Everything in Norrath
Every topic we hold, grouped by what it is — gods, races, zones, figures, and more. Follow any card to its source texts; each glows the hue of its cosmic camp.
Deities
43
Innoruuk
God of hate; creator of the dark elves from corrupted elves.

Tunare
Nature goddess; creator and mother of the elves.

Cazic-Thule
God of fear; ally of Innoruuk in the evil pantheon.

Brell Serilis
Creator of the dwarves (first) and the gnomes (second).

Rallos Zek
God of war; ally of Innoruuk and Cazic-Thule; patron of the Rallosian races (ogres, orcs, trolls, goblins).

Bristlebane
God of mischief; Brell's close ally, honored alongside Brell in a shared temple in gnomish Ak'Anon.
Karana
God of storms, weather, and the wilds, revered by farmers and rangers.
Mithaniel Marr
God of valor and honor, twin brother of Erollisi Marr, patron of paladins.
Erollisi Marr
Goddess of love and the hunt, twin sister of Mithaniel Marr.
Bertoxxulous
God of disease and decay, who holds that everything dies and decay is the only truth.

Prexus
God of the sea; one of the three gods (with Tunare and Brell Serilis) named in the primary creation-pact text as having made a pact to populate Norrath with their created races.
Quellious
Goddess of peace and serenity, revered by monks and those seeking inner calm.
Solusek Ro
God of the sun and fire, a self-interested power broker among the gods.
Rodcet Nife
God of health and healing, patron of life against Bertoxxulous's decay.
The Tribunal
The collective god of justice and balance, enforcing cosmic law.

Veeshan
The dragon goddess who first claimed Norrath in the Age of Scale, seeding it with dragonkind. The dominance of her brood is what the gods' creation pact was formed to counter.
Anashti Sul
Anashti Sul, the lost Goddess of Life in EQ2 lore, whose forgotten shrine was discovered by Godking Anuk within the Elddar Empire.
Bealu
The god of the riftseekers who, out of envy, split the pure riftseeker race into pyrilen (fire) and gelidran (ice) creatures.
Caertex
Caertex is a mad deity of supreme mental powers worshipped by the ratonga and roekillik races; his relationship to Brell Serilis as creator of the ratonga is ambiguous and contested.
Drinal
The deity of death and lord of Ethernere (the afterlife realm), called the Lord of Graves; commands the Harrowing Horde against souls who refuse to accept death.
Druzzil Ro
Druzzil Ro, the Matron of the Art and goddess of magic, intervened at the end of the Planes of Power event to prevent Zebuxoruk from sharing forbidden knowledge, resetting and splitting the timestream to create EQ2's divergent timeline.
E'ci
The Wintry Guardian, second member of the Triumvirate of Water, elemental god of ice who rules her domain with near-tyrannical dedication to balance, acting through the shared avatar Coirnav.
E'ci
E'ci, the Wintry Guardian, is a demi-goddess embodying the element of ice and the second member of the Triumvirate of Water, governing a portion of the Plane of Water alongside Prexus.
Ehayae
Spirit deity of birth, rebirth, and creation, paired with Drinal to complete the cycle of life; a neutral goddess associated with dawn and twilight, depicted as a golden hawk-headed winged figure by her Gihjna followers.
Fennin Ro
Elemental lord of Fire, one of four gods of power created by The Nameless to shape the cosmos, who rules the Plane of Fire and aided in forming the physical world.
Luclin
The Maiden of Shadows, deity worshipped by the Akheva who claim her as their creator; her name is also given to the moon upon which the Akheva dwell.
Morell-Thule
Morell-Thule, the King of Dreams and forsaken son of Cazic-Thule, secretly scattered Mithaniel Marr's stolen gift of life across Norrath's swamps, giving rise to the first frogloks.
Povar
Povar, the Veiled One, is the mysterious third member of the Triumvirate of Water, ruling Water in its gaseous state and manifesting as neither male nor female, neither tangible nor incorporeal.
Rolfron Zek
Rolfron Zek, the Hollow God and Lord of Despair, is a lesser deity and adopted son of Rallos Zek, formerly a kobold shaman of Brell Serilis who ascended to godhood through his overwhelming sorrow when Brell abandoned the kobold race.
Sahteb Mahlni
Most powerful of the known animal spirit deities; the embodiment of primal instinct and the balance of life and death, worshipped exclusively by Vah Shir shamans and beastlords.
Saryrn
Goddess of torment and pain whose plane is a black cube of obsidian and blood; she began as a mortal woman promised love by Erollisi Marr who descended into jealousy, madness, and eventually ascended to divine embodiment of endless suffering.
Tallon Zek
The first orc and deity of tactics; according to orc belief, Rallos Zek deconstructed him to birth the orc race from his essence.
Tarew Marr
Tarew Marr, the Water Lord, is the father of the Marr Twins (Erollisi Marr and Mithaniel Marr) and one of the Gods of Power in the Norrathian pantheon.
Terris-Thule
Terris-Thule, the Queen of Nightmares, is a daughter of Cazic-Thule who was sent to inflict terrible dreams on the imprisoned Mithaniel Marr and steal his gift of life.
The Nameless
The supreme primordial entity in EQ cosmology who created the universe, the gods, and all of Norrath; exists outside space and time and is the origin of all divine power.
Tholuxe Paells
Minor demigod of debauchery and vices who tempts the weak of virtue with offers of eternal pleasure, drawing mortals into his plane where that pleasure becomes inescapable torment.
Torvonnilous
Minor deity known as the Lord of Greed who rules the Demi-Plane of Greed, depicted as a bejeweled humanoid carrying an obsidian cane crowned with a platinum dragon's head.
Ullkorruuk
Ullkorruuk, known as the Archtraitor and Lady of Insurrection, is a minor deity residing on the Plane of Hate who is worshipped by traitors and vengeful Teir'Dal, allied with Innoruuk.
Vallon Zek
The god of strategy, one of the twin sons of Rallos Zek alongside his brother Tallon Zek.
Varig Ro
A minor deity of craftsmanship, son of Solusek Ro and grandson of Fennin Ro, manifesting as a bearded iron-built man — canonicity disputed per source article.
Vazaelle Kaleine
Vazaelle Kaleine, known as The Mad, was an Erudite necromancer-outcast elevated to divine status by Cazic-Thule; her madness shaped her realm to resemble the ruins of Paineel, and she inflicts prophetic visions and madness upon unsuspecting Norrathians.
Xegony
Xegony, Queen of Air, is the creator of the aviak race; she stripped them of flight as punishment for their pride and complicity during the first Rallosian march.
Zebuxoruk
A fallen god of Norrath who was stripped of his divine power and cast into the Void; central figure in the Seeds of Destruction expansion as the sole being who knows how to repair the shattered world.
Races
56Aerakyn
An EQ2 draconic race created by the Awakened dragon faction by combining dragon and mortal bloodlines through arcane techniques pioneered by the Iksar archmage Atrebe Sathir.
Akheva
A dark, malevolent, androgynous race dwelling on the moon of Luclin who worship the Maiden of Shadows as their creator and consider themselves guardians of her realm.
Alaran
The Alarans are the ancient inhabitants of a distant world encountered in the Veil of Alaris expansion, known for their deep religious traditions of honoring their gods by adorning armor with sacred wrappings in a Reliquary of Refinement.
Ankexfen
Ancient intelligent race created by Rallos Zek during the Elder Age; destroyed by the gods for invading the Plane of Earth alongside the ogres, with their remnants transformed into the four goblin races.
Arasai
An EQ2 race of winged dark fae created by Innoruuk from the Teir'Dal, embodying pure Hate and serving as a darker counterpart to the Fae.
Aviak
Aviaks are a winged, bird-like race created by Xegony, Queen of Air; they lost the gift of flight as divine punishment and slowly regained it over the ages following the Rallosian wars.
Barbarian
Hardy humans of the frozen north, dwelling in Halas and worshipping the Tribunal.
Bubonian
A race of rat people found in the Plane of Disease.
Burynai
Burynai are a subterranean burrowing race in EQ2 who venerate Brell Serilis as their creator and believe they are his chosen people destined to rule all others through digging up his hidden gifts.
Cae'Dal
A sub-group of elves descended from Elddar Forest refugees who settled in an arid land in Kunark and adapted to desert life, developing geomancy and calling themselves 'elves of the stone'.
Centaur
Horse-man hybrid race that roamed the Plains of Karana for ages; they have no creation myth and claim to have always existed, but were scattered when the Shattering reshaped their homeland.
Crystalkin
A race of crystalline beings native to the Pellucid Grotto in the Underfoot, tasked by Brell Serilis with managing and refining the primal mineral substances that form the foundations of Norrath and other worlds.

Dark Elf
Innoruuk's elves of Neriak.
Drachnid
Hybrid creatures created by Mayong Mistmoore by grafting dark elf bodies onto giant spiders originally bred by the sorceress Najena, organized in matriarchal colonies and released into Norrath.
Dragorn
Noble race that was once dominant on the world of Kuua before their civilization was destroyed by Overlord Mata Muram's Muramite forces.
Drakkin
A playable race introduced in The Serpent's Spine (2006), born of human and dragon blood — six rogue dragons created them to protect dragon kind, and they begin their lives in the abandoned ogre city of Crescent Reach in the Serpent Spine Mountains.
Drakota
The lesser dragons of Norrath, chaotic and powerful flyers whose hides lack magical properties, eventually brought under the control of the greater dragonkind.
Droag
Dragon-kin created to serve in the Plane of Sky, known as the Awakened; they enforced laws set by the dragons and worshipped in a temple there, born of scale and wing to serve generation upon generation.
Drolvarg
Wolf-like humanoid inhabitants of Kunark found near Firiona Vie and Karnor's Castle, known for fierce territorial behavior but capable of surprising pragmatic mercy.

Dwarf
Brell's first creation; short, strong, proud, bearded miners and warriors. The 'true children of Serilis.' Live in the underground city of Kaladim beneath the Butcherblock Mountains.
Erudite
Scholarly humans of Odus who pursue magic and reason; split into Erudin and the Heretics of Paineel.
Fae
EQ2 fairy race created by Tunare in Greater Faydark, formed from blossoms and the goddess's laughter; closely allied with the Feir'Dal Wood Elves of Kelethin.
Froglok
Amphibious people of Guk and the Feerrott with a long, tragic history tied to Cazic-Thule.
Galorian
A primitive ape-like race native to Luclin (most other races call them troglodytes) who live in independent tribes or serve as servants of the Akhevans.
Gelidran
Ice-elemental beings native to the world of Kuua in the Omens of War expansion, rivals to the pyrilen.
Gnoll
Hyena-like humanoid race in EverQuest, major inhabitants of zones like Blackburrow and Splitpaw, and among the primary residents of Brell's Rest in the Underfoot afterlife.

Gnome
Brell's second creation, after the dwarves; wiry, clever, knee-high tinkerers with an innate skill for gadgets and machinery. Their city Ak'Anon is ruled by a mechanical king. Neutral; centered on Tinkering.
Goblin
A diminutive race co-created by Rallos Zek and Brell Serilis, known for their technological ingenuity, their service in the Rallosian Empire as weapon-makers, and their eventual settlement as the Runnyeye clan in Bog Mountain after the divine punishment stripped them of their inventive gifts.

Half Elf
Human-Elf hybrids; taller and stronger than elves but often shunned by both parent races. Found mainly in Kelethin and Surefall Glade.
Halfling
Cheerful, small folk of the Misty Thicket and Rivervale, followers of Bristlebane.
Haoaera
A race whose origin chronicle (the Archtome of Haoaera, translated from the Book of Ukan) records hunting traditions and origin myths involving an elder figure Rokan and a being called Reveskius.

