm of Cazic-Thule, the Faceless.

Zone

Plane of Fire

The divine elemental plane ruled by Fennin Ro the Tyrant of Fire, an inferno of volcanic mountains and eternal flame that also contains Solusek Ro's Tower and the Doomfire Burning Lands.

Zone

Plane of Growth

The untouched primal forest realm of Tunare, the Mother of All.

Zone

Plane of Hate

The dark realm of Innoruuk, the Prince of Hate.

Zone

Plane of Innovation

A demi-plane that came into existence when Meldrath the Marvelous ascended, serving as his workshop of clockwork marvels; the good twin of the Meldrath gnome ruled it until his evil counterpart infiltrated and sabotaged it.

Zone

Plane of Justice

The realm of The Tribunal where condemned souls are judged and imprisoned for eternity in cells, serving as the setting for the EverQuest Planes of Power zone of the same name.

Zone

Plane of Knowledge

A divine plane housing the Great Library of Norrath and the neutral city-state of New Tanaan, serving as a nexus for planar travel, scholarship, and trade accessible to all races.

Zone

Plane of Magic

The Plane of Magic is the realm of Druzzil Ro, featuring Arcstone Isle of Spirits, Skylance Tower, and Relic the Artifact City, and is home to her scrykin creations.

Zone

Plane of Mischief

The trickster realm of Bristlebane, King of Thieves.

Zone

Plane of Sky

The floating island plane of the Keeper of Souls, reached only by air.

Zone

Plane of Storms

The divine plane governed by Karana the Rainkeeper, inhabited by Storm Giants divided into warring tribes across its desert, forest, and coastal regions, with Mount Grenidor at its center.

Zone

Plane of Time

A mysterious plane enveloped in endless energy where the gods of all realms convene to discuss the imprisonment of Zebuxoruk; mortals and creatures have been trapped here for ages, and armies of unimaginable power defend the gods' strongholds.

Zone

Plane of Torment

Saryrn's divine domain: a large black cube of interconnected islands suspended over a lake of blood, filled with implements of torture and coated in a mist of blood, growing in power from the suffering of its inhabitants.

Zone

Plane of Valor

The divine plane of Mithaniel Marr containing the Amphitheatre, the Glassy Wasteland, the Forest of Marr, and the Canyon of Marr leading to the Halls of Honor, guarded by the Battalion of Marr.

Zone

Plane of Water

The Reef of Coirnav: a manifested sub-section of the elemental Plane of Water ruled by the Triumvirate of Water, featuring sprawling coral reefs, the fishman Hraquis tribe, and their warrior crab protectors the Regrua.

Zone

Qeynos

The great human city-state on Antonica's eastern coast, seat of order and the Tribunal.

Zone

Qeynos Catacombs

The Qeynos Catacombs is an ancient underground water system beneath Qeynos, now a haven for smugglers, thieves, undead, and worshippers of Bertoxxulous in their hidden Temple.

Zone

Qeynos Hills

Qeynos Hills is an outdoor newbie-to-low-level zone just north of Qeynos on Antonica, a hub of activity on the western coast and a battleground against the Blackburrow gnolls.

Zone

Rathe Mountains

The Rathe Mountains

Maze-like Antonican overland zone (levels 15-35) named for the Rathe. Thirteen peaks, by aggregator etymology, stand for the Thirteen and the death of the thirteenth at Murdunk's hand.

Zone

Rivervale

The peaceful halfling homeland in the Misty Thicket.

Zone

Rubak Oseka, Temple of the Sea

A temple zone on Alaris from Veil of Alaris, dedicated to the ascended Alaran hero Oseka and gathering place of the Hadal people, built in the shape of a giant conch shell.

Zone

Rujarkian Hills

A desert hill region in Norrath used as an LDoN adventure zone, home to the Rujarkian orc clans and featuring ancient ruins explored by Wayfarer's Brotherhood expeditions.

Zone

Runnyeye Citadel

Cave complex carved into Bog Mountain and home of the Runnyeye goblin clan; infamous as the site where goblins were enslaved for centuries by the Evil Eyes (beholders) before rebelling and enslaving their masters in turn.

Zone

Sanctus Seru

Sanctus Seru is the capital city of the Combine Inquisition on Luclin, headed by Lord Inquisitor Seru, one of two splinter groups formed from the remnants of the Combine Empire.

Zone

Scarlet Desert

Reddish Luclin desert valley bordering the Twilight Sea and Grieg's End, with the dry Ripflow riverbed and airless pockets along its western edge.

Zone

Shadeweaver's Thicket

Primary Vah Shir hunting ground on Luclin, an aurora-canopied forest of luminescent vegetation split by a central mountain range.

Zone

Shadowhaven

Shadowhaven is the central trade city of Luclin, politically unaffiliated with either Katta Castellum or Sanctus Seru.

Zone

Shar Vahl

Shar Vahl is the walled capital city of the Vah Shir on the moon of Luclin, built in the center of a large crater formed by the Shard of Norrath's impact, constructed from the phosphorescent marble-like stone called acrylia.

Zone

Silent City

The Silent City, an EQ2 zone in the desert of Ro: a once-wondrous city now populated by the undead, whose origin story is told by genies.

Zone

Siren's Grotto

Siren's Grotto is an underwater cavern zone on Velious, accessible from the Cobalt Scar, filled with high-level aquatic creatures that see through invisibility.

Zone

Skyfire Mountains

A volcanic, dragon-haunted range of southern Kunark.

Zone

Skyfire Mountains

The Skyfire Mountains are a high-level zone on Kunark, named for the red glow of flowing lava, claimed by dragonkind as their domain and serving as the outer approach to Veeshan's Peak.

Zone

Skyshrine

The mountain citadel of the Claws of Veeshan dragons on Velious.

Zone

Sleeper's Tomb

The Velious prison-tomb of the dragon-god Kerafyrm, the Sleeper.

Zone

Solusek's Eye

The fiery dungeon (Nagafen's Lair) beneath Lavastorm, lair of the dragon Lord Nagafen.

Zone

South Ro

The southern desert of Antonica, where the ruins of Takish-Hiz lie buried.

Zone

Southern Plains of Karana

The Southern Plains of Karana is a mid-level outdoor zone on Antonica, home to the gnoll dungeon Splitpaw and the notorious wandering elephant Cracktusk.

Zone

Splitpaw

Splitpaw is a gnoll dungeon in the Southern Plains of Karana, sacred in gnoll legend as the place where their god set foot upon the earth, now contested between the original Splitpaw clan and the invading Pickclaw tribe.

Zone

Ssraeshza Temple

Shissar pyramid in The Grey of Luclin, built from blue-black metal for dark rituals beneath a perpetual stormy sky.

Zone

Steamfont Mountains

The dangerous gnome frontier zone adjacent to Ak'Anon; home to clockwork constructs, kobolds, minotaurs, and the rogue gnome Meldrath the Malignant. (Ripped in the atlas.)

Zone

Stonebrunt Mountains

The Stonebrunt Mountains are a vast zone on the island of Odus, home to the cat-people settlement of Kejek and various dangerous high-level creatures including giant Ancients.

Zone

Sunderock Springs

Area in the Serpent Spine Mountains where earth elementals who escaped the Plane of Earth portal settled, creating an unnaturally vibrant and imbalanced land; defended by four elemental lords until Povar's creation Doomfount neutralized them.

Zone

Surefall Glade

Surefall Glade is the haven of Rangers and Druids on the western coast of Antonica, a waterfall-fed dale near Qeynos perpetually at war with the Blackburrow Clan of gnolls.

