Barbarian
Hardy humans of the frozen north, dwelling in Halas and worshipping the Tribunal.
Overview
Drawn from On the Town of: Halas - 2/15/08 — official article.EQ1Primary · official
Overview of Halas
The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups. The city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the Tribunal, though it is not uncommon for warriors to also pay homage to Rallos Zek. The profession of thief is frowned upon but tolerated, provided other northmen do not become the victim of thieving activity.
Halas' close proximity to Everfrost has encouraged the development of hardened warriors and resourceful shamans. All of Halas' young pupils must endure the harsh, bitter, climate and other dangers of Everfrost almost as a rite of passage.
In order to travel back and forth to Everfrost across the frigid waterway that separates from their home from Everfrost, Halasians travel on the raft known as The Gwenavyne.
Owning to the harshness of the region, warriors, rogues, shaman, beastlord and berserkers, are the only types of professions that the northmen have been able to master. However, the focus of these arts has engendered a brilliant local weapons and armor industry producing some of the finest equipment in all of Norrath.
Taverns abound here, for the lacerating cold of the frigid north is the best quelled at hearthside with soothing glass of the finest barbarian ale.
Many establishments have opened up in Halas including taverns, guildhalls, and various shops that provide basic necessities needed to survive in the frigid northern wildness.
Overview
Drawn from Donnghail - Clan McNaggle (Version 1) — in-game book.EQ2Primary · mirrored · best available source
Donnghail - Clan McNaggle Second Edition
This is a copy of the journal kept by a chieftain of the barbarian]] people of Halas. It chronicles the sad end of Halas.
Entry One: The orcs have been riled up, but I donna know what's gotten into them. It's my job to find out, though.
I canna have them causing any more problems to our people than they already have. I just hope the Tribunal has judged us worthy enough to keep the peace and to smite those beasts down before they get outta hand.
Entry Two: A couple of hunting parties have come back and told us chieftains that the orcs are gathering together. We're beginning to think that we should have voted differently during last thaw's vote.
Choosing to stop attacking those beasts for the time being so that we don't wipe them out like the mammoths may have been in folly.
Overview
Drawn from EQRPG: The Northlands — compiled history.RPGPrimary · mirrored · best available source
The Northlands
Far to the north, Antonica becomes bitterly cold, the land itself frozen and buried beneath ice and snow. These are the Northlands, where few races dare go. Yet one race not only dares but conquers, making its home here amid the ice. The Northlands are home to the barbarian nation.
The Northmen (as they call themselves) are a powerful force in their own lands. The Northern Nation is a loose collection of tribes and villages, in part owing to the harsh conditions of their lands — storms often prevent contact with other groups for weeks or even months, so the Northmen are accustomed to handling their own affairs. This makes the nation less cohesive, perhaps, but its individual components are stronger, and if the nation’s leaders were to fall, the rest of the nation could still survive. History has in fact proven this to be so, and while other nations may scoff at the Northmen and belittle their “primitive” communities, few have attempted to invade the Northlands. and no one has attempted it twice.
The icy, inhospitable lands of the frozen North are filled with unsolved mysteries and potential threats, as well as hidden treasures.
Conditions
The Northlands are cold year-round. Temperatures hardly ever rise above freezing except near the coast and along the southern border, and even in those places it rarely gets that warm. In the interior and to the north, the temperature is often below O degrees Fahrenheit, and water will freeze in an instant. For the most part, summer isa time of clear skies and temperatures just below freezing, while winter is filled with intense cold, bitter wind, and violent storms that can last for weeks or even months. The ground is always frozen, and in most places it is covered by at least a foot or more Of snow and ice. Few plants can survive here: only evergreen trees and small scrub brushes. For further details on the weather and terrain of the North, see Chapter Three.
Cutting up from the southwest and running through the center ofthe nation are the Everfrost peaks, a collection of jagged. rocky mountains, sometimes covered in treacher- ous snow and other times bare to the wind. The rest of the Northlands is mostly plains, cold flat expanses of land with nothing to shield the wind and snow. Some canyons and gulleys exist, worn deep into the rocks over time, and villages often nestle within these for protection from the harsh winds. The city of Halas sits in the largest of these canyons, an actual valley cut into the Everfrost peaks. To the east of Halas lie the Frigid Plains, vast glacial lands which even the Northmen rarely cross.
Official Lore
22Collected official lore pieces, from in-game and out.
From Pond to Paladin
From Pond to Paladin Or The Origins of Froglok and Man by Glupurp Stoneskipper Paladin of Marr My noble kinsman, I bring to you the knowledge or our origins, as well as the origin of Man that has been bestowed upon me by the scholars of the City of New Tanaan, and those who have visited the Halls of Honor, home of our Lord Mithaniel Marr.
Read the full sourceDoNRaceBookBarb
This book details the ancestral armor of the Skene clan, a hearty stock of barbarians renowned for their wars against the goblins of Permafrost. Although the House of Skene has fallen into sharp decline in recent years, its armor remains some of the best to ever grace a barbarian's shoulders.
Read the full sourceDoNCultBook3Barb
Although not an innately magical race, the Barbarians have learned to invoke a number of spirits through their shamanistic rituals. These invisible spirits can often be contained and bound to runes etched across Barbarian battle armor.
Read the full sourceDoNCultBook2Barb
Although not an innately magical race, the Barbarians have learned to invoke a number of spirits through their shamanistic rituals. These invisible spirits can often be contained and bound to runes etched across Barbarian battle armor.
Read the full sourceDoNCultBook1Barb
Although not an innately magical race, the Barbarians have learned to invoke a number of spirits through their shamanistic rituals. These invisible spirits can often be contained and bound to runes etched across barbarian battle armor.