High Elf
Tunare's elves of Felwithe.
Hua Mein
A peaceful panda-like race native to the Stoneburnt Mountains of Odus who lived for centuries alongside beast, kejek, and man before being displaced when Erudites built a village in their homeland.
Human
The most populous and adaptable race of Norrath, centered on Qeynos and Freeport.
Iksar
Reptilian people of Kunark who built and lost a great empire under the city of Cabilis.
Jal'Raeth
Ancient, extinct mysterious race from EQOA whose architecture and ruins predate known civilizations and whose entire population disappeared without violence, leaving only abandoned structures in desolate blighted lands.
Kedge
An ancient race of fish-men created by Prexus who once had great cities across Norrath's oceans, including near Velious, before being nearly wiped out.
Kobold
A race of dog-like humanoids found throughout Norrath, with major populations on Odus (Warrens), in Antonica (Nagafen's Lair), and on Velious (Velketor's Labyrinth).
Minotaur
Fierce bull-headed humanoid race of Norrath, notably not created by any god unlike most races, dwelling in the northern wastes and feared for their great size, strength, and savage nature.

Ogre
A playable EQ race of giant warriors, soldiers of the Rallosian army. Their low intelligence is canon, but WHY (made dim vs. cursed-to-lose-it) is a contested EQ1/EQ2 split.
Orc
A brutish, war-like race of Norrath, recognized for their hulking build, tusks, and tribal warrior culture; major adversaries of many civilized races across Antonica and beyond.
Pyrilen
Fire-elemental beings native to the world of Kuua, allied with Mata Muram's Legion in the Omens of War expansion; they have their own royalty including a Queen and King.
Ratonga
A cunning rat-like race of Norrath who lived underground before emerging near Freeport; known for their survival-first philosophy and the secret tradition of the Dance of the Ancient.
Sarnak
Sarnak are a lizard-dragon hybrid race created by the Iksar as slaves, who eventually overthrew their Iksar masters; in EQ2 a more perfect Gorowyn Sarnak lineage was created after the original Sarnak discovered a lost stone of Cazic-Thule.
Shadowed Men
Intelligent planar humanoids of evil tendency from a realm called the Void, who appear on Norrath in a semi-invisible state and use black obsidian monoliths as entry points; first recorded during the Age of Turmoil.
Shiliskin
A race of bipedal amphibious creatures native to Darkhollow whose empire was shattered during the War of Four Crests.
Shissar
Extinct race of brutal intelligent serpent-people who ruled Kunark before the Iksar, enslaving Iksar as workers and food from their capital of Chelsith, until their gods destroyed them with a plague.
Troll
Regenerating swamp brutes of Grobb and Innothule, followers of Cazic-Thule.
Vah Shir
Feline people exiled to the moon of Luclin, dwelling in Shar Vahl.
Valorian
A race of warriors residing in the Plane of Valor who resemble humans clad in heavy plate armor.
Verishe Mal
A subterranean race created by Brell Serilis with a caste-based society (Ishva supreme rulers, Rosch casters, Tesch warriors, Nisch spiritual leaders) who eventually overthrew their imperial Ishva Mal rulers and formed a governing Council of Nine.

Wood Elf
Tunare's elves of Kelethin.
Wurine
A humanoid race of wolves from Norrath from whom the original werewolf disease known as lycanthropy originated.
Xulous
Ancient extinct race of Norrath who built great necropoli from dragon bones during the Age of Scale; their civilization was corrupted and destroyed by Bertoxxulous through undead plague.
Ydal
A race created by Innoruuk within Mistmyr, a realm in the Plane of Hate, organized into five clans and required to worship their creator above all else.
Yha-lei
An aquatic race devoted to Prexus found in Timorous Deep; they experienced a religious crisis when Prexus departed Norrath and were left without divine guidance.
Zones
211Acrylia Caverns
Luclin caverns rich in glowing Acrylia ore, carved by the Vah Shir and now overrun by the subterranean creatures lurking beneath them.

Ak'Anon
The ancient, mechanized gnome city on Faydwer — half fortress, half laboratory — southeast of the Faydark, adjacent to Steamfont Mountains. Ruled by the mechanical King Ak'Anon. (Ripped in the atlas.)
Akheva Ruins
The ruins of Ka Vethan, the first stronghold of the Akheva on Luclin, destroyed by the Maiden's Scar storm during an ancient Akhevian civil war between the factions of Aten Ha Ra and Akelha'Ra.
Arena
Gladiatorial compound carved into the cliffs above Lake Rathetear, attributed by ogres to Rallos Zek himself and shrouded in pre-Combine mystery.
Argath, Bastion of Illdaera
A mountain fortress zone on the Alaris continent introduced in the Veil of Alaris expansion, serving as the first destination for adventurers entering Alaris.
Ashengate
Dragon temple in the Serpent's Spine Mountains containing Veeshan's Scale (a Reliquary of the Scale), originally part of the Dragon's Nest before Solusek Ro raised the mountains.
Barindu, Hanging Gardens
A zone from the Gates of Discord expansion, originally an agricultural center for the Taelosians that was later converted into a slave yard and golem construction ground by the Muramites.
Bastion of Thunder
The fortress of Karana suspended within a hollow volcanic mountain at the heart of the Plane of Storms, home to storm avatar giants (Taarid, Satuur, Kuraaln, Volaas) who are not creations of Rallos Zek.
Bazaar
Neutral marketplace on Luclin in the Fordel Mist triad, accessible from the Nexus and open to traders of any race without prejudice.
Befallen
A sunken ruined keep in the Commonlands, now an undead-haunted dungeon.
Blackburrow
The gnoll-warren dungeon between Qeynos and Surefall, home of the Sabertooth gnolls.
Bloodmoon Keep
Bloodmoon Keep is a zone in the Secrets of Faydwer expansion on Faydwer, formerly the elven holy site Faygannen (Temple of the Vines), destroyed by Mayong Mistmoore and later occupied by the lycanthropic Bloodmoon orcish tribe under Ralkor Bloodmoon.
Brell's Rest
The afterlife domain of Brell Serilis in the Underfoot, where worthy worshippers — dwarves, gnomes, gnolls, and kobolds — spend their afterlife, adjacent to the Shining City; site of ongoing conflict between gnolls and kobolds and the emergence of an entity called 'The Destroyer'.
Brell's Temple
Underfoot zone housing Brell Serilis's workshop where he created the races of Norrath, surrounded by a gleaming white marble temple built by his servitors; contains the Fonts of Essence, Clay of Cosgrove, Sigil of Egress, trial chambers, and gardens.
Burning Woods
Scorched Kunark woodland still smoldering from an ancient meteor impact; the crater of the eternally burning orb sits at its center.
Butcherblock Mountains
A large zone on Faydwer between Greater Faydark and the Ocean of Tears, containing the dwarven city of Kaladim and docks for the boat to Freeport.
Cabilis
The Iksar capital on Kunark, raised on the ruins of the old Sebilisian empire.

Castle Mistmoore
The maze-like stronghold of the ancient dark elf vampire Mayong Mistmoore, off Lesser Faydark.
Chardok
The brutal stronghold of the Sarnak on Kunark.
City of Mist
Ruined Iksar city in the Emerald Jungle of Kunark, overgrown with vegetation and shrouded in cold green mist, haunted by the undead.
Cobaltscar
Velious coastal peninsula bordering Skyshrine and Siren's Grotto, home to Bulthar, Othmir, and sirens above the frigid Cobalt Ocean.
Crescent Reach
Crescent Reach is a drakkin city of stone built within a cliff face in EverQuest, originally an ancient ogre city called Nokk repurposed by the drakkin race created by the Circle of the Crystalwing dragons.

Crushbone
The ring-shaped citadel of the warmongering Crushbone orc clan, directly north of Kelethin; the major military threat to all of Faydwer. Holds elf and dwarf slaves in its slave pits.
Crypt of Dalnir
An Iksar dungeon-tomb on Kunark built as the crypt of the ancient Haggle Baron Dalnir, inhabited by coerced sarnak and undead.
Crypt of Nadox
The burial chamber of the undead troll shaman Nadox, hidden within Broken Skull Rock, containing shrines and temples to Innoruuk and a hidden lagoon used by troll pirates.
Crypt of Shade
The Crypt of Shade is a zone beneath the Hills of Shade in the Secrets of Faydwer expansion, the ancient burial catacombs of the Fier'Dal village of Kirathas, now overrun with undead as a result of Erollisi Marr's curse.
Crystal Caverns
A Velious dungeon formed from Velium where Veeshan breathed upon the land, occupied by snow orcs and home to horrors in its unexplored depths.
Crystallos, Lair of the Awakened
Crystallos is a zone in the Secrets of Faydwer expansion serving as the stronghold built by Kerafyrm's followers, the Old Disciples, after his imprisonment in Sleeper's Tomb; it is defended by a barrier of stolen elemental energies and guarded by dragons, wurms, and golems loyal to Kerafyrm.
Dagnor's Cauldron
Geothermal salt lake east of the Butcherblock Mountains, home to a feared lake monster and the rumored resting place of the Hammer of Butcherblock.
Darkhollow
Underground regions beneath Nektulos Forest, home to Dreadspire Keep, the fallen Shiliskin Empire, and the Wurine.
Dawnshroud Peaks
Rolling moss-and-grass hills on Luclin's lightside at the base of the Netherbian Lair, bordering Grieg's End and Maiden's Eye.
Desert of Ro
A vast desert on Antonica surrounding Freeport, encompassing Northern Ro, Southern Ro, and the Oasis of Marr; once the site of the ancient Elddar Forest before Solusek Ro burned it.
Dragon Necropolis
Ancient dragon burial ground in the Velious Western Wastes, haunted by the ghost of Ring of Scale founder Jaled-Dar.
Dragonscale Hills
A zone in Faydwer exposed when Meldrath launched his Fortress Mechanotus; home to Kirkoten Minotaurs and beset by night-crawling wereorcs and exploitive gnomes.
Dreadspire Keep
A keep associated with ancient dark power, home of the carnivorous spell book Shadowspine penned by its ancient master, which consumes the sanity of those who read it.
Drunder, Fortress of Zek
The Plane of Tactics: Rallos Zek's stone stronghold above the Field of Blood in the Plane of War, home to the Diaku elite army divided under Tallon Zek (Gindan archers), Vallon Zek (Hendin assassins), and Rallos himself (Decorus warriors).
Dulak's Harbor
A harbor zone known as a base and haven for the Broken Skull Pirates.
Eastern Wastes
A vast frozen tundra on the continent of Velious, home to the Kromrif frost giants, Ry'Gorr snow orcs, and Coldain hunting parties, and containing the resting place of Kerafyrm the Prismatic Dragon.
Emerald Jungle
A dense rainforest of southern Kunark, near Veeshan's Peak.
Erillion, City of Bronze
A city zone on the Alaris continent from the Veil of Alaris expansion, characterized by strict order, law, and imposing civic architecture.
Erud's Crossing
A small island between Erudin and Qeynos inhabited by a tribe of Kerran (Vah Shir) who worship Prexus, the ocean lord.
Erudin
The shining city of the Erudites on Odus, a bastion of magic and learning.
Estate of Unrest
A haunted dungeon zone in Faydwer, once home to a dwarven noble, overrun by undead following the unholy destruction that created Dagnor's Cauldron.

Everfrost Peaks
Frozen Antonican zone; 2008 EQ1 lore (Seeds of Destruction) retroactively frames it as frozen by the curse on the ogres.
Feerott
Dark Antonican swamp-jungle home to Alliz Ew lizardmen, rumored ruins of a Cazic-Thule temple, and a hidden portal to the Plane of Fear.