Zone

Swamp of No Hope

The Swamp of No Hope is a vast marsh on Kunark that the frogloks reclaimed after the fall of the Iksar Empire, building their city Frogtown within it, despite ongoing conflict with the Iksar of neighboring Cabilis.

Zone

Taelosia

The continent discovered by the Wayfarers Brotherhood across the Abysmal Sea, setting of the Gates of Discord expansion.

Zone

Tanaan

The ancient Erudite city of learning and predecessor to both Erudin and Paineel, founded by exiles who sought open scholarship; its downfall came when inhabitants attempted to forcibly obtain forbidden knowledge from their god Chel'Drak.

Zone

Temple of Cazic-Thule

The Lost Temple of Cazic-Thule is a massive pyramid complex hidden deep within the Feerrott, sacred to The Faceless and guarded by the Tae Ew lizardmen tribe.

Zone

Temple of Droga

The Temple of Droga is the ancient goblin religious center in the Frontier Mountains of Kunark, a vast underground complex connected to the Mines of Nurga.

Zone

Temple of Solusek Ro

The Temple of Solusek Ro is a unique non-combat zone in the Lavastorm Mountains dedicated entirely to housing quest-giving NPCs representing all classes and races.

Zone

Temple of Veeshan

The vast dragon temple beneath Velious, seat of the Claws of Veeshan.

Zone

The Broodlands

A mountain-enclosed valley used as a dragon egg nursery since ancient times, notable for a broken statue of Veeshan's claw and a lake island leading to The Nest; introduced in the Gates of Discord expansion.

Zone

The Commonlands

The broad plains flanking Freeport, a major travel corridor of eastern Antonica.

Zone

The Convorteum

A massive inverted pyramidal structure in the Underfoot plane, home of the First Creation and center of the rebellion against Brell Serilis.

Zone

The Crypt of Decay

Ancient plague-civilization crypt within the Plane of Disease, sealed behind tasks, filled with pestilence, traps, and millennia of rot.

Zone

The Deep

Dark, treacherous Luclin cavern system beneath the Echo Caverns, its deepest tunnels connecting to the Temple of Ssraeshza.

Zone

The Dreadlands

Climatically diverse Kunark wilderness east of Frontier Mountains — spanning snow peaks to cracked mud-flats, one of Norrath's largest zones.

Zone

The Echo Caverns

Luclin caverns beneath Shadow Haven, harboring a smugglers' den and a plague quarantine zone, with passages onward to the Netherbian Lair.

Zone

The Feerrott

A dark jungle swamp sacred to Cazic-Thule, home to trolls, ogres, and the temple Sebilis-of-old.

Zone

The Gorge of King Xorbb

Jagged valley east of the Karana plains, named for the evil eye who enslaved Runnyeye's goblins and still held by his minotaur soldiers.

Zone

The Great Divide

Harsh Velious mountain range bisecting the continent north to south, with hidden Coldain guard towers and the advancing Daggerflow glacier.

Zone

The Grey

Airless vacuum on Luclin's northwest, carved from the Scarlet Desert by the Shissar to repel airborne plague; dominated by Ssraeshza's blue-black pyramid.

Zone

The Grimling Forest

Dense Luclin forest at the foot of the Tenebrous Mountains, home to grimling tribes locked in war against the neighboring Vah Shir.

Zone

The Hole

A ruined underground city beneath Paineel on Odus, sealed away after a cataclysm.

Zone

The Karanas

The vast grassy plains at the heart of Antonica, divided into North, South, and East Karana.

Zone

The Nexus

Grand Combine-era circular chamber beneath Luclin's surface with four white spires — the moon's primary arrival point and transit hub.

Zone

The Overthere

The Overthere is a vast plains zone on the northern shore of Kunark, infested with ancient Scorpiki (protectors of hidden temples) and hosting an evil-race outpost on its coast.

Zone

The Plane of Disease

Bertoxxulous's diseased plane: rotting flesh underfoot, green bile for rain, bone-ridge mountains, and the Temple of Bertoxxulous in the north.

Zone

The Plane of Nightmares

Terris-Thule's nightmare realm — dense dark forest of sentient malevolent trees above underground barrows, haunted by mortal victims.

Zone

The Plane of Tranquility

Serene island in an endless sea serving as the neutral hub of planar travel, with a tropical beach, mountain waterfall, and portals to the planes.

Zone

The Plane of War

Rallos Zek's bleak battlefield realm — the Zekarian plain split by the Wall of Rallos, with two fortress citadels and his minions in endless war.

Zone

The Tenebrous Mountains

Dark Luclin mountain range north of the Shadow Forest, lower slopes cloaked in night, with a Combine city perched on its western cliffs.

Zone

The Tower of Solusek Ro

Solusek Ro's tower rising from a sea of eternal flame in the Plane of Fire, reached by a burning bridge from an island graveyard.

Zone

The Twilight Sea

Luclin ocean in the perpetual twilight buffer between the moon's dark and light sides, with five major islands and shores adjoining the Scarlet Desert.

Zone

The Umbral Plains

Night-shrouded Luclin grasslands in the southern hemisphere, eerily beautiful and battle-scarred, with Vex Thal's gates standing at their heart.

Zone

The Warrens

A kobold-occupied cave network beneath the city of Paineel in Odus, claimed by the kobolds of Clan Kolbok.

Zone

Thurgadin

The underground city of the Coldain dwarves on Velious.

Zone

Timorous Deep

The Timorous Deep is the sea between the continent of Kunark and the rest of Norrath, dotted with diverse islands hosting ancient civilizations, fallen societies, and dangerous natural predators.

Zone

Tower of Frozen Shadow

The Tower of Frozen Shadow is a seven-level undead dungeon on Velious whose history is tied to the Erudite/Heretic war, with its once-living occupants cursed to remain there forever.

Zone

Toxxulia Forest

Toxxulia Forest is a large forest on the island of Odus, serving as the Erudite newbie zone and the dark dividing wood separating the cities of Erudin and Paineel.

Zone

Trakanon's Teeth

A vast swampy zone in Kunark surrounding the ruins of the ancient Iksar city of Sebilis, now overrun with undead and dangerous creatures.

Zone

Uqua

A former temple to Trushar in the Underfoot, administered by Vrex Barxt Qurat.

Zone

Valdeholm

The giant city of the Krithgor, a giant clan of Norrath.

Zone

Veeshan's Peak

The volcanic dragon lair on Kunark, holiest site of the children of Veeshan.

Zone

Veksar

Iksar city of art, theater, and culture built by the Kylong tribe after their victory over the Shissar; it flourished under Venril Sathir's patronage before the fall of the Sebilisian Empire.

Zone

Velketor's Labyrinth

An icy maze in the Great Divide of Velious, home of the wizard Velketor.

Zone

Vex Thal

The new citadel of the Akheva on Luclin, presided over by the high priestess Aten Ha Ra.

Zone

Volska's Husk

Underfoot zone within the carcass of Volska, a slain Greken (magma-herding serpent), now an ecosystem of caverns controlled by the Autarchian rebels who follow the Faith of Self.

Zone

Wakening Land

A verdant forested valley in the frozen continent of Velious where Tunare's divine presence keeps the land alive and full of life.

Zone

Warsliks Woods

A vast, untamed forest in Kunark stretching from Cabilis to the northern ocean, dominated by forest giants and goblins who occupy ruins of an ancient trading post.

Zone

Western Plains of Karana

The western expanse of the Karana plains on Antonica, on the route between the Qeynos area and the eastern lands.

Zone

Western Wastes

The last remaining home of a large number of dragons in the frozen continent of Velious, a desolate wasteland roamed by powerful dragonkin.

