Mithaniel Marr
God of valor and honor, twin brother of Erollisi Marr, patron of paladins.
Overview
Drawn from Mithaniel — deity description.EQ1Primary · official
Followers of Mithaniel Marr belive that valor is what separates civilized beings from beasts. His followers live by a strict moral code that prizes truth, honor, and charity. They are champions of the downtrodden and the most noble of warriors.
His followers strive to rid Norrath of all things dark and evil, often sacrificing themselves in this never ending quest. They will not rest until the day when all of Norrath is cleansed in Mithaniel's light. They take themselves and their duty very seriously, and have little patience for mischief or mayhem. Many paladins are devout servants of
Overview
Drawn from Ardathium, Volume II — in-game book.EQ2Primary · mirrored · best available source
Ardathium, Volume II
In the first years to crown the Monument Age, the Fortress of Ardathium was erected in the northernmost fields outside the Elddar Forest. Established by the half elven paladin, Countess Viannay, Ardathium would be the first of the great monuments established in the name of Mithaniel Marr throughout all of Norrathian history. Dedicated solely to the crusades of The Truthbringer in the name of valor, honor, and truth, Ardathium was one of Norrath's most beautiful, though tragically short-lived treasures.
Constructed of pure alabaster stone and crowned in statues and tower caps of solid gold, Ardathium was a sight to behold. Its white and blue banners rose high toward the heavens and the brilliant glinting of sunlight off of its tower's golden caps could be seen for miles above the lush, green canopy of the Elddar Forest to the south.
The Che Virtuson was established shortly thereafter - an elite force of zealous knights and priests dedicated to The Truthbringer and his divine word. A small commune of faithful peasants dwelled within the outer sanctum of the fortress' temple, though the fortress was primarily governed as a war-front against the dark evils that lurked in the eastern swamps of Innothule and the Feerrott. Countess Viannay appointed three Viscounts to her aid, dubbing each of them a General of the Che Virtuson and second in command to only her dominion over Ardathium.
Grenic Drere, a human paladin of Marr who had led several knights and faithful pilgrims to Viannay's aid during the first battles with the troll armies of the east, was among those appointed to lead at her side.
Ardathium would launch several campaigns against the massive trollish armies that dwelled in the swamps of Innothule to the east. Countess Viannay's fervent regard of the amphibious race as a poisonous plague upon the face of Norrath and her military prowess in conjunction with her unchallenged zealous faith in The Truthbringer would lead the Che Virtuson to several victories over their enemies -- all the in the name of Mithaniel Marr.
Unfortunately, Countess Viannay would not live to see the end of her life's work and her death would be the first step toward the glorious fortress' demise several generations later.
Overview
Drawn from Hills of Shade: The Crusade of Tears — compiled history.RPGCommunity article · best available source
The undead were eventually noticed by two of the gods – Mithaniel and Erollisi Marr. Concerned about this development and other goings on throughout the continent, the twin gods ordered their worshipers to undertake a crusade. Not only were the undead of the Hills of Shade to be destroyed, but numerous other objectives on Faydwer were commanded as well. To this day, no one knows the full extent of the gods’ commands but their chief followers.
The Priests of Marr and Knights of Truth, both based out of Freeport, took up the call and bent their full, considerable power to the Crusade. Through careful and complex diplomacy, the followers of the Marr twins managed to gain acceptance from local governments on Faydwer for their fight, and were free to march through the wilds of the continent as they wished. The Crusade took many years and eventually cost the orders the control of their
home city, but in time the will of their gods was carried out. Whatever else the Crusade’s warriors may have done, they cleansed the Hills of Shade of undead and made it once more nothing but an empty wasteland.
Official Lore
22Collected official lore pieces, from in-game and out.
Mithaniel Marr - The Truthbringer
Mithaniel Marr - The Truthbringer Mithaniel Marr, the Truthbringer, governs the Plane of Valor. Mithaniel is the ultimate paladin who wears a full suit of shining silver plate armor and wields a glowing longsword. Mithaniel Marr, who owes his existence to Tarew Marr, leader of the Triumvirate of Water, is allied with Erollisi Marr and Karana.
Read the full sourceJournal of a Disciple of Marr
Collected notes Of late, I have had trouble sleeping. I close my eyes, and visions spring to life, as real as if I were there.
Read the full sourceThe Fabled Planes of Power Lore – Part 14
The Fabled Planes of Power Lore – Part 14 The Halls of Honor The Halls of Honor are home to the Truthbringer, Mithaniel Marr, and the heroes of eras past and present. Architecturally, this realm is impossibly beautiful and pure, carved entirely of white marble and accented with golden and silver metals.
Read the full sourceThe Fabled Planes of Power Lore – Part 12 - 3/28/08
The Fabled Planes of Power Lore – Part 12 The Plane of Valor The Plane of Valor is designed to challenge prospective mortal heroes who wish to gain access to the Halls of Honor. The first structure that adventurers encounter in the Plane of Valor is the Amphitheatre. This great arena-like structure is protected by the Soldiers of Marr.
Read the full sourcePondPaladin2
Morell-Thule, the forsaken son of Cazic, and brother of Terris, took notice of Terris manipulations of the slumbering God, for while Terris is the Queen of Nightmares, Morell is the King of Dreams.