Felwithe
The pristine high elf city in the southeastern corner of Greater Faydark; renowned for its magnificent architecture. (Becomes 'New Tunaria' in EQ2 canon.)
Ferubi
The sacred temple of the Taelosians, later seized and converted into the command center of Zun'Muram Votal of the Nihilia District.
Field of Bone
A bone-strewn plain outside Cabilis on Kunark, the Iksar newbie zone.
Firiona Vie
An elven outpost on Kunark, named for the hero Firiona Vie, established after centuries of failed attempts due to froglok raids orchestrated by Venril Sathir and subsequent Forest Giant assaults.
Freeport
The sprawling, lawless port city of western Antonica, rival to Qeynos.
Frontier Mountains
A rugged mountain zone of Kunark, contested ground near the Sarnak of Chardok.
Frostcrypt, Throne of the Shade King
A vast mausoleum carved into Icefall Glacier in the Serpent Spine Mountains, serving as the ancestral burial site of the Krithgor giants, cursed by Rallos Zek when King Beltron Wulfnor refused to join the war on the Plane of Earth.
Fungal Forest
Fungal Forest is a zone in the Plane of Underfoot dominated by massive mushroom trees and fungal undergrowth, inhabited by Brell Serilis's servitors (Telmira, Gigyn, Cliknar) as well as undead Sporali invaders.
Fungus Grove
Enormous Luclin underground cavern beneath the Twilight Sea, floor to ceiling with fungi and moss under a perpetual humid drizzle.
Gorowyn
The new Sarnak city on Timorous Deep in EQ2, home of the Sarnak who liberated themselves from Di'Zok rule.
Goru'kar Mesa
A mesa in the Serpent Spine Mountains named after the giant Goru'kar, where the four Elddar elf sisters were cursed and transformed into the first Blackfeather Harpies.

Greater Faydark
The vast, perpetually-dark forest at the heart of Faydwer; home of the wood elves (Kelethin) and the high elves (Felwithe), and the newbie area for wood, high, and half elves. Near the dwarf and gnome lands.
Grieg's End
Isolated Luclin keep at the Scarlet Desert's northern edge, warped by the mad Combine mage Grieg and haunted by shadow creatures.
Grobb
The troll city in the Innothule Swamp.
Guk
The vast froglok ruin-city in the Innothule Swamp, fallen to undeath and the Ghoul Lord.
Gukta
Gukta, Outpost of Marr — the Froglok city built in Innothule Swamp after they took Grobb from the Trolls, later recaptured by Warlord Ykesha's troll army.
Gulf of Gunthak
A gulf off the coast of Antonica known for its use by the Broken Skull Pirates.
Halas
The barbarian city in the frozen Everfrost Peaks.
Halls of Honor
The inner sanctum of Mithaniel Marr's plane, carved of white marble and gold, housing four mausoleums dedicated to heroic mortals and defended by the Battalion of Marr.
Haven
Haven is a neutral underground refuge city for exiles in EQ2, accessible only to those not aligned with any major city.
High Keep
Fortified toll-keep on the Antonica trade route between Freeport and Qeynos, run by Duke Carson McCabe with ties to both cities' thieves' guilds.
Highpass Hold
The mountain pass and hold linking eastern and western Antonica.
Hills of Shade
Hills of Shade is a zone in the Secrets of Faydwer expansion, haunted by the eternally cursed remnants of the Fier'Dal village of Kirathas and the human settlement of Blackwater, condemned by Erollisi Marr for twisting her gift of love into war.
Hollowshade Moor
Open moor on Luclin's darkside fed by Tenebrous Peaks streams, home to owlbears and sonic wolves in perpetual territorial conflict.
Howling Stones
An ancient Iksar burial complex on Kunark.
Iceclad Ocean
The frozen southern ocean surrounding Velious, containing the Icy Fingers island chain home to gnomish pirates and snow gnolls, as well as the Tower of Frozen Shadow and the Gretespaign bridge connecting to the Velious mainland.
Icewell Keep
The governing castle of Thurgadin built around the ancient icewell, home to Dain Frostreaver IV and his council of advisors.
Illsilin (city)
The capital city of the Shiliskin Empire, now haunted by the undead minions of Emperor Draygun the Lich King.
Innothule Swamp
A fetid swamp on Antonica, home to trolls of Grobb and the entrance to Guk.
Jaggedpine Forest
Ancient Antonican evergreen forest settled by Karana-worshipping nomads before the founding of Qeynos, now home to rangers and forest druids.
Kael Drakkel
The frozen giant city of the Kromzek on Velious, devoted to Rallos Zek.
Kaesora
An ancient ruined city buried in the Field of Bone on Kunark, ruled by the Sarnak vampire lord Xalgoz.

Kaladim
The underground dwarven city of Faydwer; its entrance, a huge carved dwarf statue, opens onto the Butcherblock Mountains. Houses the main temple to Brell Serilis.
Karnor's Castle
A Kunark fortress overrun by the undead legions of Venril Sathir.
Katta Castellum
The capital city of the Combine Loyalists on Luclin, one of two splinter groups of the Combine Remnant, named after Imperator Tsaph Katta.
Katta Castrum
The only remaining city of the Combine Empire on Norrath, hidden beneath the Buried Sea and serving as the refuge of Imperator Tsaph Katta.
Kedge Keep
Submerged Kedge-built dungeon off Dagnor's Cauldron, now controlled by the conjurer Phinigel Autropos and his conjured aquatic hordes.

Kelethin
Kelethin is the wood elf city built in the treetops of Greater Faydark, home to the Ranger guild Faydark's Champions and the Emerald Warriors warrior guild.
Kernagir, The Shining City
Kernagir (the Shining City) is an eternal city in the Plane of Underfoot, built by Norrath's finest craftspeople to serve Brell Serilis and housing his chosen artisans — dwarves, Coldain, gnomes, goblins, and others — who pursue their craft in his honor for eternity.
Kerra Isle
Dense tropical jungle on Odus, home to the cat-people Kerrans, perched atop a sheer cliff ridge impassable from the south.
Kithicor Forest
A forest that turns deadly at night, haunted by the undead of the Battle of Bloody Kithicor.
Kithicor Woods
Antonican forest named for the ranger who repelled a dark elf army; links the Western Commonlands to Highpass and turns deadly after dark.
Kurn's Tower
Ancient iksar tower on Kunark used by the Swifttail monks of Cabilis as a training ground and honored resting place for the relics of fallen masters.

Lake Rathetear
Large Antonican lake zone below the Rathe Mountains; by fan etymology, formed from the council's tears of mourning ('Rathe-tear').
Lake of Ill Omen
Massive Kunark saltwater lake named for Iksar legends of cursed waters that brought visions of death; the sunken port of Veksar lies on its shores.
Lavastorm Mountains
A volcanic zone of Antonica, holding Najena and the entrances to Solusek's Eye and Nagafen's Lair.

Lesser Faydark
The wilder forest adjoining Greater Faydark, leading toward Castle Mistmoore and the Steamfont Mountains.
Lower Guk
Lower Guk (the Ruins of Ancient Guk) is a vast underground dungeon on Antonica, divided between living frogloks led by the Froglok King and undead controlled by the Ghoul Lord, regarded as one of the two most deadly dungeons on the continent.
Maiden's Eye
Desolate Luclin zone where the Akheva stronghold Ka Vethan was leveled by the Maiden's Scar storm, leaving shadow-and-stone ruins haunted by shadelings.
Maj'Dul
Maj'Dul, the major surviving city of the Desert of Ro in EQ2, seat of the Dervish empire, governed by three rival Courts (Coin, Truth, Blades).
Maj'Dul
A Dervin city-state built atop a high plateau in the Desert of Ro, governed by rival Courts whose power disputes are settled through arena combat overseen by the Sha'ir.
Marus Seru
Harsh Luclin surface region named for the Combine-era general Seru, its smooth rock and sheer escarpments shaped by ancient extreme solar events.
Mines of Nurga
The Mines of Nurga are a ruined goblin mine complex in the Frontier Mountains of Kunark, connected to the Temple of Droga, now worked by slaves in the remains of what was once a vast network of busy tunnels.
Misty Thicket
The pastoral woodland of the halflings, site of Rivervale.
Mons Letalis
Luclin mountain zone between Marus Seru and The Grey — the Deadly Mountains — of heat-rounded sparkling peaks and a winding north-to-south canyon.
Nagafen's Lair
The deep lava caverns beneath Lavastorm, lair of the red dragon Lord Nagafen.
Najena
A dungeon fortress carved by the dark wizard Najena in the Lavastorm Mountains.
Nedaria's Landing
Nedaria's Landing is a coastal zone in Norrath that served as a staging point for Wayfarers Brotherhood expeditions during the Lost Dungeons of Norrath era.

Nektulos Forest
A dark forest on the eastern half of Antonica, north of the Commonlands; patrolled by dark elves from nearby Neriak and the dark-elf newbie zone.

Neriak
The lightless dark elf capital, carved from the mountains beside the Nektulos Forest on the continent of ANTONICA (not Faydwer). 'No natural light has ever seen their homeland.'
Netherbian Lair
Winding Luclin cave passages connecting Shadow Haven to Sanctus Seru and Dawnshroud Peaks, patrolled and maintained by Inquisition forces.
North Ro
The northern desert of southern Antonica, linking the Ro deserts toward Freeport.
Northern Plains of Karana
The Northern Plains of Karana is a vast mid-level outdoor zone on Antonica, known for dangerous hill giants and beetle populations, lying north of Qeynos.
Oasis of Marr
The Oasis of Marr is a dangerous mid-level zone in the Desert of Ro on Antonica, populated by sand giants, mummies, madmen, and the fearsome sand giant Cazel.
Ocean of Tears
The Ocean of Tears is the sea between the continents of Antonica and Faydwer, dotted with small isolated islands and traversed by boats running between Freeport and Butcherblock Mountains.
Oceangreen Hills
Oceangreen Hills, the pre-Qeynos coastal grassland region of Antonica where Antonius Bayle led a campaign against the followers of Bertoxxulous and founded the city of Qeynos; a Seeds of Destruction expansion zone.
Oggok
The ogre city in the Feerrott.
Old Sebilis
The ruined jungle stronghold of the ancient Iksar empire on Kunark, now a deep dungeon.
Paineel
The hidden city of the Heretics on Odus, devoted to necromancy and the god Cazic-Thule, beside the Hole.
Paludal Caverns
Flooded Luclin cavern complex beneath Hollowshade Moor and Shadeweaver's Thicket, lit only by phosphorescent moss and glowworms.
Pellucid Grotto
A natural crystal cavern in the Underfoot where the Crystalkin race manages the primal mineral underpinnings of Norrath, centered on the Crystalkin city of Geodech built within a geode-like seed of Brell's creation.
Permafrost Caverns
Ice Giant-built keep below Antonica's frozen north, abandoned to arctic creatures and now the lair of the white dragon Lady Vox.
Permafrost Keep
An ice cavern in Everfrost, lair of the dragon Lady Vox.
Plane of Air
Eryslai, the Kingdom of Wind: a collection of four majestic floating islands watched over by Xegony, inhabited by peace-loving magical creatures who only fight if provoked, featuring temples of Vapor, Smoke, Lightning, and the Citadel of Aarik.
Plane of Earth
Vegarlson the Earthen Badlands: the diverse elemental plane of The Rathe Council, containing jungles, caverns, and mud lakes; home to the Vegorogs, ogre soldiers from Murdunk's invasion who were twisted by The Rathe into plant-bodied servants.
Plane of Fear
The nightmare realm of Cazic-Thule, the Faceless.
Plane of Fire
The divine elemental plane ruled by Fennin Ro the Tyrant of Fire, an inferno of volcanic mountains and eternal flame that also contains Solusek Ro's Tower and the Doomfire Burning Lands.
Plane of Growth
The untouched primal forest realm of Tunare, the Mother of All.
Plane of Hate
The dark realm of Innoruuk, the Prince of Hate.
Plane of Innovation
A demi-plane that came into existence when Meldrath the Marvelous ascended, serving as his workshop of clockwork marvels; the good twin of the Meldrath gnome ruled it until his evil counterpart infiltrated and sabotaged it.
Plane of Justice
The realm of The Tribunal where condemned souls are judged and imprisoned for eternity in cells, serving as the setting for the EverQuest Planes of Power zone of the same name.
Plane of Knowledge
A divine plane housing the Great Library of Norrath and the neutral city-state of New Tanaan, serving as a nexus for planar travel, scholarship, and trade accessible to all races.
Plane of Magic
The Plane of Magic is the realm of Druzzil Ro, featuring Arcstone Isle of Spirits, Skylance Tower, and Relic the Artifact City, and is home to her scrykin creations.
Plane of Mischief
The trickster realm of Bristlebane, King of Thieves.
Plane of Sky
The floating island plane of the Keeper of Souls, reached only by air.
Plane of Storms
The divine plane governed by Karana the Rainkeeper, inhabited by Storm Giants divided into warring tribes across its desert, forest, and coastal regions, with Mount Grenidor at its center.
Plane of Time
A mysterious plane enveloped in endless energy where the gods of all realms convene to discuss the imprisonment of Zebuxoruk; mortals and creatures have been trapped here for ages, and armies of unimaginable power defend the gods' strongholds.
Plane of Torment
Saryrn's divine domain: a large black cube of interconnected islands suspended over a lake of blood, filled with implements of torture and coated in a mist of blood, growing in power from the suffering of its inhabitants.
Plane of Valor
The divine plane of Mithaniel Marr containing the Amphitheatre, the Glassy Wasteland, the Forest of Marr, and the Canyon of Marr leading to the Halls of Honor, guarded by the Battalion of Marr.
Plane of Water
The Reef of Coirnav: a manifested sub-section of the elemental Plane of Water ruled by the Triumvirate of Water, featuring sprawling coral reefs, the fishman Hraquis tribe, and their warrior crab protectors the Regrua.
Qeynos
The great human city-state on Antonica's eastern coast, seat of order and the Tribunal.
Qeynos Catacombs
The Qeynos Catacombs is an ancient underground water system beneath Qeynos, now a haven for smugglers, thieves, undead, and worshippers of Bertoxxulous in their hidden Temple.
Qeynos Hills
Qeynos Hills is an outdoor newbie-to-low-level zone just north of Qeynos on Antonica, a hub of activity on the western coast and a battleground against the Blackburrow gnolls.