Places

19
Place

Antonica

The central continent of Norrath, home to humans, barbarians, ogres, trolls, dark elves, and the rival cities of Qeynos and Freeport.

Place

Ardathium

A lost fortress citadel built near the Elddar Forest during the Age of Monuments by the half-elf Countess Viannay, dedicated to Mithaniel Marr and destroyed in battle against the trolls of Innothule.

Place

Aros'Thalinor

An ancient elven spire and city in EQOA, among the oldest mortal-built structures in Norrath, serving as the seat of Koada'Dal wizardry and housing the vaults of high elf magical artifacts and knowledge.

Place

Chelsith

Chelsith was the ancient seat of the Shissar Empire on Kunark, a dark city containing the Great Library where the Shissar amassed vast planar and forbidden knowledge, served by enslaved Iksar.

Place

Elddar Forest

Eldarr Forest

The original homeland of Tunare's elves in Antonica; its death drove the high elves to relocate to Faydwer. Its remnant in classic EQ is the desert ruins of Takish-Hiz in South Ro.

Place

Elizerain Lake

Fertile lake on elven lands where the freed gnomes were first granted a home and lived in peace with their elven neighbours for a century before seeking a kingdom of their own. Biddyn was born on its eastern shore.

Place

Faydwer

The easternmost continent of classic EQ; home to gnomes, dwarves, and wood elves, plus the high elves who relocated from Antonica. Named by the high elves when they landed on its shores.

Place

Fortress Mechanus

The gnomes' own fortress at Ak'Anon, at whose entrance the skull of the slain plague dragon still sits.

Place

Kelethin

The wood elves' tree-city, built on platforms and suspension bridges around the trunks of the giant trees of Greater Faydark; reached only by guarded elevator lifts. Ancestral home and center of wood elf society.

Place

Kunark

The continent of the Iksar, dominated by the ruins of the fallen Sebilisian Empire.

Place

Kuua

The ruined home world of the noble Dragorn race, whose civilization was crushed by the armies of Overlord Mata Muram and his Discord slavers.

Place

Luclin

The shadowed moon of Norrath, home to the Vah Shir of Shar Vahl and the stranded remnants of the Combine Empire.

Place

Maldura

Maldura is an ancient dwarven underground citadel in the Underfoot that was the wealthiest of the early dwarven trade villages, famous for its deep forges and mines that supplied ore for Kaladim's Cathedral of the Underfoot.

Place

New Tunaria

EQ2-era Felwithe: after the Shattering the surviving high elves became the xenophobic Renda'Dal ('New Elves') and renamed their city New Tunaria, attacking all outsiders — even other high elves — on sight.

Place

Odus

The continent of the Erudites, holding the cities of Erudin and Paineel.

Place

Taelosia

A continent across the Abysmal Sea from Antonica, discovered by the Wayfarers Brotherhood during the Gates of Discord era and home to ancient civilizations.

Place

Takish-Hiz

The capital of the original elven empire in the Elddar Forest of Antonica, ruled by House Thex. Its monarchs were the pair Innoruuk corrupted into the first dark elves; the empire later fell and became desert ruins.

Place

The Underfoot

Brell Serilis's subterranean plane, the setting of the Underfoot expansion, populated by Brell's servitors and connected to Norrath through The Rive.

Place

Velious

The frozen southern continent, contested by the Coldain dwarves, the giants of Rallos Zek, and the dragons of Veeshan.

Factions

30
Faction

Anaz Mal (Blackfang)

An Iksar assassin order that serves the Godking, sworn to spread fear and death in service to their divine masters.

Faction

Circle of Unseen Hands

A global thieves' guild that evolved from the original Hand of Qeynos after being expelled from the city, now maintaining secret safe-house taverns in every major city on Norrath.

Faction

Clan Broken Skull

A troll pirate clan on Broken Skull Rock who worship Innoruuk, built temples and shrines to him under Nadox's leadership, and used Black Ore to control their growing pirate ranks.

Faction

Clan Crushbone

The warmongering orc clan of Crushbone, the great threat to the elves of Faydwer.

Faction

Di'Zok

The original Sarnak of Chardok in Kunark, created by Atrebe Sathir, who stand in opposition to the new Sarnak of Gorowyn (Timorous Deep) in EQ2.

Faction

Dismal Rage

An evil guild operating in the slums of East Freeport, affiliated with Innoruuk worshippers and serving as the dark guild for multiple class types in Freeport.

Faction

House Thex

The first elven royal house, who ruled Takish-Hiz. Innoruuk abducted the king and queen of House Thex to make the first Teir'Dal — so the dark elf royal line and the high elf royal line (the Thex name persists into EQ2's King Thex of Felwithe) share this origin.

Faction

Knights of Thunder

A knightly order of Karana worshippers based at the Temple of Thunder in Qeynos, encompassing both clerics and paladins of Karana.

Faction

Kunzar Tribe

One of the prominent ancient Iksar tribes of Kunark, the tribe from which Venril Sathir rose to dominance.

Faction

Legion of Mata Muram

An alien army originating from beyond Norrath that serves as the primary antagonist of the Gates of Discord expansion, composed of enslaved races including the Aneuk priests and Kyv hunters, commanded by the warlord Mata Muram.

Faction

Primordial Malice

A cult devoted to the resurrection of Lanys T'Vyl, the Child of Hate; their failed ritual unleashed chaos upon the Rathe Mountains.

Faction

Ring of Scale

Council of dragon lords on Kunark who debated intervention against the Iksar Sebilisan Empire; voted to act only indirectly, though Trakanon and younger dragons defied the council and struck at Iksar king Rile.

Faction

Shades of Zek

Undead giants of Krithgor cursed by Rallos Zek to rise as glowing rune-branded revenants, beginning with King Beltron Wulfnor, tasked to hunt and convert all living Krithgor giants.

Faction

Sisters of Erollisi

Ancient order of devotees of Erollisi Marr dedicated to promoting love as the counter to Innoruuk's hate; established before the fall of Takish-Hiz and based on the Isle of Erollisi in the Ocean of Tears.

Faction

The Alliz Ew

Lizardmen of the Feerrott who worship Cazic-Thule and maintain his temple, comprising both the Alliz Evol Ew and the Alliz Tae Ew clans.

Faction

The Bloodsabers

A long-secret cult devoted to worship of Bertoxxulous (the Plaguebringer) that emerged during the War of Plagues to attack Qeynos under the leadership of a mage calling himself Varsoon the Undying.

Faction

The Claws of Veeshan

Ring of Scale

The dragons descended from Veeshan who rule Velious from Skyshrine and the Temple of Veeshan.

Faction

The Coldain

Coldain dwarves

The dwarves of Velious, exiled kin of the Kaladim dwarves, dwelling in Thurgadin.

Faction

The Dark Reflection

A gnomish cult in Ak'Anon that worships Bertoxxulous and operates hidden in the Mines of Malfunction, recruiting evil-aligned gnome class initiates.

Faction

The Eldritch Collective

the Collective Council

Ak'Anon's main seat of government: a council drawn from the enchanter, magician and wizard guilds plus warrior, cleric and paladin guildmasters, led by a chairman elected (and re-electable) roughly every two years.

Faction

The Green-Scales

An ancient iksar faction described as travelers and plunderers who bargained with gods, made and broke pacts, and hoarded forbidden knowledge and mortal treasures.

Faction

The Krithgor Giants

Giants of the Serpent Spine Mountains based at Fortress Krithgor and city of Valdeholm, followers of Rallos Zek who refused to join the Rallosian War on the Plane of Earth and were subsequently cursed by their god.

Faction

The Kromzek

Kromrif · Storm Giants · Frost Giants

The giants of Velious, devoted to Rallos Zek, divided into the Kromzek and Kromrif.