Read the full sourceBrien – Clan Icereaver
Brien – Clan Icereaver Second Edition This is a journal kept by a wild barbarian of the northlands who was instrumental at taking back Halas. Unfortunately, it doesn’t end on a pleasant note. Excerpt: For fifteen years, I have been a babe. Today, on my Woading Day, I have been told why we struggle within the cold.
Read the full sourceShow 16 more →
Donnghail – Clan McNaggle
Donnghail – Clan McNaggle Second Edition This is a copy of the journal kept by a chieftain of the barbarian people of Halas. It chronicles the sad end of Halas. Entry One : The orcs have been riled up, but I donna know what’s gotten into them. It’s my job to find out, though. I canna have them causing any more problems to our people than they already have.
Read the full sourceThe Northmen Send Aid
Odus Chronicle:: }-------------------------} Vol. 9 No. 8 ~ The Northmen Send Aid ~ Many citizens have begun to protest the lack of aid we are giving the Guktan Army as the Trolls and Dark Elves march upon them. It also seems as though these protests are popping up all over Norrath.
Read the full sourceThe Blood of the Bear, Part One
Legends are often told of ancient times. The storytellers of the Northlands tell this story as a legend, even though it is from a relatively recent past. In the time of Growth, when the birds return to the trees and the sun rises higher in the sky, the children of the Northlands look to the awakening of the bears as the final signal that Growth is upon them.
Read the full sourceThe Blood of the Bear, Part Three
This brings to a close the Northland legend told of Kiva and Benno, who helped bring victory to the Northmen. Once they reached the river, Benno picked Kiva up to carry her across the icy water. An arrow flew past them, then another. Without breaking stride, Benno retreated into the woods with Kiva still in his arms.
Read the full sourceThe Blood of the Bear, Part Two
This is the second part of a legend among the Northlanders concerning the Age of War. In Part One, Kiva met Benno, who was not of her village. Though the Horde had not yet come to their village, Kiva’s people were prepared. With the Growth season upon them, they knew that ways previously impassable were now easier to access.
Read the full sourceLocal Color – Halas
Local Color – Halas Second Edition This book collects the colorful sayings of the barbarians of Halas Don’t waste time thinking about doing something, just go out and do it! Why fish for a single trout when you can jump in the water and grab an armful? Don’t go smacking down a baby bear when you haven’t first looked around for its mamma.
Read the full sourceThe History of Barbarians (House Item)
Through my own experiences, I have gained knowledge and insight into the barbarian race. Each part of this history tome can only be completed in its own time. Story 1 Listen to my tale! It is the story of brave men and strong women. I tell you the story of the barbarian people.
Read the full sourceDonnghail - Clan McNaggle (Version 1)
Donnghail - Clan McNaggle Second Edition This is a copy of the journal kept by a chieftain of the barbarian]] people of Halas. It chronicles the sad end of Halas. Entry One: The orcs have been riled up, but I donna know what's gotten into them. It's my job to find out, though. I canna have them causing any more problems to our people than they already have.
Read the full sourceDonnghail - Clan McNaggle (Version 2)
Donnghail - Clan McNaggle Second Edition This is a copy of the journal kept by a chieftain of the barbarian]] people of Halas. It chronicles the sad end of Halas. Entry One: The orcs have been riled up, but I donna know what's gotten into them. It's my job to find out, though. I canna have them causing any more problems to our people than they already have.
Read the full sourceBrien - Clan Icereaver (CollectionReward)
Brien - Clan Icereaver Second Edition This is a journal kept by a wild barbarian of the northlands who was instrumental at taking back Halas. Unfortunately, it doesn't end on a pleasant note. Excerpt: For fifteen years, I have been a babe. Today, on my Woading Day, I have been told why we struggle within the cold.
Read the full sourceThe Blood of the Bear, Part One (House Item)
Legends are often told of ancient times. The storytellers of the Northlands tell this story as a legend, even though it is from a relatively recent past. In the time of Growth, when the birds return to the trees and the sun rises higher in the sky, the children of the Northlands look to the awakening of the bears as the final signal that Growth is upon them.
Read the full sourceThe Blood of the Bear, Part Three (House Item)
This brings to a close the Northland legend told of Kiva and Benno, who helped bring victory to the Northmen. Once they reached the river, Benno picked Kiva up to carry her across the icy water. An arrow flew past them, then another. Without breaking stride, Benno retreated into the woods with Kiva still in his arms.
Read the full sourceThe Blood of the Bear, Part Two (House Item)
This is the second part of a legend among the Northlanders concerning the Age of War. In Part One, Kiva met Benno, who was not of her village. Though the Horde had not yet come to their village, Kiva's people were prepared. With the Growth season upon them, they knew that ways previously impassable were now easier to access.
Read the full sourceEQRPG: The Northlands
The Northlands Far to the north, Antonica becomes bitterly cold, the land itself frozen and buried beneath ice and snow. These are the Northlands, where few races dare go. Yet one race not only dares but conquers, making its home here amid the ice. The Northlands are home to the barbarian nation. The Northmen (as they call themselves) are a powerful force in…
Read the full sourcePondPaladin2
Morell-Thule, the forsaken son of Cazic, and brother of Terris, took notice of Terris manipulations of the slumbering God, for while Terris is the Queen of Nightmares, Morell is the King of Dreams.
Read the full sourceHalas Stands Against Fear
Halas Gazette:: }-------------------------} Vol. 9 No. 8 ~ Halas Stands Against Fear ~ Our troops pierced through the potent fear created by the Troll army, but were defeated on the field of battle. Only a few of our brave warriors managed to evade death under the axe of Ykesha's army. An eyewitness report of the battle is as follows:
Read the full sourceFurther sources
22Lore that mentions this in passing.
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Community articles
42Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.