Rathe Mountains
Maze-like Antonican overland zone (levels 15-35) named for the Rathe. Thirteen peaks, by aggregator etymology, stand for the Thirteen and the death of the thirteenth at Murdunk's hand.
Rivervale
The peaceful halfling homeland in the Misty Thicket.
Rubak Oseka, Temple of the Sea
A temple zone on Alaris from Veil of Alaris, dedicated to the ascended Alaran hero Oseka and gathering place of the Hadal people, built in the shape of a giant conch shell.
Rujarkian Hills
A desert hill region in Norrath used as an LDoN adventure zone, home to the Rujarkian orc clans and featuring ancient ruins explored by Wayfarer's Brotherhood expeditions.
Runnyeye Citadel
Cave complex carved into Bog Mountain and home of the Runnyeye goblin clan; infamous as the site where goblins were enslaved for centuries by the Evil Eyes (beholders) before rebelling and enslaving their masters in turn.
Sanctus Seru
Sanctus Seru is the capital city of the Combine Inquisition on Luclin, headed by Lord Inquisitor Seru, one of two splinter groups formed from the remnants of the Combine Empire.
Scarlet Desert
Reddish Luclin desert valley bordering the Twilight Sea and Grieg's End, with the dry Ripflow riverbed and airless pockets along its western edge.
Shadeweaver's Thicket
Primary Vah Shir hunting ground on Luclin, an aurora-canopied forest of luminescent vegetation split by a central mountain range.
Shadowhaven
Shadowhaven is the central trade city of Luclin, politically unaffiliated with either Katta Castellum or Sanctus Seru.
Shar Vahl
Shar Vahl is the walled capital city of the Vah Shir on the moon of Luclin, built in the center of a large crater formed by the Shard of Norrath's impact, constructed from the phosphorescent marble-like stone called acrylia.
Silent City
The Silent City, an EQ2 zone in the desert of Ro: a once-wondrous city now populated by the undead, whose origin story is told by genies.
Siren's Grotto
Siren's Grotto is an underwater cavern zone on Velious, accessible from the Cobalt Scar, filled with high-level aquatic creatures that see through invisibility.
Skyfire Mountains
A volcanic, dragon-haunted range of southern Kunark.
Skyfire Mountains
The Skyfire Mountains are a high-level zone on Kunark, named for the red glow of flowing lava, claimed by dragonkind as their domain and serving as the outer approach to Veeshan's Peak.
Skyshrine
The mountain citadel of the Claws of Veeshan dragons on Velious.
Sleeper's Tomb
The Velious prison-tomb of the dragon-god Kerafyrm, the Sleeper.
Solusek's Eye
The fiery dungeon (Nagafen's Lair) beneath Lavastorm, lair of the dragon Lord Nagafen.
South Ro
The southern desert of Antonica, where the ruins of Takish-Hiz lie buried.
Southern Plains of Karana
The Southern Plains of Karana is a mid-level outdoor zone on Antonica, home to the gnoll dungeon Splitpaw and the notorious wandering elephant Cracktusk.
Splitpaw
Splitpaw is a gnoll dungeon in the Southern Plains of Karana, sacred in gnoll legend as the place where their god set foot upon the earth, now contested between the original Splitpaw clan and the invading Pickclaw tribe.
Ssraeshza Temple
Shissar pyramid in The Grey of Luclin, built from blue-black metal for dark rituals beneath a perpetual stormy sky.

Steamfont Mountains
The dangerous gnome frontier zone adjacent to Ak'Anon; home to clockwork constructs, kobolds, minotaurs, and the rogue gnome Meldrath the Malignant. (Ripped in the atlas.)
Stonebrunt Mountains
The Stonebrunt Mountains are a vast zone on the island of Odus, home to the cat-people settlement of Kejek and various dangerous high-level creatures including giant Ancients.
Sunderock Springs
Area in the Serpent Spine Mountains where earth elementals who escaped the Plane of Earth portal settled, creating an unnaturally vibrant and imbalanced land; defended by four elemental lords until Povar's creation Doomfount neutralized them.
Surefall Glade
Surefall Glade is the haven of Rangers and Druids on the western coast of Antonica, a waterfall-fed dale near Qeynos perpetually at war with the Blackburrow Clan of gnolls.
Swamp of No Hope
The Swamp of No Hope is a vast marsh on Kunark that the frogloks reclaimed after the fall of the Iksar Empire, building their city Frogtown within it, despite ongoing conflict with the Iksar of neighboring Cabilis.
Taelosia
The continent discovered by the Wayfarers Brotherhood across the Abysmal Sea, setting of the Gates of Discord expansion.
Tanaan
The ancient Erudite city of learning and predecessor to both Erudin and Paineel, founded by exiles who sought open scholarship; its downfall came when inhabitants attempted to forcibly obtain forbidden knowledge from their god Chel'Drak.
Temple of Cazic-Thule
The Lost Temple of Cazic-Thule is a massive pyramid complex hidden deep within the Feerrott, sacred to The Faceless and guarded by the Tae Ew lizardmen tribe.
Temple of Droga
The Temple of Droga is the ancient goblin religious center in the Frontier Mountains of Kunark, a vast underground complex connected to the Mines of Nurga.
Temple of Solusek Ro
The Temple of Solusek Ro is a unique non-combat zone in the Lavastorm Mountains dedicated entirely to housing quest-giving NPCs representing all classes and races.

Temple of Veeshan
The vast dragon temple beneath Velious, seat of the Claws of Veeshan.
The Broodlands
A mountain-enclosed valley used as a dragon egg nursery since ancient times, notable for a broken statue of Veeshan's claw and a lake island leading to The Nest; introduced in the Gates of Discord expansion.
The Commonlands
The broad plains flanking Freeport, a major travel corridor of eastern Antonica.
The Convorteum
A massive inverted pyramidal structure in the Underfoot plane, home of the First Creation and center of the rebellion against Brell Serilis.
The Crypt of Decay
Ancient plague-civilization crypt within the Plane of Disease, sealed behind tasks, filled with pestilence, traps, and millennia of rot.
The Deep
Dark, treacherous Luclin cavern system beneath the Echo Caverns, its deepest tunnels connecting to the Temple of Ssraeshza.
The Dreadlands
Climatically diverse Kunark wilderness east of Frontier Mountains — spanning snow peaks to cracked mud-flats, one of Norrath's largest zones.
The Echo Caverns
Luclin caverns beneath Shadow Haven, harboring a smugglers' den and a plague quarantine zone, with passages onward to the Netherbian Lair.
The Feerrott
A dark jungle swamp sacred to Cazic-Thule, home to trolls, ogres, and the temple Sebilis-of-old.
The Gorge of King Xorbb
Jagged valley east of the Karana plains, named for the evil eye who enslaved Runnyeye's goblins and still held by his minotaur soldiers.
The Great Divide
Harsh Velious mountain range bisecting the continent north to south, with hidden Coldain guard towers and the advancing Daggerflow glacier.
The Grey
Airless vacuum on Luclin's northwest, carved from the Scarlet Desert by the Shissar to repel airborne plague; dominated by Ssraeshza's blue-black pyramid.
The Grimling Forest
Dense Luclin forest at the foot of the Tenebrous Mountains, home to grimling tribes locked in war against the neighboring Vah Shir.
The Hole
A ruined underground city beneath Paineel on Odus, sealed away after a cataclysm.
The Karanas
The vast grassy plains at the heart of Antonica, divided into North, South, and East Karana.
The Nexus
Grand Combine-era circular chamber beneath Luclin's surface with four white spires — the moon's primary arrival point and transit hub.
The Overthere
The Overthere is a vast plains zone on the northern shore of Kunark, infested with ancient Scorpiki (protectors of hidden temples) and hosting an evil-race outpost on its coast.
The Plane of Disease
Bertoxxulous's diseased plane: rotting flesh underfoot, green bile for rain, bone-ridge mountains, and the Temple of Bertoxxulous in the north.
The Plane of Nightmares
Terris-Thule's nightmare realm — dense dark forest of sentient malevolent trees above underground barrows, haunted by mortal victims.
The Plane of Tranquility
Serene island in an endless sea serving as the neutral hub of planar travel, with a tropical beach, mountain waterfall, and portals to the planes.
The Plane of War
Rallos Zek's bleak battlefield realm — the Zekarian plain split by the Wall of Rallos, with two fortress citadels and his minions in endless war.
The Tenebrous Mountains
Dark Luclin mountain range north of the Shadow Forest, lower slopes cloaked in night, with a Combine city perched on its western cliffs.
The Tower of Solusek Ro
Solusek Ro's tower rising from a sea of eternal flame in the Plane of Fire, reached by a burning bridge from an island graveyard.
The Twilight Sea
Luclin ocean in the perpetual twilight buffer between the moon's dark and light sides, with five major islands and shores adjoining the Scarlet Desert.
The Umbral Plains
Night-shrouded Luclin grasslands in the southern hemisphere, eerily beautiful and battle-scarred, with Vex Thal's gates standing at their heart.
The Warrens
A kobold-occupied cave network beneath the city of Paineel in Odus, claimed by the kobolds of Clan Kolbok.
Thurgadin
The underground city of the Coldain dwarves on Velious.
Timorous Deep
The Timorous Deep is the sea between the continent of Kunark and the rest of Norrath, dotted with diverse islands hosting ancient civilizations, fallen societies, and dangerous natural predators.
Tower of Frozen Shadow
The Tower of Frozen Shadow is a seven-level undead dungeon on Velious whose history is tied to the Erudite/Heretic war, with its once-living occupants cursed to remain there forever.
Toxxulia Forest
Toxxulia Forest is a large forest on the island of Odus, serving as the Erudite newbie zone and the dark dividing wood separating the cities of Erudin and Paineel.
Trakanon's Teeth
A vast swampy zone in Kunark surrounding the ruins of the ancient Iksar city of Sebilis, now overrun with undead and dangerous creatures.
Uqua
A former temple to Trushar in the Underfoot, administered by Vrex Barxt Qurat.
Valdeholm
The giant city of the Krithgor, a giant clan of Norrath.