Faction

The Rallosian Army

Army of Zek

Rallos Zek's host of giants, ogres, orcs, and goblins, raised to conquer Norrath.

Faction

The Rathe (Rathe Council)

The Thirteen · The Twelve

Thirteen earth-attuned demigods born of the union of Prexus's and Brell's creations; they cursed the ogres for warring on the gods. One was slain, leaving twelve — fightable as a raid in Planes of Power.

Faction

The Shissar

A race of serpent-men who once ruled Kunark from Chelsith and enslaved the Iksar, until the Greenmist destroyed them.

Faction

The Tunarian / Elddar elves

Elddar · the original Norrathian elves

The original elves Tunare created, who dwelt in the Elddar Forest of Antonica (the elven empire later centered on Takish-Hiz). The whole of Antonica was once under their influence; the high elves migrated to Faydwer after the Elddar Forest died.

Faction

The Unkempt Warders

An ancient faction of nature-guardian beast-folk dwelling in the Unkempt Wood, predating elves and humans, keepers of a primal harmony connected to Tunare's domain.

Faction

Wayfarers Brotherhood

The Wayfarers Brotherhood is an adventuring organization led by Morden Rasp that established Nedaria's Landing and led expeditions to Taelosia.

Faction

Whistling Fists Clan

A monastic order of monks active during the Age of Turmoil, dedicated to protecting travelers and upholding a strict martial code; their members wore dark crimson robes and sought to help the weak without reward.

Figures

191
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Aataltaal

High elf military commander who founded and ruled the city of Landing (later Freeport) after the fall of the Combine Empire, then deliberately disappeared to allow its human majority to govern themselves.

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Aerin'dar

Crystalline dragon who once roamed the Plane of Valor, struck down by a storm and corrupted by planarian larvae that infested its body and turned its pure heart to evil.

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Akelha'Ra

Akelha'Ra was a high priestess and leader of the Akheva on Luclin, an immortal entity created by the mistress of shadow (EQ2 canon).

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Al'Kabor

Described as the greatest living Erudite wizard, renowned as a frequent companion and powerful ally to Firiona Vie, and old enough to have battled the Heretics to defend Erud's great library.

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Al'Kabor

Al'Kabor is a prominent and arrogant Erudite wizard of great power who appears throughout EQ1 lore, associated with the Qeynos hills region and antagonistic toward Erudite Heretics.

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Alissa Felwithe

Koada'Dal hero who led her people to Faydwer after the destruction of the Elddar forest and helped secure the Greater Faydark as the new homeland of Tunare's Children; the city of Felwithe is named after her.

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Ambassador Dvinn

A dark elf ambassador to Emperor Crush — the link between the Crushbone orcs and the dark elves of Neriak.

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Ambersnout

A drake born from an egg lodged beneath Solusek Ro's living magma for thousands of years in Ashengate Temple, struggling with the dual influence of Veeshan and Solusek Ro, whose power is wholly unpredictable and violent.

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Anashti Sul

Once the Goddess of Health, she attempted to destroy death itself and introduced undeath to Norrath, leading the other gods to banish her to the Void.

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Antonia Bayle

EQ2 ruler of Qeynos, born Shirrana on an isolated island; discovered as a descendant of the Bayle ruling house and crowned Antonia after the cataclysms.

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Antonius Bayle

The founding patriarch and royal lineage of Qeynos; Antonius Bayle (the Great Unifier) united coastal and plains human clans to build the city, with his descendants continuing to rule as its leaders.

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Arlyxir

A trusted go-between for Solusek Ro and his father Fennin Ro who ultimately formed an alliance with Solusek Ro for direct confrontation against Norrath.

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Aten Ha Ra

The presiding Akhevian high priestess who summoned the Maiden's Scar storm during the ancient civil war and now rules from the new citadel of Vex Thal.

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Atrebe

Iksar necromancer and son of Venril Sathir who created the Di'Zok Sarnak of Chardok; worshipped as a god by the Di'Zok.

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Atrebe Sathir

First-hatched son of Rile Sathir and a great iksar master of arcane studies whose work with forbidden arts shaped the Sathir dynasty's history.

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Ayonae Ro

Ayonae Ro the Maestra is the daughter of Druzzil Ro and goddess of music, whose Plane of Music was corrupted by Mayong Mistmoore into the Theater of Blood.

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Beltron

King of the Shades, ruling from Frostcrypt.

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Biddyn

the first king of the gnomes

Poor farmer's fourth son from the east shore of Elizerain Lake who became the greatest orator the gnomes ever produced, won them a homeland of their own from the elven empire, and was chosen the first king of the gnomes. Author of the in-world chronicle 'The History of the Gnomes.'

Figure

Byzola and Dymetreax

Conjoined twin entities known as the Twins of Torment who serve Cazic-Thule on the Plane of Fear, inflicting physical and mental pain across Norrath; Byzola was slain by a mortal champion wielding a brass weapon but remains attached to her living twin.

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Calliav Giniuar

A mage and visionary figure in the Gates of Discord story arc whose prophetic visions of the Legion of Mata Muram and the continent of Taelosia drove the Wayfarers Brotherhood to mount an expedition across the Abysmal Sea.

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Captain Vizk Irontail

An Iksar monk and naval captain of the Sebilisian Empire who became the youngest to achieve the title of Tynn Master, was promoted by Emperor Rile to Captain of the Iron Guard, and died in battle at Timorous Deep against a dragon horde.

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Carandril

Emperor Carandril · past lord of Kelethin

Emperor of Felwithe and past lord of Kelethin who granted the gnomes the barren southern lands beyond Steamfont and named them 'Ak'anon' — elven for 'Gift'.

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Chel'Drak

A powerful dragon turtle placed by Zebuxoruk as guardian of his hidden city of knowledge; called the Guardian of the Antechamber of Fate and the Guardian of Knowledge.

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Coirnav

The Avatar of Water, a unique chimeric creation that represents the entire Triumvirate of Water and guards the Plane of Water.

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Colin Dain

Dwarven miner and explorer who led a shipwrecked fleet to Velious and founded the Coldain civilization in the Great Divide.

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Countess Viannay

A half-elven paladin of Mithaniel Marr who founded the fortress of Ardathium near the Elddar Forest during the Age of Monuments.

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Cristanos Thex

Queen of Neriak and leader of the Dark Arm (the Queen's Armament), a growing military faction of shadow knights and necromancers loyal only to her.

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Dabner Drednever

Jovial Gnome cleric of Brell Serilis, companion of Firiona Vie, known for his good-natured simplicity and natural wisdom despite lacking intelligence.

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Dagda Icefury

Fierce warrior companion of Firiona Vie and follower of The Tribunal, known for physical strength and practical disposition over mysticism.

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Dalnir

Ancient Haggle Baron of Cabilis whose hidden burial crypt later became overrun by the mysterious Kly.

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Danak Dhorentath

Iksar fanatic loyal to Venril Sathir who possesses the Lifeguide artifact (given to Firiona Vie by Tunare) and sought the aid of Tserrina Syl'Tor against defenders of Balance.

Figure

Dar Khura

Vah Shir spiritual advisor (Spiritist) to King Vah Kerrath on Luclin who had visions of the Akheva disturbing the spirit realm, led a group of soldiers to investigate the Akheva, and was never seen again; the Dar Khura shamanic sect of the Vah Shir is named in his memory.

Figure

Dartain of the Dark Truth

An ancient Erudite Heretic who was sealed inside the Underfoot after placing the Hatch to repair the Wall of Living Stone, surviving there for centuries until inadvertently freed by Ognit's experiments.