Read the full sourceFrom Pond to Paladin
From Pond to Paladin Or The Origins of Froglok and Man by Glupurp Stoneskipper Paladin of Marr My noble kinsman, I bring to you the knowledge or our origins, as well as the origin of Man that has been bestowed upon me by the scholars of the City of New Tanaan, and those who have visited the Halls of Honor, home of our Lord Mithaniel Marr.
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Tarew Marr - The Fathom Lord
Tarew Marr - The Fathom Lord The Fathom Lord or, as he is known in the divine tongue of Influence and Nature, Tarew Marr, is the first member and ruler of the Triumvirate of Water. He is the sole lord and commander of the plane's most abundant form of the element. The people of Norrath know little of him, and his relationship to Mithaniel and Erollisi Marr is…
Read the full sourceArdathium2
In the first years to crown the Monument Age, the Fortress of Ardathium was erected in the northernmost fields outside the Elddar Forest. Established by the half elven paladin, Countess Viannay, Ardathium would be the first of the great monuments established in the name of Mithaniel Marr throughout all of Norrathian history.
Read the full sourceLegacy of Guk
Legacy of Guk or What History Remains Kruuk Glugop Our people are a strong people. With Mithaniel Marr behind us, we have endured many catastrophes in our history, and have always managed to come back stronger than before. Recently, we were able to rise against the vile trolls, and took the city for our own, as Gukta, the Outpost of Marr.
Read the full sourceThe Valorous Tragedy of the Frogloks of Guk
The Valorous Tragedy of the Frogloks of Guk or The Abridged Recordings Of Hopton Braveheart City Guard to Upper Guk And they march us to our fates, Though their iron shod gates. Mithaniel be praised! Though I am tired my spirit is cheered by the benevolence of Marr, he who gave us the strength to defeat the Rallosian assault on Guk.
Read the full sourceWe Will Be Free Again
We Will Be Free Again! A Froglok Unity Song This is a song that all Frogloks know. It has been with our people for thousands of years, since the time we were first enslaved by the foul Sebilisians. It unites us, and steels us in our darkest hours.
Read the full sourceOn the Town of: Grobb - 2/29/08
Overview of Grobb This trollish village sits on the edge of the Innothule Swamp and is home to the trolls of Norrath. Grobb is made almost entirely from mud, rock and rotting wood harvested from the swampland the village was built upon. Large, moss-covered walls are scattered throughout and line the murky waterways.
Read the full sourceMarl Kastane / Lhranc
Marl Kastane says ‘I suppose it is time for the secret to be shared. Ages ago, two brothers were born. Glohnor was highly favored by the pompous Lightbringer, whose name we do not utter. Lhranc was chosen by the Prince of Hate to bring destruction and turmoil to the sons of men.
Read the full sourceKytherea’s Keepsakes – December 9, 2005
To follow the journey traveled by a piece of artwork from the imagination, to paper, then implemented in a game such as EverQuest is truly an interesting adventure.
Read the full sourceThe History of Barbarians (House Item)
Through my own experiences, I have gained knowledge and insight into the barbarian race. Each part of this history tome can only be completed in its own time. Story 1 Listen to my tale! It is the story of brave men and strong women. I tell you the story of the barbarian people.
Read the full sourceThe History of Frogloks (House Item)
We are the children of Mithaniel Marr, god of valor. He has given unto us a greater share of honor than was given to any other creature. We would rather die with honor than extend our lives through deception of any kind. This can be challenging for others--the concept that laws are not meant for the breaking.
Read the full sourceFrom Pond to Paladin, Vol. II (Item)
From Pond to Paladin, Volume II Morell-Thule, the forsaken son of Cazic, and brother of Terris, took notice of Terris's manipulations of the slumbering God, for while Terris is the Queen of Nightmares, Morell is the King of Dreams.
Read the full sourceLegacy of Guk
Legacy of Guk or What History Remains Kruuk Glugop PAGE 2 BLANK Our people are a strong people. With Mithaniel Marr behind us, we have endured many catastrophes in our history, and have always managed to come back stronger than before. Recently, we were able to rise against the vile trolls, and took the city for our own, as Gukta, the outpost of Marr.
Read the full sourceFrom Pond to Paladin, Vol. I (Item)
From Pond to Paladin, Volume I In the early ages of Norrath, before the arrival of Man, the Marr Twins did walk the face of Norrath. The children of a God of Power, Tarew Marr the Water Lord, the Marr Twins searched amongst the mortals of Norrath a cause to champion and embrace with their divinity.
Read the full sourceArdathium
Ardathium, Volume II In the first years to crown the Monument Age, the Fortress of Ardathium was erected in the northernmost fields outside the Elddar Forest.
DoNCultBook1Froglok
Froglok history is filled with downfalls, horror and cataclysm, but as a people they remain calm, insightful and optimistic. Their link to their god, Mithaniel Marr remains strong, despite the friction between the gods and mortals that fills the current age. They are often considered wise by those that they would call allies.
Read the full sourceDoNCultBook2Froglok
Froglok history is filled with downfalls, horror and cataclysm, but as a people they remain calm, insightful and optimistic. Their link to their god, Mithaniel Marr remains strong, despite the friction between the gods and mortals that fills the current age. They are often considered wise by those that they would call allies.
Read the full sourceFurther sources
31Lore that mentions this in passing.
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Community articles
42Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.