Veeshan's Peak
The volcanic dragon lair on Kunark, holiest site of the children of Veeshan.
Veksar
Iksar city of art, theater, and culture built by the Kylong tribe after their victory over the Shissar; it flourished under Venril Sathir's patronage before the fall of the Sebilisian Empire.
Velketor's Labyrinth
An icy maze in the Great Divide of Velious, home of the wizard Velketor.
Vex Thal
The new citadel of the Akheva on Luclin, presided over by the high priestess Aten Ha Ra.
Volska's Husk
Underfoot zone within the carcass of Volska, a slain Greken (magma-herding serpent), now an ecosystem of caverns controlled by the Autarchian rebels who follow the Faith of Self.
Wakening Land
A verdant forested valley in the frozen continent of Velious where Tunare's divine presence keeps the land alive and full of life.
Warsliks Woods
A vast, untamed forest in Kunark stretching from Cabilis to the northern ocean, dominated by forest giants and goblins who occupy ruins of an ancient trading post.
Western Plains of Karana
The western expanse of the Karana plains on Antonica, on the route between the Qeynos area and the eastern lands.
Western Wastes
The last remaining home of a large number of dragons in the frozen continent of Velious, a desolate wasteland roamed by powerful dragonkin.
Places
19Antonica
The central continent of Norrath, home to humans, barbarians, ogres, trolls, dark elves, and the rival cities of Qeynos and Freeport.
Ardathium
A lost fortress citadel built near the Elddar Forest during the Age of Monuments by the half-elf Countess Viannay, dedicated to Mithaniel Marr and destroyed in battle against the trolls of Innothule.
Aros'Thalinor
An ancient elven spire and city in EQOA, among the oldest mortal-built structures in Norrath, serving as the seat of Koada'Dal wizardry and housing the vaults of high elf magical artifacts and knowledge.
Chelsith
Chelsith was the ancient seat of the Shissar Empire on Kunark, a dark city containing the Great Library where the Shissar amassed vast planar and forbidden knowledge, served by enslaved Iksar.
Elddar Forest
The original homeland of Tunare's elves in Antonica; its death drove the high elves to relocate to Faydwer. Its remnant in classic EQ is the desert ruins of Takish-Hiz in South Ro.
Elizerain Lake
Fertile lake on elven lands where the freed gnomes were first granted a home and lived in peace with their elven neighbours for a century before seeking a kingdom of their own. Biddyn was born on its eastern shore.

Faydwer
The easternmost continent of classic EQ; home to gnomes, dwarves, and wood elves, plus the high elves who relocated from Antonica. Named by the high elves when they landed on its shores.
Fortress Mechanus
The gnomes' own fortress at Ak'Anon, at whose entrance the skull of the slain plague dragon still sits.

Kelethin
The wood elves' tree-city, built on platforms and suspension bridges around the trunks of the giant trees of Greater Faydark; reached only by guarded elevator lifts. Ancestral home and center of wood elf society.
Kunark
The continent of the Iksar, dominated by the ruins of the fallen Sebilisian Empire.
Kuua
The ruined home world of the noble Dragorn race, whose civilization was crushed by the armies of Overlord Mata Muram and his Discord slavers.
Luclin
The shadowed moon of Norrath, home to the Vah Shir of Shar Vahl and the stranded remnants of the Combine Empire.
Maldura
Maldura is an ancient dwarven underground citadel in the Underfoot that was the wealthiest of the early dwarven trade villages, famous for its deep forges and mines that supplied ore for Kaladim's Cathedral of the Underfoot.
New Tunaria
EQ2-era Felwithe: after the Shattering the surviving high elves became the xenophobic Renda'Dal ('New Elves') and renamed their city New Tunaria, attacking all outsiders — even other high elves — on sight.
Odus
The continent of the Erudites, holding the cities of Erudin and Paineel.
Taelosia
A continent across the Abysmal Sea from Antonica, discovered by the Wayfarers Brotherhood during the Gates of Discord era and home to ancient civilizations.
Takish-Hiz
The capital of the original elven empire in the Elddar Forest of Antonica, ruled by House Thex. Its monarchs were the pair Innoruuk corrupted into the first dark elves; the empire later fell and became desert ruins.
The Underfoot
Brell Serilis's subterranean plane, the setting of the Underfoot expansion, populated by Brell's servitors and connected to Norrath through The Rive.
Velious
The frozen southern continent, contested by the Coldain dwarves, the giants of Rallos Zek, and the dragons of Veeshan.
Factions
30Anaz Mal (Blackfang)
An Iksar assassin order that serves the Godking, sworn to spread fear and death in service to their divine masters.
Circle of Unseen Hands
A global thieves' guild that evolved from the original Hand of Qeynos after being expelled from the city, now maintaining secret safe-house taverns in every major city on Norrath.
Clan Broken Skull
A troll pirate clan on Broken Skull Rock who worship Innoruuk, built temples and shrines to him under Nadox's leadership, and used Black Ore to control their growing pirate ranks.
Clan Crushbone
The warmongering orc clan of Crushbone, the great threat to the elves of Faydwer.
Di'Zok
The original Sarnak of Chardok in Kunark, created by Atrebe Sathir, who stand in opposition to the new Sarnak of Gorowyn (Timorous Deep) in EQ2.
Dismal Rage
An evil guild operating in the slums of East Freeport, affiliated with Innoruuk worshippers and serving as the dark guild for multiple class types in Freeport.
House Thex
The first elven royal house, who ruled Takish-Hiz. Innoruuk abducted the king and queen of House Thex to make the first Teir'Dal — so the dark elf royal line and the high elf royal line (the Thex name persists into EQ2's King Thex of Felwithe) share this origin.
Knights of Thunder
A knightly order of Karana worshippers based at the Temple of Thunder in Qeynos, encompassing both clerics and paladins of Karana.
Kunzar Tribe
One of the prominent ancient Iksar tribes of Kunark, the tribe from which Venril Sathir rose to dominance.
Legion of Mata Muram
An alien army originating from beyond Norrath that serves as the primary antagonist of the Gates of Discord expansion, composed of enslaved races including the Aneuk priests and Kyv hunters, commanded by the warlord Mata Muram.
Primordial Malice
A cult devoted to the resurrection of Lanys T'Vyl, the Child of Hate; their failed ritual unleashed chaos upon the Rathe Mountains.
Ring of Scale
Council of dragon lords on Kunark who debated intervention against the Iksar Sebilisan Empire; voted to act only indirectly, though Trakanon and younger dragons defied the council and struck at Iksar king Rile.
Shades of Zek
Undead giants of Krithgor cursed by Rallos Zek to rise as glowing rune-branded revenants, beginning with King Beltron Wulfnor, tasked to hunt and convert all living Krithgor giants.
Sisters of Erollisi
Ancient order of devotees of Erollisi Marr dedicated to promoting love as the counter to Innoruuk's hate; established before the fall of Takish-Hiz and based on the Isle of Erollisi in the Ocean of Tears.
The Alliz Ew
Lizardmen of the Feerrott who worship Cazic-Thule and maintain his temple, comprising both the Alliz Evol Ew and the Alliz Tae Ew clans.
The Bloodsabers
A long-secret cult devoted to worship of Bertoxxulous (the Plaguebringer) that emerged during the War of Plagues to attack Qeynos under the leadership of a mage calling himself Varsoon the Undying.
The Claws of Veeshan
The dragons descended from Veeshan who rule Velious from Skyshrine and the Temple of Veeshan.
The Coldain
The dwarves of Velious, exiled kin of the Kaladim dwarves, dwelling in Thurgadin.
The Dark Reflection
A gnomish cult in Ak'Anon that worships Bertoxxulous and operates hidden in the Mines of Malfunction, recruiting evil-aligned gnome class initiates.
The Eldritch Collective
Ak'Anon's main seat of government: a council drawn from the enchanter, magician and wizard guilds plus warrior, cleric and paladin guildmasters, led by a chairman elected (and re-electable) roughly every two years.
The Green-Scales
An ancient iksar faction described as travelers and plunderers who bargained with gods, made and broke pacts, and hoarded forbidden knowledge and mortal treasures.
The Krithgor Giants
Giants of the Serpent Spine Mountains based at Fortress Krithgor and city of Valdeholm, followers of Rallos Zek who refused to join the Rallosian War on the Plane of Earth and were subsequently cursed by their god.
The Kromzek
The giants of Velious, devoted to Rallos Zek, divided into the Kromzek and Kromrif.
The Rallosian Army
Rallos Zek's host of giants, ogres, orcs, and goblins, raised to conquer Norrath.