Figure

Dranik

The Great Father dragon of the world of Kuua; his dying blood and magic gave rise to the dragorn race.

Figure

Dreezil Pocketdip

Master Halfling rogue pickpocket from Rivervale (full name Dreezil Stickens Pocketdip), companion of Firiona Vie, trained by the Deeppockets guild.

Figure

Dronuk Rockjaw

Chief of the Nokk ogres in the Serpent Spine Mountains, ordained by Rallos Zek, whose bloodline with the mage Hemska Thoots was meant to produce ogre heirs; mentor of Warlord Murdunk.

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Drusella Sathir

Ancient companion of Venril Sathir whose lingering spirit haunts the depths of Howling Stones (Charasis).

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Druushk

A dragon formerly of the Claws of Veeshan who became one of the leaders of the Ring of Scale, with a lair in Veeshan's Peak.

Figure

Dyn'leth

Son of the Elddar elf Veldyn and the dragon Lethar the Black, born in an underground refuge after the destruction of the Elddar forest; later became the master of Ashengate and enslaver of the Scale of Veeshan.

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Dyn'leth the Dragonborn

Son of Lethar the Black (a black dragon in disguise) and a mortal elf woman Veldyn, who transformed into a scaled dragonborn at maturity — an early progenitor figure for drakkin lore.

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Ealaynya Ithis

Seeress, Shepherd, and prophet of Rodcet Nife in Qeynos, credited with reviving the Temple of Life and recording a series of prophetic visions.

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Edril

Carandril's first soldier

Elven warrior, head of Carandril's imperial army and his personal guard for over a century, who single-handedly slew the plague dragon that had claimed Ak'Anon's lands — entering its cave alone and emerging two days later dragging its head. Immortalized in the giant statue at the heart of Ak'Anon.

Figure

El'Arad

Erudite scholar who brokered peace between Erudin and Paineel and proposed the rebuilding of the Ulteran Nexus spire network on Odus in EQ2.

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Emperor Chottal

Undead Iksar king who rules the ruins of Sebilis, defended by Sebilite guards and an army of Frogloks.

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Emperor Crush

Ruler of the Crushbone orc clan, dwelling in the northeast of the Crushbone citadel with his guest Ambassador Dvinn.

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Emperor D'Vinn

Dark Elf emperor ruling Clan Crushbone in the Greater Faydark, commanding orc legions in the war against the elves of Faydwer.

Figure

Emperor Draygun

Known as the Lich King, Emperor Draygun is the last of the Shiliskin emperors.

Figure

Emperor Ssraeshza

Emperor of the Shissar who ruled their temple on Luclin and ordered the capture, interrogation, torture, and experimentation upon Khati Sha the Vah Shir.

Figure

Emperor Vekin

Emperor Vekin is the first ruler of the Cabilisian Empire, an iksar warlord who united scattered iksar tribes after the End Days and established Cabilis as the imperial capital.

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Eriak

NPC present in the PoP 'Ragrax, Stronghold of the Twelve' raid as a flavorless forge-stander; later lore gives him a 'son of Murdunk' role the launch game never knew.

Figure

Erud

The legendary Erudite scholar and founder of the Erudite civilization whose journal documents his early travels through Antonica and Faydwer before leading his people to Odus.

Figure

Faroth Mal

A significant antagonist in the Splitpaw Saga (EQ2), whose downfall is the subject of the third chapter of the adventure series.

Figure

Fippy Darkpaw

A gnoll who became famous for repeatedly and futilely charging the gates of Qeynos alone, shouting threats in the name of the Sabretooth clan.

Figure

Firiona Vie

Firiona Vie is Norrath's iconic heroic champion, champion of Tunare, whose fate is central to several major EverQuest storylines.

Figure

Galeth

A spirit from Tunare's Plane of Growth who took mortal form as a high elf, served King Tearis Thex of Felwithe, and is the biological father of Firiona Vie.

Figure

Galeth Veredeth

Elder High Elf Paladin and sworn protector of Firiona Vie who oversaw construction of the Firiona Vie outpost on Kunark and leads the rescue mission to save Tunare's Champion.

Figure

Galuuk Korr

Troll commander from Grobb who invaded a pyramid in Takish-Hiz, was captured by the elven sorcerer Uinaonuvo, ritually mummified alive, and rose as an undead mummy of great strength.

Figure

Ganak

Son of Atrebe and emperor of the Iksar who fought and died in a legendary aerial duel with Ring of Scale dragon Jaled-Dar above the Field of Bone.

Figure

Garanel Rucksif

A mad dwarf from Kaladim whose ghost haunts the Estate of Unrest after being cursed by Quellious for murdering a cleric and his family in her chapel.

Figure

Gartekel Highton

Head wizard guildmaster of Erudin and central figure in the 'A Scent of Fire' ongoing storyline about a rogue Erudite summoner.

Figure

Garudon

The creature that destroyed the ancient Iksar city of Veksar, causing the formation of the Lake of Ill Omen.

Figure

General Seru

General of the Combine Empire who poisoned Tsaph Katta, precipitating the division between Combine Loyalists and Seru's forces on Luclin.

Figure

General Urduuk

Commander-in-chief of the Rallosian Army during the Age of War, who led the sieges of Qeynos and Freeport before the Greenmist ended his campaign.

Figure

Giwin Mirakon

A gnome residing in the Plane of Innovation who builds clockwork war machines for the Zek family, his greatest work being the Manaetic Behemoth.

Figure

Godking Anuk

Godking Anuk, immortal ruler and prophet of Anashti Sul, founder of the City of Life (Ahket Aken) in EQ2 Desert of Flames lore.

Figure

Goru'kar

A giant who cursed four Elddar elf sisters into the first Blackfeather Harpies after catching them repeatedly stealing food from his camp in Goru'kar Mesa; the mesa bears his name.

Figure

Goru'kar D'Toldan

Great shaman giant who died when Solusek Ro raised the Serpent Spine Mountains, his spirit merging with the earth to create a mesa and the Windwillow tree now tended by nymphs.

Figure

Grandmaster Tynn

Legendary Iksar wanderer who founded the Swifttail Caste (monk order) in the Sebilisian Empire under Venril Sathir's patronage, then abandoned his students when they perverted his teachings of enlightenment into a combat ranking cult.

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Gromok Hergom

Elder Ogre soldier who served under Warlord Murdunk in the Rallosian Legions and later chronicled the failed Ogre invasion of the Planes of Power in four volumes known as the Chronicle of Gromok.

Figure

Harla Dar

One of the three pillars of the Awakened dragon faction in EQ2, known for her nobility and powers of persuasion.

Figure

Hasten Bootstrutter

A rogue NPC associated with the Journeyman's Boots quest in EverQuest, who signs his poems as 'Rogue Supreme.'

Figure

Hsagra

A white dragon in Velious whose slaying by the warrior Porlos prompted Lord Yelinak to hunt Porlos's descendants across generations.

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Illsilin the Gladiator King

Founder of the Shiliskin Empire, known as the Gladiator King, whose name was also given to the empire's capital city.

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Irak Altil

Irak Altil is a paladin of Quellious whose mortal form was slain in Old Paineel and imprisoned in the Plane of Fear before being freed by adventurers; associated with the Fiery Defender quest.

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Jaled-Dar

Mighty dragon of the Ring of Scale who fought and died in a legendary aerial duel with Iksar Emperor Ganak above the Field of Bone in Kunark.

Figure

Jarzarrad

Immortal shiliskin prophet who has lived over a thousand years, believed to have been granted immortality by the Korlach leviathan, whose prophecies shaped the rise of the Shiliskin Empire.