The Rathe (Rathe Council)
Thirteen earth-attuned demigods born of the union of Prexus's and Brell's creations; they cursed the ogres for warring on the gods. One was slain, leaving twelve — fightable as a raid in Planes of Power.
The Shissar
A race of serpent-men who once ruled Kunark from Chelsith and enslaved the Iksar, until the Greenmist destroyed them.
The Tunarian / Elddar elves
The original elves Tunare created, who dwelt in the Elddar Forest of Antonica (the elven empire later centered on Takish-Hiz). The whole of Antonica was once under their influence; the high elves migrated to Faydwer after the Elddar Forest died.
The Unkempt Warders
An ancient faction of nature-guardian beast-folk dwelling in the Unkempt Wood, predating elves and humans, keepers of a primal harmony connected to Tunare's domain.
Wayfarers Brotherhood
The Wayfarers Brotherhood is an adventuring organization led by Morden Rasp that established Nedaria's Landing and led expeditions to Taelosia.
Whistling Fists Clan
A monastic order of monks active during the Age of Turmoil, dedicated to protecting travelers and upholding a strict martial code; their members wore dark crimson robes and sought to help the weak without reward.
Figures
191Aataltaal
High elf military commander who founded and ruled the city of Landing (later Freeport) after the fall of the Combine Empire, then deliberately disappeared to allow its human majority to govern themselves.
Aerin'dar
Crystalline dragon who once roamed the Plane of Valor, struck down by a storm and corrupted by planarian larvae that infested its body and turned its pure heart to evil.
Akelha'Ra
Akelha'Ra was a high priestess and leader of the Akheva on Luclin, an immortal entity created by the mistress of shadow (EQ2 canon).
Al'Kabor
Described as the greatest living Erudite wizard, renowned as a frequent companion and powerful ally to Firiona Vie, and old enough to have battled the Heretics to defend Erud's great library.
Al'Kabor
Al'Kabor is a prominent and arrogant Erudite wizard of great power who appears throughout EQ1 lore, associated with the Qeynos hills region and antagonistic toward Erudite Heretics.
Alissa Felwithe
Koada'Dal hero who led her people to Faydwer after the destruction of the Elddar forest and helped secure the Greater Faydark as the new homeland of Tunare's Children; the city of Felwithe is named after her.
Ambassador Dvinn
A dark elf ambassador to Emperor Crush — the link between the Crushbone orcs and the dark elves of Neriak.
Ambersnout
A drake born from an egg lodged beneath Solusek Ro's living magma for thousands of years in Ashengate Temple, struggling with the dual influence of Veeshan and Solusek Ro, whose power is wholly unpredictable and violent.
Anashti Sul
Once the Goddess of Health, she attempted to destroy death itself and introduced undeath to Norrath, leading the other gods to banish her to the Void.
Antonia Bayle
EQ2 ruler of Qeynos, born Shirrana on an isolated island; discovered as a descendant of the Bayle ruling house and crowned Antonia after the cataclysms.
Antonius Bayle
The founding patriarch and royal lineage of Qeynos; Antonius Bayle (the Great Unifier) united coastal and plains human clans to build the city, with his descendants continuing to rule as its leaders.
Arlyxir
A trusted go-between for Solusek Ro and his father Fennin Ro who ultimately formed an alliance with Solusek Ro for direct confrontation against Norrath.
Aten Ha Ra
The presiding Akhevian high priestess who summoned the Maiden's Scar storm during the ancient civil war and now rules from the new citadel of Vex Thal.
Atrebe
Iksar necromancer and son of Venril Sathir who created the Di'Zok Sarnak of Chardok; worshipped as a god by the Di'Zok.
Atrebe Sathir
First-hatched son of Rile Sathir and a great iksar master of arcane studies whose work with forbidden arts shaped the Sathir dynasty's history.
Ayonae Ro
Ayonae Ro the Maestra is the daughter of Druzzil Ro and goddess of music, whose Plane of Music was corrupted by Mayong Mistmoore into the Theater of Blood.
Beltron
King of the Shades, ruling from Frostcrypt.
Biddyn
Poor farmer's fourth son from the east shore of Elizerain Lake who became the greatest orator the gnomes ever produced, won them a homeland of their own from the elven empire, and was chosen the first king of the gnomes. Author of the in-world chronicle 'The History of the Gnomes.'
Byzola and Dymetreax
Conjoined twin entities known as the Twins of Torment who serve Cazic-Thule on the Plane of Fear, inflicting physical and mental pain across Norrath; Byzola was slain by a mortal champion wielding a brass weapon but remains attached to her living twin.
Calliav Giniuar
A mage and visionary figure in the Gates of Discord story arc whose prophetic visions of the Legion of Mata Muram and the continent of Taelosia drove the Wayfarers Brotherhood to mount an expedition across the Abysmal Sea.
Captain Vizk Irontail
An Iksar monk and naval captain of the Sebilisian Empire who became the youngest to achieve the title of Tynn Master, was promoted by Emperor Rile to Captain of the Iron Guard, and died in battle at Timorous Deep against a dragon horde.
Carandril
Emperor of Felwithe and past lord of Kelethin who granted the gnomes the barren southern lands beyond Steamfont and named them 'Ak'anon' — elven for 'Gift'.
Chel'Drak
A powerful dragon turtle placed by Zebuxoruk as guardian of his hidden city of knowledge; called the Guardian of the Antechamber of Fate and the Guardian of Knowledge.
Coirnav
The Avatar of Water, a unique chimeric creation that represents the entire Triumvirate of Water and guards the Plane of Water.
Colin Dain
Dwarven miner and explorer who led a shipwrecked fleet to Velious and founded the Coldain civilization in the Great Divide.
Countess Viannay
A half-elven paladin of Mithaniel Marr who founded the fortress of Ardathium near the Elddar Forest during the Age of Monuments.
Cristanos Thex
Queen of Neriak and leader of the Dark Arm (the Queen's Armament), a growing military faction of shadow knights and necromancers loyal only to her.
Dabner Drednever
Jovial Gnome cleric of Brell Serilis, companion of Firiona Vie, known for his good-natured simplicity and natural wisdom despite lacking intelligence.
Dagda Icefury
Fierce warrior companion of Firiona Vie and follower of The Tribunal, known for physical strength and practical disposition over mysticism.
Dalnir
Ancient Haggle Baron of Cabilis whose hidden burial crypt later became overrun by the mysterious Kly.
Danak Dhorentath
Iksar fanatic loyal to Venril Sathir who possesses the Lifeguide artifact (given to Firiona Vie by Tunare) and sought the aid of Tserrina Syl'Tor against defenders of Balance.
Dar Khura
Vah Shir spiritual advisor (Spiritist) to King Vah Kerrath on Luclin who had visions of the Akheva disturbing the spirit realm, led a group of soldiers to investigate the Akheva, and was never seen again; the Dar Khura shamanic sect of the Vah Shir is named in his memory.
Dartain of the Dark Truth
An ancient Erudite Heretic who was sealed inside the Underfoot after placing the Hatch to repair the Wall of Living Stone, surviving there for centuries until inadvertently freed by Ognit's experiments.
Dranik
The Great Father dragon of the world of Kuua; his dying blood and magic gave rise to the dragorn race.
Dreezil Pocketdip
Master Halfling rogue pickpocket from Rivervale (full name Dreezil Stickens Pocketdip), companion of Firiona Vie, trained by the Deeppockets guild.
Dronuk Rockjaw
Chief of the Nokk ogres in the Serpent Spine Mountains, ordained by Rallos Zek, whose bloodline with the mage Hemska Thoots was meant to produce ogre heirs; mentor of Warlord Murdunk.
Drusella Sathir
Ancient companion of Venril Sathir whose lingering spirit haunts the depths of Howling Stones (Charasis).
Druushk
A dragon formerly of the Claws of Veeshan who became one of the leaders of the Ring of Scale, with a lair in Veeshan's Peak.
Dyn'leth
Son of the Elddar elf Veldyn and the dragon Lethar the Black, born in an underground refuge after the destruction of the Elddar forest; later became the master of Ashengate and enslaver of the Scale of Veeshan.
Dyn'leth the Dragonborn
Son of Lethar the Black (a black dragon in disguise) and a mortal elf woman Veldyn, who transformed into a scaled dragonborn at maturity — an early progenitor figure for drakkin lore.
Ealaynya Ithis
Seeress, Shepherd, and prophet of Rodcet Nife in Qeynos, credited with reviving the Temple of Life and recording a series of prophetic visions.
Edril
Elven warrior, head of Carandril's imperial army and his personal guard for over a century, who single-handedly slew the plague dragon that had claimed Ak'Anon's lands — entering its cave alone and emerging two days later dragging its head. Immortalized in the giant statue at the heart of Ak'Anon.
El'Arad
Erudite scholar who brokered peace between Erudin and Paineel and proposed the rebuilding of the Ulteran Nexus spire network on Odus in EQ2.
Emperor Chottal
Undead Iksar king who rules the ruins of Sebilis, defended by Sebilite guards and an army of Frogloks.
Emperor Crush
Ruler of the Crushbone orc clan, dwelling in the northeast of the Crushbone citadel with his guest Ambassador Dvinn.
Emperor D'Vinn
Dark Elf emperor ruling Clan Crushbone in the Greater Faydark, commanding orc legions in the war against the elves of Faydwer.
Emperor Draygun
Known as the Lich King, Emperor Draygun is the last of the Shiliskin emperors.
Emperor Ssraeshza
Emperor of the Shissar who ruled their temple on Luclin and ordered the capture, interrogation, torture, and experimentation upon Khati Sha the Vah Shir.
Emperor Vekin
Emperor Vekin is the first ruler of the Cabilisian Empire, an iksar warlord who united scattered iksar tribes after the End Days and established Cabilis as the imperial capital.
Eriak
NPC present in the PoP 'Ragrax, Stronghold of the Twelve' raid as a flavorless forge-stander; later lore gives him a 'son of Murdunk' role the launch game never knew.
Erud
The legendary Erudite scholar and founder of the Erudite civilization whose journal documents his early travels through Antonica and Faydwer before leading his people to Odus.
Faroth Mal
A significant antagonist in the Splitpaw Saga (EQ2), whose downfall is the subject of the third chapter of the adventure series.
Fippy Darkpaw
A gnoll who became famous for repeatedly and futilely charging the gates of Qeynos alone, shouting threats in the name of the Sabretooth clan.
Firiona Vie
Firiona Vie is Norrath's iconic heroic champion, champion of Tunare, whose fate is central to several major EverQuest storylines.
Galeth
A spirit from Tunare's Plane of Growth who took mortal form as a high elf, served King Tearis Thex of Felwithe, and is the biological father of Firiona Vie.
Galeth Veredeth
Elder High Elf Paladin and sworn protector of Firiona Vie who oversaw construction of the Firiona Vie outpost on Kunark and leads the rescue mission to save Tunare's Champion.
Galuuk Korr
Troll commander from Grobb who invaded a pyramid in Takish-Hiz, was captured by the elven sorcerer Uinaonuvo, ritually mummified alive, and rose as an undead mummy of great strength.
Ganak
Son of Atrebe and emperor of the Iksar who fought and died in a legendary aerial duel with Ring of Scale dragon Jaled-Dar above the Field of Bone.
Garanel Rucksif
A mad dwarf from Kaladim whose ghost haunts the Estate of Unrest after being cursed by Quellious for murdering a cleric and his family in her chapel.
Gartekel Highton
Head wizard guildmaster of Erudin and central figure in the 'A Scent of Fire' ongoing storyline about a rogue Erudite summoner.
Garudon
The creature that destroyed the ancient Iksar city of Veksar, causing the formation of the Lake of Ill Omen.
General Seru
General of the Combine Empire who poisoned Tsaph Katta, precipitating the division between Combine Loyalists and Seru's forces on Luclin.
General Urduuk
Commander-in-chief of the Rallosian Army during the Age of War, who led the sieges of Qeynos and Freeport before the Greenmist ended his campaign.
Giwin Mirakon
A gnome residing in the Plane of Innovation who builds clockwork war machines for the Zek family, his greatest work being the Manaetic Behemoth.
Godking Anuk
Godking Anuk, immortal ruler and prophet of Anashti Sul, founder of the City of Life (Ahket Aken) in EQ2 Desert of Flames lore.
Goru'kar
A giant who cursed four Elddar elf sisters into the first Blackfeather Harpies after catching them repeatedly stealing food from his camp in Goru'kar Mesa; the mesa bears his name.
Goru'kar D'Toldan
Great shaman giant who died when Solusek Ro raised the Serpent Spine Mountains, his spirit merging with the earth to create a mesa and the Windwillow tree now tended by nymphs.
Grandmaster Tynn
Legendary Iksar wanderer who founded the Swifttail Caste (monk order) in the Sebilisian Empire under Venril Sathir's patronage, then abandoned his students when they perverted his teachings of enlightenment into a combat ranking cult.
Gromok Hergom
Elder Ogre soldier who served under Warlord Murdunk in the Rallosian Legions and later chronicled the failed Ogre invasion of the Planes of Power in four volumes known as the Chronicle of Gromok.