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Jortreva the Crusader

One of four elemental dragon Crusaders of Veeshan, bred to replace the warders after Kerafyrm was placed in stasis and tasked with maintaining balance between the mortal and dragon worlds.

Figure

Kaiaren

A venerable monk sage of Norrath whose Celestial Fists martial discipline was infiltrated and corrupted by a blood demon of Rallos Zek disguised as his student Vorash.

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Kane Bayle

Kane Bayle, a Captain of the Qeynos City Guard and member of the Bayle family, was tried for treason during the War of Plagues after secretly conspiring with the Bloodsabers to undermine Qeynos' defenses.

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Karath Smoothmane

Centaur chieftain of the Baelazern tribe in the Commonlands who maintained a generations-long truce with the giants of the Thundering Steppes until the Shattering of Luclin broke the pact.

Figure

Kazen Fecae

A powerful necromancer who authored several advanced tomes on necromantic arts, including teachings on reanimation, siphoning, and dark spell crafting.

Figure

Kerafyrm

The Sleeper

The half-dragon god-being imprisoned in Sleeper's Tomb on Velious.

Figure

Khati Sha

Legendary Vah Shir beastlord and explorer who first mapped Luclin, later captured and corrupted by the Shissar into the twisted entity Tashakhi.

Figure

Kildrukaun

Arch Priest of Veeshan and Council of Elders member who condemned Kerafyrm's parents to death, appointed himself the prismatic dragon's custodian, and prophesied that Kerafyrm would lead the Claws of Veeshan against the Ring of Scale to force their reunification.

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King Ak'Anon

The mechanical ruler of the gnomes — a machine the gnomes built and crowned as king of their city.

Figure

King Gkar

Ancient kobold king who united the kobold tribes under Brell Serilis in the Age of Scale, building the capital city Kolbok before being abandoned by Brell.

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King Kazon Stormhammer

Ruler of Kaladim and king of the dwarves, wielder of the Stormhammer, the dwarven city's reigning monarch during the Age of Turmoil.

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King Naythox Thex

King of Neriak and ruler of the Teir'Dal dark elves, sharing a common ancestral lineage with the high elf kings.

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King Tearis Thex

High Elf king of Felwithe and father of Firiona Vie, ruler of the high elves in EQ1 lore.

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King Thex

The high elf king of Felwithe whose murder (in EQ2's War of Fay) marks the fall of the city to Innoruuk's forces.

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King Tormax

King of the Storm Giants (Kromzek and Kromrif clans) who rules Kael Drakkel and is devoted to the destruction of the dragons of Velious.

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King Vah Kerrath

The Vah Shir king who led his people through the Shifting to Luclin; his people later took his name as their own tribal identity.

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Kirn

Controversial High Scale of the Cazic-Thule church in Torsis (Silent City), known for ending the celibacy requirement for the order and winning the Bone Rending battle bare-handed, whose corpse was never recovered.

Figure

Kizrak the Tyrant

Velious-era in-game NPC; first to narrate 'the curse of Zek' on the ogres in-game (2000).

Figure

Kolkator Fieldstrider

Chief of the Fieldstrider centaurs who led a stable from the Karanas to the Serpent Spine Mountains region; their village was destroyed and rebuilt after Solusek Ro raised the mountains, then plagued by illness from the Serpent River.

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Kotiz

Ancient necromancer who apprenticed under the Shissar, inherited their laboratories after the Green Death, and was manipulated by the imprisoned demigod Zebuxoruk into sacrificing all 100 of his apprentices to shatter Zebuxoruk's crystal prison, freeing the demigod at the cost of his own arm and eventually his life.

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Kurn Machata

Iksar warlord of the Kunark era during Emperor Ganak's reign, for whom Kurn's Tower is named; commissioned a magical dagger from the scholar Dag.

Figure

Kyle Bayle

Sir Kyle Bayle, son of Antonius Bayle III, who led the southward expedition from Qeynos into the hills south of Lake Rathetear to construct a sister city.

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Laarthik K'Shin

Laarthik K'Shin, a Teir'Dal mentor and military commander who co-led the dark elven army alongside Lanys T'Vyl at the Battle of Bloody Kithicor, and who used a magical artifact to open a portal to the Plane of Hate to rescue Lanys after her defeat.

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Lady Delailith

High elf enchanter and sage, second-in-command to Aataltaal in Landing, who kept vigil over proto-Freeport from exile in the Hills of Shade until her death; her prophetic poem is preserved separately.

Figure

Lady Vox

Vox

The great white dragon dwelling in the icy depths of Permafrost; mate of Lord Nagafen.

Figure

Lanys T'Vyl

The Child of Hate

The dark-elf avatar created by Innoruuk as a weapon of hatred, central to Bloody Kithicor.

Figure

Lethar the Black

A dragon known as Lethar the Black who betrayed the guardians of the Scale of Veeshan and used it for his own power, also responsible for seducing a Vel'Dyn and creating the Dyn'Leth lineage.

Figure

Lhranc

Human chosen by Innoruuk who fell to hatred when he lost his beloved Kyrenna to his brother Glohnor (favored by Mithaniel Marr), and became a shadow knight of destruction.

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Lodizal

A massive carnivorous sea turtle living in Iceclad Ocean who preys primarily on Snowfang gnolls and attacks nearly any creature it encounters while hunting.

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Lord Chesgard

Legendary knight of the Knights of Thunder order who returned a cursed sword (Bone Bladed Claymore) from the Commonlands and constructed Stormhold, only for the evil in the blade to corrupt him and destroy the entire order.

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Lord Everling

Lord Everling is a necromancer lord who dwells in Nektulos Forest and is famed for creating animated doll constructs, central to the Estate of Unrest storyline.

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Lord Inquisitor Seru

Former Combine General who shattered the Combine Empire by betraying Tsaph Katta over the proposed admission of dark elves, later relocating to Luclin as the authoritarian ruler of the Seru faction.

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Lord Nagafen

Nagafen

The great red dragon dwelling in Nagafen's Lair beneath Lavastorm; mate of Lady Vox.

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Lord Rak'Ashiir

Iksar lord of Torsis (City of Mist) whose loss of faith in Cazic-Thule, following the death of his son, led to the city's downfall.

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Lord Tephys

Feir'Dal (Wood Elf) lord who led the defense of Highkeep against the Teir'Dal invasion and died fighting Lanys T'Vyl at the Battle of Bloody Kithicor.

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Lord Varsoon

Powerful EQ2 necromancer who breached Ethernere (the realm between death and eternity) and operated from the Keep of Immortality.

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Lord Vyemm

One of the three pillars of the Awakened dragon faction in EQ2, known for his physical prowess in battles against the giants of Kael Drakkel.

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Lord Yelinak

Powerful ice dragon sought by the Order of Rime as a test subject for containment experiments, whose prison was compromised by coldain-hired adventurers before a new facility was established.

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Lord Ykesha

An ancient and powerful troll warlord who led the military campaign that retook Grobb from the Frogloks of Gukta, reclaiming it as the troll homeland.

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Lucan D'Lere

Lucan D'Lere is the immortal Overlord of Freeport in EQ2, a powerful and ruthless ruler who drove out followers of Mithaniel Marr, unified the city, and claims his personal will sustains Freeport rather than the gods.

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Marnek Jaull

Marnek Jaull is a gnome necromancer who fought the elves of Takish-Hiz long ago, was resurrected by Menizzia in Befallen, and now controls the Chapterhouse of the Fallen using a shard of Cazic-Thule's Fear.

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Master Wu

A mortal monk who achieved true enlightenment and was elevated by Quellious to demi-god status, entrusted with stewardship of the Plane of Serenity and the creation of the Hand of Serenity, a sacred katar whose five blades represent aspects of tranquility.