Harla Dar
One of the three pillars of the Awakened dragon faction in EQ2, known for her nobility and powers of persuasion.
Hasten Bootstrutter
A rogue NPC associated with the Journeyman's Boots quest in EverQuest, who signs his poems as 'Rogue Supreme.'
Hsagra
A white dragon in Velious whose slaying by the warrior Porlos prompted Lord Yelinak to hunt Porlos's descendants across generations.
Illsilin the Gladiator King
Founder of the Shiliskin Empire, known as the Gladiator King, whose name was also given to the empire's capital city.
Irak Altil
Irak Altil is a paladin of Quellious whose mortal form was slain in Old Paineel and imprisoned in the Plane of Fear before being freed by adventurers; associated with the Fiery Defender quest.
Jaled-Dar
Mighty dragon of the Ring of Scale who fought and died in a legendary aerial duel with Iksar Emperor Ganak above the Field of Bone in Kunark.
Jarzarrad
Immortal shiliskin prophet who has lived over a thousand years, believed to have been granted immortality by the Korlach leviathan, whose prophecies shaped the rise of the Shiliskin Empire.
Jortreva the Crusader
One of four elemental dragon Crusaders of Veeshan, bred to replace the warders after Kerafyrm was placed in stasis and tasked with maintaining balance between the mortal and dragon worlds.
Kaiaren
A venerable monk sage of Norrath whose Celestial Fists martial discipline was infiltrated and corrupted by a blood demon of Rallos Zek disguised as his student Vorash.
Kane Bayle
Kane Bayle, a Captain of the Qeynos City Guard and member of the Bayle family, was tried for treason during the War of Plagues after secretly conspiring with the Bloodsabers to undermine Qeynos' defenses.
Karath Smoothmane
Centaur chieftain of the Baelazern tribe in the Commonlands who maintained a generations-long truce with the giants of the Thundering Steppes until the Shattering of Luclin broke the pact.
Kazen Fecae
A powerful necromancer who authored several advanced tomes on necromantic arts, including teachings on reanimation, siphoning, and dark spell crafting.
Kerafyrm
The half-dragon god-being imprisoned in Sleeper's Tomb on Velious.
Khati Sha
Legendary Vah Shir beastlord and explorer who first mapped Luclin, later captured and corrupted by the Shissar into the twisted entity Tashakhi.
Kildrukaun
Arch Priest of Veeshan and Council of Elders member who condemned Kerafyrm's parents to death, appointed himself the prismatic dragon's custodian, and prophesied that Kerafyrm would lead the Claws of Veeshan against the Ring of Scale to force their reunification.
King Ak'Anon
The mechanical ruler of the gnomes — a machine the gnomes built and crowned as king of their city.
King Gkar
Ancient kobold king who united the kobold tribes under Brell Serilis in the Age of Scale, building the capital city Kolbok before being abandoned by Brell.
King Kazon Stormhammer
Ruler of Kaladim and king of the dwarves, wielder of the Stormhammer, the dwarven city's reigning monarch during the Age of Turmoil.
King Naythox Thex
King of Neriak and ruler of the Teir'Dal dark elves, sharing a common ancestral lineage with the high elf kings.
King Tearis Thex
High Elf king of Felwithe and father of Firiona Vie, ruler of the high elves in EQ1 lore.
King Thex
The high elf king of Felwithe whose murder (in EQ2's War of Fay) marks the fall of the city to Innoruuk's forces.
King Tormax
King of the Storm Giants (Kromzek and Kromrif clans) who rules Kael Drakkel and is devoted to the destruction of the dragons of Velious.
King Vah Kerrath
The Vah Shir king who led his people through the Shifting to Luclin; his people later took his name as their own tribal identity.
Kirn
Controversial High Scale of the Cazic-Thule church in Torsis (Silent City), known for ending the celibacy requirement for the order and winning the Bone Rending battle bare-handed, whose corpse was never recovered.
Kizrak the Tyrant
Velious-era in-game NPC; first to narrate 'the curse of Zek' on the ogres in-game (2000).
Kolkator Fieldstrider
Chief of the Fieldstrider centaurs who led a stable from the Karanas to the Serpent Spine Mountains region; their village was destroyed and rebuilt after Solusek Ro raised the mountains, then plagued by illness from the Serpent River.
Kotiz
Ancient necromancer who apprenticed under the Shissar, inherited their laboratories after the Green Death, and was manipulated by the imprisoned demigod Zebuxoruk into sacrificing all 100 of his apprentices to shatter Zebuxoruk's crystal prison, freeing the demigod at the cost of his own arm and eventually his life.
Kurn Machata
Iksar warlord of the Kunark era during Emperor Ganak's reign, for whom Kurn's Tower is named; commissioned a magical dagger from the scholar Dag.
Kyle Bayle
Sir Kyle Bayle, son of Antonius Bayle III, who led the southward expedition from Qeynos into the hills south of Lake Rathetear to construct a sister city.
Laarthik K'Shin
Laarthik K'Shin, a Teir'Dal mentor and military commander who co-led the dark elven army alongside Lanys T'Vyl at the Battle of Bloody Kithicor, and who used a magical artifact to open a portal to the Plane of Hate to rescue Lanys after her defeat.
Lady Delailith
High elf enchanter and sage, second-in-command to Aataltaal in Landing, who kept vigil over proto-Freeport from exile in the Hills of Shade until her death; her prophetic poem is preserved separately.
Lady Vox
The great white dragon dwelling in the icy depths of Permafrost; mate of Lord Nagafen.
Lanys T'Vyl
The dark-elf avatar created by Innoruuk as a weapon of hatred, central to Bloody Kithicor.
Lethar the Black
A dragon known as Lethar the Black who betrayed the guardians of the Scale of Veeshan and used it for his own power, also responsible for seducing a Vel'Dyn and creating the Dyn'Leth lineage.
Lhranc
Human chosen by Innoruuk who fell to hatred when he lost his beloved Kyrenna to his brother Glohnor (favored by Mithaniel Marr), and became a shadow knight of destruction.
Lodizal
A massive carnivorous sea turtle living in Iceclad Ocean who preys primarily on Snowfang gnolls and attacks nearly any creature it encounters while hunting.
Lord Chesgard
Legendary knight of the Knights of Thunder order who returned a cursed sword (Bone Bladed Claymore) from the Commonlands and constructed Stormhold, only for the evil in the blade to corrupt him and destroy the entire order.
Lord Everling
Lord Everling is a necromancer lord who dwells in Nektulos Forest and is famed for creating animated doll constructs, central to the Estate of Unrest storyline.
Lord Inquisitor Seru
Former Combine General who shattered the Combine Empire by betraying Tsaph Katta over the proposed admission of dark elves, later relocating to Luclin as the authoritarian ruler of the Seru faction.
Lord Nagafen
The great red dragon dwelling in Nagafen's Lair beneath Lavastorm; mate of Lady Vox.
Lord Rak'Ashiir
Iksar lord of Torsis (City of Mist) whose loss of faith in Cazic-Thule, following the death of his son, led to the city's downfall.
Lord Tephys
Feir'Dal (Wood Elf) lord who led the defense of Highkeep against the Teir'Dal invasion and died fighting Lanys T'Vyl at the Battle of Bloody Kithicor.
Lord Varsoon
Powerful EQ2 necromancer who breached Ethernere (the realm between death and eternity) and operated from the Keep of Immortality.
Lord Vyemm
One of the three pillars of the Awakened dragon faction in EQ2, known for his physical prowess in battles against the giants of Kael Drakkel.
Lord Yelinak
Powerful ice dragon sought by the Order of Rime as a test subject for containment experiments, whose prison was compromised by coldain-hired adventurers before a new facility was established.
Lord Ykesha
An ancient and powerful troll warlord who led the military campaign that retook Grobb from the Frogloks of Gukta, reclaiming it as the troll homeland.
Lucan D'Lere
Lucan D'Lere is the immortal Overlord of Freeport in EQ2, a powerful and ruthless ruler who drove out followers of Mithaniel Marr, unified the city, and claims his personal will sustains Freeport rather than the gods.
Marnek Jaull
Marnek Jaull is a gnome necromancer who fought the elves of Takish-Hiz long ago, was resurrected by Menizzia in Befallen, and now controls the Chapterhouse of the Fallen using a shard of Cazic-Thule's Fear.
Master Wu
A mortal monk who achieved true enlightenment and was elevated by Quellious to demi-god status, entrusted with stewardship of the Plane of Serenity and the creation of the Hand of Serenity, a sacred katar whose five blades represent aspects of tranquility.
Mata Muram
Overlord and draconic slaver who led the Muramite armies that conquered Kuua and later threatened Norrath during the Omens of War era.
Mayong Mistmoore
The ancient dark elf vampire lord of Castle Mistmoore; rumored one of the two oldest creatures on all of Norrath.
Meldrath the Mad
Meldrath the Mad is a rogue gnome inventor who built Fortress Mechanotus, a massive flying fortress armed with clockwork and steam-powered constructs, which he uses to wage war on Ak'Anon.
Meldrath the Mad
Gnome engineer of singular brilliance born as a conjoined twin to a pure-hearted brother; separated by a Steamfont tinker, he turned to dark invention and built mechanical towers to guard his keep in Faydwer.
Meldrath the Malignant
A gnomish necromancer and primary villain of the Secrets of Faydwer expansion, who rules Fortress Mechanotus in the Steamfont Mountains and threatens the kingdom of Ak'Anon with his clockwork armies.
Miragul
A supremely powerful Erudite mage who broke from the rulers of Paineel to master all schools of magic including necromancy, ultimately transforming himself into a lich to cheat death.
Morden Rasp
Barbarian rogue protagonist of the Lost Dungeons of Norrath official lore series, who investigates threats across Norrath alongside the Erudite Nedaria.
Mujaki the Devourer
An Erudite male whose tragic childhood in Erudin led him into darkness; he became a monstrous devourer inhabiting the Plane of Nightmares, chronicled by a Gatecaller sage of Erudin.
Murdunk
The great ogre general who led the first Rallosian army against the Rathe and slew the thirteenth council member. FIRST ATTESTED 2004 in EQ2; EQ1 did not adopt the name until 2008 — a textbook EQ2->EQ1 retrofit.
Nadox
An undead troll shaman of Clan Broken Skull who turned his people toward fervent Innoruuk worship, discovered the mind-controlling Black Ore, and whose long life was extended as a gift from Innoruuk.
Najena
A Teir'Dal sorceress and creator of giant spiders whose underground laboratory became the dungeon bearing her name; her creations were later used by Mayong Mistmoore to produce the first Drachnids.
Nedaria Debeian
A mystic and co-leader of the Wayfarers Brotherhood alongside Morden Rasp and Tondal Di'Xevar, central to the Gates of Discord story arc and the journey to Taelosia.
Nedaria Nebeian
Nedaria Nebeian is an Erudite seer with innate telepathic and prophetic powers who co-founded the Wayfarers Brotherhood alongside Morden Rasp; Nedaria's Landing is named for her.
Neh'Ashiir
Queen consort of Lord Rak'Ashiir in the ancient city of Torsis (Silent City), famous for her mysterious disappearance in the early history of the city.
Ognit Eznertob
Gnome scholar who discovered and breached the Wall of Living Stone in the ruins of Old Paineel, releasing elemental creatures from Brell's Underfoot into Odus.
Opal Darkbriar
Opal Darkbriar is a dark elf agent arrested by Freeport militia in Neriak during the signing of the Darklight Pact between Queen Cristanos Thex and Overlord Lucan D'Lere.
Phara Dar
Black dragon and leader of the Ring of Scale in Veeshan's Peak; daughter of Jaled-Dar and Harla Dar, and elder sister of Fraka Dar.
Phinigel Autropos
The last surviving Kedge, an ancient immortal aquatic being who used a powerful spell to consign his brethren to undeath; guardian of ancient artifacts in Dagnor's Cauldron.
Prince Selrach Di'zok
A prince of the Di'Zok sarnak faction on Kunark, known for kidnapping Firiona Vie.
Queen Cristanos
Dark Elf queen of Neriak in EQ2 who created the Arasai race by corrupting Fae spirit blossoms through cycles of torment and dark magic.
Queen Elizerain
Beloved high elf queen of the Koada'Dal in the centuries following the Hejira to Faydwer; known for legendary divinatory ability and buried in the lake that bears her name, Lake Elizerain.
Rae'Lizzia Karsyllo
Erudite sorceress who obtained a forbidden tome enabling her to summon massive numbers of creatures from the fiery planes; antagonist of the 'A Scent of Fire' storyline.
Ralkor Bloodmoon
Ralkor Bloodmoon was the Prophet of Clan Crushbone who, after a failed coup against Emperor Crush, fled into the wilds of Faydwer where he and his loyal orcs were transformed into lycanthropes and became the Bloodmoon tribe.
Rikantus Everling
EQ2 lord who sought to breach Ethernere (the realm between death and the eternal planes) to rescue his slain daughters, studying forbidden lore connected to Lord Varsoon.
Rile Sathir
Son of Venril Sathir, a lich-king who slaughtered Sarnak villages and was hunted by the undead-hunter Orthiss.
Roehn Theer
The Sentinel of Balance and Godslayer, the only seraph of the Nameless, created to ensure no being becomes powerful enough to disrupt the universe; bearer of the Twin Swords of Destiny.
Rogkasth Vr'l
A troll Shadowknight of heightened intelligence (result of a dark experiment) bound in service to the Dark Elf wizard Vahlai Ka'Izal.
Rok Nilok
An Iksar shadow knight who led the Crusaders of Rok Nilok in the year 1312, attempting to reclaim Kunark and rebuild the Iksar empire after Trakanon's defeat of it.
Selay the Cascade
Blue dragon Scale Guardian at Ashengate, known for sage advice and unrelenting determination, secretly in love with Lethar the Black.
Severan
Direwind gnoll necromancer in the Serpent Spine Mountains who wielded plague winds and death magic, leading a massacre of nymphs near Goru'kar Mesa.
Sionachie Heartsinger
Wood Elf bard and chronicler of elvish history, designated by Tunare as Firiona Vie's chronicler and a key companion in her company.
Sir Lucan D'Lere
Former paladin of Marr who was left in charge of Freeport during the Crusade of Tears, became corrupted by power, hired the Freeport Militia, and had his divine powers stripped after killing a fellow Knight.
Sullon Zek
Sullon Zek is the demigod daughter of Rallos Zek and embodiment of Rage, who was confined to her tower after being overtaken by her own rage during the Prophecy of Ro storyline.
Suteng
A legendary ogre champion who existed before the Curse of Stupidity, tested by Rallos Zek to become leader of the Rallosian armies.
Talon Southpaw
Legendary iksar monk of Cabilis, celebrated for blinding speed with his left fist after surviving sarnak captivity, whose severed hands were enshrined in Kurn's Tower by Grandmaster Tynn upon his death.
Taruun
Legendary Vah Shir youth of the Luclin era who possessed supernatural stealth and invisibility, taught hunting and scouting skills to the Kerran tribes, and vanished mysteriously; the Taruun caste of Vah Shir scouts is named after him.
Terrinax
A drakota called 'the Destroyer' who ravaged elven lands and took a copper bride; contained by the Ring of Scale after a hero defeated him, preserved in ancient elven poetry.
Terris-Thule
The Dream Scorcher; demi-goddess daughter of Cazic-Thule who rules the Plane of Nightmares, opposed by her twin brother Morell-Thule, and is the mistress of the subconscious who sends terrifying nightmares to all sleeping mortals.
The First Creation
The first and most loyal sentient being ever created by Brell Serilis, who eventually rebelled against his creator and led a conspiracy from the Convorteum to topple Brell.
The clockwork dragon of Ak'Anon
A clockwork dragon the gnomes built in ages past to defy the gods and protect Ak'Anon; it went rogue and was imprisoned beneath the city or banished.
The plague dragon of Ak'Anon
A dragon of oozing-black scales that claimed the southern lands of Ak'Anon as its own and slaughtered the first fifteen settlers but one, until the elven warrior Edril killed it. Distinct from the gnomes' own rogue clockwork dragon. Its skull rests at the entrance to Fortress Mechanus.
Thubr Axebringer
Dwarf warrior from South Kaladim, one of Firiona Vie's adventuring companions, known for his love of drinking contests and combat.
Thuuga
First ruler of the Drolvarg, formerly an Iksar from the city of Drolakis who was transformed by Venril Sathir's curse (known as Drolvargism or the Curse of Drolakis) into a wolf-lizard form.
Ton Po
Ton Po is the Grandmaster of the Ashen Order, the gnome monk master NPC referenced in EverQuest class lore.
Tormax
King of the Storm Giants (Kromzek) on Velious and bitter enemy of the dragon Yelinak of Skyshrine.
Trakanon
Trakanon is the great serpent who led the forces that destroyed the Iksar Empire and claimed Sebilis, the ancient Iksar capital, as his own lair.
Tsaph Katta
Beloved leader of the Combine Empire who was poisoned by General Seru and kept in stasis in the underwater city of Katta Castrum while his loyalists sought a cure.
Tserrina Syl'Tor
Dark elf sorceress and diarist who created the giant drachnid spider creatures and documented how Mayong Mistmoore transformed them into grotesque elf-spider hybrid servants.
Tunat'Muram Cuu Vauax
Leader of the muramite forces that invaded Taelosia; a taneth, a rare or possibly unique race within the muramite legions.
Uinaonuvo
Ancient elven lord and sorcerer within the ruins of Takish-Hiz who became obsessed with escaping death, built a pyramid for dark rituals, betrayed his court, and was ultimately slain by the undead mummy he created.
Ultor Szanvon the Putrid
Chief advisor to the Xulous king and first high priest of Bertoxxulous, who orchestrated the ritual sacrifice of the king and the subsequent destruction of the entire Xulous civilization.
Vahlai Ka'Izal
Arrogant Dark Elf Wizard and long-standing enemy of Firiona Vie and her companions, especially Dagda Icefury; mistress of Rogkasth Vr'l.
Valdanov Zevfeers
A vampyre researcher on Luclin who conducted experiments on the blood of various Luclin races including Grimlings, Galorians, Netherbians, Tegi, and Akheva, seeking blood that could sustain vampiric needs.
Valdoon
A Trueborn vampire within Mistmoore's Progeny who led the Trueborn faction against the Scions and created a stone army to defend Trueborn supremacy.
Valizrae D'Tora
Dark elf who was named the new Chosen of Innoruuk and designated the new Child of Hate after the sacrifice of Lanys T'Vyl.
Varsoon
Powerful EQ2 sorcerer who extracted a blood pact from centaur chieftain Karath Smoothmane — the sacrifice of Karath's firstborn son in exchange for protection of the Baelazern tribe.
Vazaelle Kaleine
Former Heretic from Erudin and fanatical follower of Cazic-Thule who descended into madness from prophetic visions and was elevated by her god to rule a demi-plane shaped in the image of Paineel.
Velketor
An exiled Giant sorcerer who constructed his labyrinthine fortress in Velious.
Venril Sathir
The undying Iksar necromancer-king who built the empire of Kunark.
Vergalid
Green dragon and Scale Guardian at Ashengate who was tortured for years by Lethar, eventually escaping to be found by drakkin in the Serpent Spine mines.
Vhalen Nostrolo
A legendary Bard of the Age of Turmoil who saved Qeynos during the War of Plagues by ringing his Bell Tower's bells against the Bloodsabers and their undead armies.
Vishra
Vishra is a heavily armored warrior believed to be the biological father of Antonia Bayle of Qeynos, who carried an unsent letter to her for years.
Warlord Ykesha
Undead troll warlord who hid in the secret Stronghold of Guk, possessor of the powerful Grozmok Stone, who awoke to conquer his troll brethren and pressed intelligent undead frogloks into his service.
Wegadas
An elven druid from the Elddar Forest who became the founder of the Unkempt Warders tradition by living among human nomads in the redwood forest and teaching them the ways of Tunare.
Wuoshi
An ancient dragon guardian stationed in the Wakening Lands (Plane of Growth), serving Veeshan's charge while also aiding Tunare by protecting the forest from lesser races.
Xerkizh the Creator
A titanic shissar who conducted experiments on enslaved iksar in an attempt to breed subservience out of them.
Yar'Lir
A powerful sky dragon revered as 'mother' by her Scion servants (Scion of the Sky, Storm, and Wind) in EverQuest.
Yelinak
A belligerent dragon who rules Skyshrine on Velious, serving as the primary draconic authority opposing King Tormax of the Storm Giants.
Ykesha
Troll villain who allied with Innoruuk to unleash a curse upon the frogloks of Guk, transforming the fallen froglok defenders into the walking undead.
Zan Fi
Legendary master warrior and founder of the Whistling Fists Clan during the Combine Empire era, considered the progenitor of the unarmed monk combat tradition on Norrath.
Zebuxoruk
Zebuxoruk, called the Unbound, is a demigod imprisoned by the gods who was briefly freed by mortals during the Planes of Power; he witnessed Druzzil Ro reset and split the timeline, creating the divergent EQ2 history.
Zhisza
Shissar noble who defied Emperor Ssraeshza and refused to flee to Luclin; instead retreated into Empotith on Norrath with a faction to survive and eventually reclaim the Shissar Empire.
Zordak Ragefire
A named fire-aligned dragon who communicated with the Sarnak Overking Bathezid of Chardok, calling in an old debt to secure iksar summoners to bring the entity Ixiblat Fer into the mortal realm.
Ages
9The Age of Blood
The age of war among the gods and their mortal proxies.
The Age of Cataclysms
The EQ2-canon age of the Shattering and the Rending that broke Norrath.
The Age of Destiny
The present era of EverQuest II, the playable age from roughly the year 3727 onward.
The Age of Enlightenment
The age in which the Erudites founded Erudin and advanced the magical arts on Odus.
The Age of Monuments
The classical age of the mortal empires (Combine, Takish-Hiz, Iksar) raising their great works.
The Age of Scale
The age when dragonkind, under the dragon goddess Veeshan, dominated Norrath. Brell Serilis was the first god to come to Norrath during this age.
The Age of Turmoil
EQ2's present era; the Shattering and the rise of the Renda'Dal occur here.
The Elder Age
When Brell created the dwarves and then the gnomes.
The Lost Age
The age in which barbarians were transformed into humans and the Combine Empire rose and fell.
Events
11Rise of the Iksar Empire
The founding and fall of the great Iksar empire of Kunark under Venril Sathir and the Shissar.
The Battle of Bloody Kithicor
The slaughter in Kithicor Forest tied to Innoruuk and the child of hate, Lanys T'Vyl, that left it cursed.
The Combine Empire
The great human-led empire of Antonica's classical age, builders of the spires and the Combine spires network.
The Elven Rebellion
The schism among the elves that produced the dark elves and shaped Faydwer's nations.
The Fall of Gukta
The recapture of Gukta by Warlord Ykesha's Troll and Dark Elf army, driving the Frogloks from their Innothule Swamp city; the in-game world event that opened the Gates of Discord expansion.
The Fall of Takish-Hiz
The collapse of the Elddar elven empire of Takish-Hiz as the desert of Ro consumed it.
The Rallosian Wars
The campaigns of Rallos Zek's army of giants, ogres, and orcs against the other races.
The Shattering
The cataclysm (EQ2 backstory) that broke Antonica and the old order, after which the surviving high elves turned xenophobic.
The Sundering
The cataclysmic breaking apart of Norrath's continents.
The War of Fay
An EQ2-era conflict in which Teir'Dal forces launched a coordinated naval invasion of Faydwer, attacking both the dwarves of Kaladim and the high elves of Felwithe.
War of Four Crests
A war fought primarily between the Shiliskin Empire and Dreadspire Keep, named for its four factions: the Shiliskin Empire, Ragepaw Wurine, Master Vule's forces, and the Shadowmane Wurine.
Concepts
7Curse of Stupidity
PLAYER SHORTHAND for the Rathe's curse on the ogres. Appears in NO official text — a community coinage, not canon vocabulary.
Ethernere
The afterlife realm in EQ2 lore where all souls go after death; one's experience is shaped by their attachment to the mortal world, with the Silver Reaper as its guardian figure.
The Combine Spires
The network of ancient stone teleportation obelisks built by the Combine Empire, scattered across Norrath's continents.
The Nameless
An unknowable supreme creator referenced in Norrathian cosmology, said to predate and empower the gods.
The Norrathian Pantheon
The collective gods of Norrath and their cosmic alignments.
The Planes of Power
The home realms of the gods, reached through the Plane of Knowledge and the Planes of Power.
The gods' creation pact
The agreement among the gods to each create a mortal race to keep watch over / oppose the dominant dragonkind of Veeshan. Innoruuk was not invited to create a race — the slight that motivated his creation of the Teir'Dal.
Classes
16Bard
Song-weaving jack-of-all-trades whose music carries magic.
Beastlord
Luclin-era spirit-warrior bonded to an animal warder.
Berserker
Berserker, an EverQuest melee DPS class descended from warrior tradition, defined by uncontrolled combat rage and exclusive two-handed weapon use; lore origin traces to Keras, the first berserker who was banished for killing a sparring partner in blind fury.
Cleric
Divine healer and protector devoted to a god.
Druid
Priest of nature commanding the wilds, weather, and travel magic.
Enchanter
Mind-mage of charm, illusion, and crowd control.
Magician
Conjurer who summons elemental pets and gear from the planes.
Monk
Unarmed martial artist of disciplined body and mind, patron Quellious.
Necromancer
Master of death magic, disease, and the undead.
Paladin
Holy knight of valor, blending martial skill with divine magic.
Ranger
Wilderness warrior and archer, patron Tunare or Karana.
Rogue
Stealthy backstabber, scout, and master of poisons and locks.
Shadow Knight
Dark anti-paladin wielding fear, disease, and necromantic power.
Shaman
Spirit-priest of the tribal races, healing and buffing through ancestral magic.
Warrior
The pure martial combatant of Norrath.
Wizard
Arcane artillery wielding fire, ice, and teleportation.