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Mata Muram

Overlord and draconic slaver who led the Muramite armies that conquered Kuua and later threatened Norrath during the Omens of War era.

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Mayong Mistmoore

The ancient dark elf vampire lord of Castle Mistmoore; rumored one of the two oldest creatures on all of Norrath.

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Meldrath the Mad

Meldrath the Mad is a rogue gnome inventor who built Fortress Mechanotus, a massive flying fortress armed with clockwork and steam-powered constructs, which he uses to wage war on Ak'Anon.

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Meldrath the Mad

Gnome engineer of singular brilliance born as a conjoined twin to a pure-hearted brother; separated by a Steamfont tinker, he turned to dark invention and built mechanical towers to guard his keep in Faydwer.

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Meldrath the Malignant

A gnomish necromancer and primary villain of the Secrets of Faydwer expansion, who rules Fortress Mechanotus in the Steamfont Mountains and threatens the kingdom of Ak'Anon with his clockwork armies.

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Miragul

A supremely powerful Erudite mage who broke from the rulers of Paineel to master all schools of magic including necromancy, ultimately transforming himself into a lich to cheat death.

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Morden Rasp

Barbarian rogue protagonist of the Lost Dungeons of Norrath official lore series, who investigates threats across Norrath alongside the Erudite Nedaria.

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Mujaki the Devourer

An Erudite male whose tragic childhood in Erudin led him into darkness; he became a monstrous devourer inhabiting the Plane of Nightmares, chronicled by a Gatecaller sage of Erudin.

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Murdunk

The great ogre general who led the first Rallosian army against the Rathe and slew the thirteenth council member. FIRST ATTESTED 2004 in EQ2; EQ1 did not adopt the name until 2008 — a textbook EQ2->EQ1 retrofit.

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Nadox

An undead troll shaman of Clan Broken Skull who turned his people toward fervent Innoruuk worship, discovered the mind-controlling Black Ore, and whose long life was extended as a gift from Innoruuk.

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Najena

A Teir'Dal sorceress and creator of giant spiders whose underground laboratory became the dungeon bearing her name; her creations were later used by Mayong Mistmoore to produce the first Drachnids.

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Nedaria Debeian

A mystic and co-leader of the Wayfarers Brotherhood alongside Morden Rasp and Tondal Di'Xevar, central to the Gates of Discord story arc and the journey to Taelosia.

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Nedaria Nebeian

Nedaria Nebeian is an Erudite seer with innate telepathic and prophetic powers who co-founded the Wayfarers Brotherhood alongside Morden Rasp; Nedaria's Landing is named for her.

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Neh'Ashiir

Queen consort of Lord Rak'Ashiir in the ancient city of Torsis (Silent City), famous for her mysterious disappearance in the early history of the city.

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Ognit Eznertob

Gnome scholar who discovered and breached the Wall of Living Stone in the ruins of Old Paineel, releasing elemental creatures from Brell's Underfoot into Odus.

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Opal Darkbriar

Opal Darkbriar is a dark elf agent arrested by Freeport militia in Neriak during the signing of the Darklight Pact between Queen Cristanos Thex and Overlord Lucan D'Lere.

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Phara Dar

Black dragon and leader of the Ring of Scale in Veeshan's Peak; daughter of Jaled-Dar and Harla Dar, and elder sister of Fraka Dar.

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Phinigel Autropos

The last surviving Kedge, an ancient immortal aquatic being who used a powerful spell to consign his brethren to undeath; guardian of ancient artifacts in Dagnor's Cauldron.

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Prince Selrach Di'zok

A prince of the Di'Zok sarnak faction on Kunark, known for kidnapping Firiona Vie.

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Queen Cristanos

Dark Elf queen of Neriak in EQ2 who created the Arasai race by corrupting Fae spirit blossoms through cycles of torment and dark magic.

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Queen Elizerain

Beloved high elf queen of the Koada'Dal in the centuries following the Hejira to Faydwer; known for legendary divinatory ability and buried in the lake that bears her name, Lake Elizerain.

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Rae'Lizzia Karsyllo

Erudite sorceress who obtained a forbidden tome enabling her to summon massive numbers of creatures from the fiery planes; antagonist of the 'A Scent of Fire' storyline.

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Ralkor Bloodmoon

Ralkor Bloodmoon was the Prophet of Clan Crushbone who, after a failed coup against Emperor Crush, fled into the wilds of Faydwer where he and his loyal orcs were transformed into lycanthropes and became the Bloodmoon tribe.

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Rikantus Everling

EQ2 lord who sought to breach Ethernere (the realm between death and the eternal planes) to rescue his slain daughters, studying forbidden lore connected to Lord Varsoon.

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Rile Sathir

Son of Venril Sathir, a lich-king who slaughtered Sarnak villages and was hunted by the undead-hunter Orthiss.

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Roehn Theer

The Sentinel of Balance and Godslayer, the only seraph of the Nameless, created to ensure no being becomes powerful enough to disrupt the universe; bearer of the Twin Swords of Destiny.

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Rogkasth Vr'l

A troll Shadowknight of heightened intelligence (result of a dark experiment) bound in service to the Dark Elf wizard Vahlai Ka'Izal.

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Rok Nilok

An Iksar shadow knight who led the Crusaders of Rok Nilok in the year 1312, attempting to reclaim Kunark and rebuild the Iksar empire after Trakanon's defeat of it.

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Selay the Cascade

Blue dragon Scale Guardian at Ashengate, known for sage advice and unrelenting determination, secretly in love with Lethar the Black.

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Severan

Direwind gnoll necromancer in the Serpent Spine Mountains who wielded plague winds and death magic, leading a massacre of nymphs near Goru'kar Mesa.

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Sionachie Heartsinger

Wood Elf bard and chronicler of elvish history, designated by Tunare as Firiona Vie's chronicler and a key companion in her company.

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Sir Lucan D'Lere

Former paladin of Marr who was left in charge of Freeport during the Crusade of Tears, became corrupted by power, hired the Freeport Militia, and had his divine powers stripped after killing a fellow Knight.

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Sullon Zek

Sullon Zek is the demigod daughter of Rallos Zek and embodiment of Rage, who was confined to her tower after being overtaken by her own rage during the Prophecy of Ro storyline.

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Suteng

A legendary ogre champion who existed before the Curse of Stupidity, tested by Rallos Zek to become leader of the Rallosian armies.

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Talon Southpaw

Legendary iksar monk of Cabilis, celebrated for blinding speed with his left fist after surviving sarnak captivity, whose severed hands were enshrined in Kurn's Tower by Grandmaster Tynn upon his death.

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Taruun

Legendary Vah Shir youth of the Luclin era who possessed supernatural stealth and invisibility, taught hunting and scouting skills to the Kerran tribes, and vanished mysteriously; the Taruun caste of Vah Shir scouts is named after him.

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Terrinax

A drakota called 'the Destroyer' who ravaged elven lands and took a copper bride; contained by the Ring of Scale after a hero defeated him, preserved in ancient elven poetry.

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Terris-Thule

The Dream Scorcher; demi-goddess daughter of Cazic-Thule who rules the Plane of Nightmares, opposed by her twin brother Morell-Thule, and is the mistress of the subconscious who sends terrifying nightmares to all sleeping mortals.

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The First Creation

The first and most loyal sentient being ever created by Brell Serilis, who eventually rebelled against his creator and led a conspiracy from the Convorteum to topple Brell.

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The clockwork dragon of Ak'Anon

A clockwork dragon the gnomes built in ages past to defy the gods and protect Ak'Anon; it went rogue and was imprisoned beneath the city or banished.

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The plague dragon of Ak'Anon

the black plague dragon

A dragon of oozing-black scales that claimed the southern lands of Ak'Anon as its own and slaughtered the first fifteen settlers but one, until the elven warrior Edril killed it. Distinct from the gnomes' own rogue clockwork dragon. Its skull rests at the entrance to Fortress Mechanus.

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Thubr Axebringer

Dwarf warrior from South Kaladim, one of Firiona Vie's adventuring companions, known for his love of drinking contests and combat.

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Thuuga

First ruler of the Drolvarg, formerly an Iksar from the city of Drolakis who was transformed by Venril Sathir's curse (known as Drolvargism or the Curse of Drolakis) into a wolf-lizard form.

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Ton Po

Ton Po is the Grandmaster of the Ashen Order, the gnome monk master NPC referenced in EverQuest class lore.

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Tormax

King of the Storm Giants (Kromzek) on Velious and bitter enemy of the dragon Yelinak of Skyshrine.

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Trakanon

Trakanon is the great serpent who led the forces that destroyed the Iksar Empire and claimed Sebilis, the ancient Iksar capital, as his own lair.

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Tsaph Katta

Beloved leader of the Combine Empire who was poisoned by General Seru and kept in stasis in the underwater city of Katta Castrum while his loyalists sought a cure.

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Tserrina Syl'Tor

Dark elf sorceress and diarist who created the giant drachnid spider creatures and documented how Mayong Mistmoore transformed them into grotesque elf-spider hybrid servants.

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Tunat'Muram Cuu Vauax

Leader of the muramite forces that invaded Taelosia; a taneth, a rare or possibly unique race within the muramite legions.

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Uinaonuvo

Ancient elven lord and sorcerer within the ruins of Takish-Hiz who became obsessed with escaping death, built a pyramid for dark rituals, betrayed his court, and was ultimately slain by the undead mummy he created.

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Ultor Szanvon the Putrid

Chief advisor to the Xulous king and first high priest of Bertoxxulous, who orchestrated the ritual sacrifice of the king and the subsequent destruction of the entire Xulous civilization.

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Vahlai Ka'Izal

Arrogant Dark Elf Wizard and long-standing enemy of Firiona Vie and her companions, especially Dagda Icefury; mistress of Rogkasth Vr'l.

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Valdanov Zevfeers

A vampyre researcher on Luclin who conducted experiments on the blood of various Luclin races including Grimlings, Galorians, Netherbians, Tegi, and Akheva, seeking blood that could sustain vampiric needs.

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Valdoon

A Trueborn vampire within Mistmoore's Progeny who led the Trueborn faction against the Scions and created a stone army to defend Trueborn supremacy.

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Valizrae D'Tora

Dark elf who was named the new Chosen of Innoruuk and designated the new Child of Hate after the sacrifice of Lanys T'Vyl.

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Varsoon

Powerful EQ2 sorcerer who extracted a blood pact from centaur chieftain Karath Smoothmane — the sacrifice of Karath's firstborn son in exchange for protection of the Baelazern tribe.

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Vazaelle Kaleine

Former Heretic from Erudin and fanatical follower of Cazic-Thule who descended into madness from prophetic visions and was elevated by her god to rule a demi-plane shaped in the image of Paineel.

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Velketor

An exiled Giant sorcerer who constructed his labyrinthine fortress in Velious.

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Venril Sathir

The undying Iksar necromancer-king who built the empire of Kunark.

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Vergalid

Green dragon and Scale Guardian at Ashengate who was tortured for years by Lethar, eventually escaping to be found by drakkin in the Serpent Spine mines.

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Vhalen Nostrolo

A legendary Bard of the Age of Turmoil who saved Qeynos during the War of Plagues by ringing his Bell Tower's bells against the Bloodsabers and their undead armies.

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Vishra

Vishra is a heavily armored warrior believed to be the biological father of Antonia Bayle of Qeynos, who carried an unsent letter to her for years.

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Warlord Ykesha

Undead troll warlord who hid in the secret Stronghold of Guk, possessor of the powerful Grozmok Stone, who awoke to conquer his troll brethren and pressed intelligent undead frogloks into his service.

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Wegadas

An elven druid from the Elddar Forest who became the founder of the Unkempt Warders tradition by living among human nomads in the redwood forest and teaching them the ways of Tunare.

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Wuoshi

An ancient dragon guardian stationed in the Wakening Lands (Plane of Growth), serving Veeshan's charge while also aiding Tunare by protecting the forest from lesser races.

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Xerkizh the Creator

A titanic shissar who conducted experiments on enslaved iksar in an attempt to breed subservience out of them.

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Yar'Lir

A powerful sky dragon revered as 'mother' by her Scion servants (Scion of the Sky, Storm, and Wind) in EverQuest.

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Yelinak

A belligerent dragon who rules Skyshrine on Velious, serving as the primary draconic authority opposing King Tormax of the Storm Giants.

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Ykesha

Troll villain who allied with Innoruuk to unleash a curse upon the frogloks of Guk, transforming the fallen froglok defenders into the walking undead.

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Zan Fi

Legendary master warrior and founder of the Whistling Fists Clan during the Combine Empire era, considered the progenitor of the unarmed monk combat tradition on Norrath.

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Zebuxoruk

Zebuxoruk, called the Unbound, is a demigod imprisoned by the gods who was briefly freed by mortals during the Planes of Power; he witnessed Druzzil Ro reset and split the timeline, creating the divergent EQ2 history.

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Zhisza

Shissar noble who defied Emperor Ssraeshza and refused to flee to Luclin; instead retreated into Empotith on Norrath with a faction to survive and eventually reclaim the Shissar Empire.

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Zordak Ragefire

A named fire-aligned dragon who communicated with the Sarnak Overking Bathezid of Chardok, calling in an old debt to secure iksar summoners to bring the entity Ixiblat Fer into the mortal realm.

Ages

9

Events

11
Event

Rise of the Iksar Empire

The Greenmist · Sebilisian Empire

The founding and fall of the great Iksar empire of Kunark under Venril Sathir and the Shissar.

Event

The Battle of Bloody Kithicor

Bloody Kithicor

The slaughter in Kithicor Forest tied to Innoruuk and the child of hate, Lanys T'Vyl, that left it cursed.

Event

The Combine Empire

The Combine

The great human-led empire of Antonica's classical age, builders of the spires and the Combine spires network.

Event

The Elven Rebellion

The schism among the elves that produced the dark elves and shaped Faydwer's nations.

Event

The Fall of Gukta

The recapture of Gukta by Warlord Ykesha's Troll and Dark Elf army, driving the Frogloks from their Innothule Swamp city; the in-game world event that opened the Gates of Discord expansion.

Event

The Fall of Takish-Hiz

The collapse of the Elddar elven empire of Takish-Hiz as the desert of Ro consumed it.

Event

The Rallosian Wars

War of Plague

The campaigns of Rallos Zek's army of giants, ogres, and orcs against the other races.

Event

The Shattering

The cataclysm (EQ2 backstory) that broke Antonica and the old order, after which the surviving high elves turned xenophobic.

Event

The Sundering

The Rending

The cataclysmic breaking apart of Norrath's continents.

Event

The War of Fay

An EQ2-era conflict in which Teir'Dal forces launched a coordinated naval invasion of Faydwer, attacking both the dwarves of Kaladim and the high elves of Felwithe.

Event

War of Four Crests

A war fought primarily between the Shiliskin Empire and Dreadspire Keep, named for its four factions: the Shiliskin Empire, Ragepaw Wurine, Master Vule's forces, and the Shadowmane Wurine.

Concepts

7

Classes

16