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Faydwer

The easternmost continent of classic EQ; home to gnomes, dwarves, and wood elves, plus the high elves who relocated from Antonica. Named by the high elves when they landed on its shores.

Faydwer
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Overview

Drawn from Secrets of Faydwer – Unfolding the Lore: Part 5 - 9/20/07 official article.EQ1Primary · official · best available source

The Loping Plains occupy the central area of Faydwer. Once a healthy habitat for a large variety of Tunare's creations, the Loping Plains has become cursed and twisted by the influence of dark powers. From the south, the dark forces of the Bloodmoon tribe creep out from Bloodmoon Keep threatening to consume the land, while the curse of an angry god pulses from the northern coast and the Hills of Shade.

Little is known about this new tribe of orcs, but they are believed to be a splinter group from the Crushbone clan led by Ralkor Bloodmoon also known as, "The Prophet". Several rumors that these orcs are lycanthropic have drawn Norrath's most famous werewolf hunters, the Fangbreakers, to the Plains. Larquin Fangbreaker and his band of hunters have come in hopes of whipping out this new curse before it can spread beyond the plains. An unlikely ally has also emerged from the depths of Darkhallow to combat this new curse, but their ultimate goal is as yet unknown.

Along the north coast lies the Hills of Shade, a once lush landscape cursed by the fury of an angry goddess. Damned spirits of Humans and Elves roam through the ruins of their once beautiful cities, cursed to replay the fateful actions of their final days for eternity. The powerful energy of the curse has drawn several visitors to the hills. A holy order of paladins hopes to cleans the curse and free the damned spirits from their torment. Nearby, a conclave of necromancers hopes to harness the power of the curse and use it for their own malicious plans.

Meanwhile, in a dark crypt beneath the hills, the Soulbleeder continues to amass the power of thousands of souls and an army of undead. Soon the Soulbleeder will run out of spirits to consume in the Hills of Shade and certainly head south to begin the culling of the living.

Other Secrets of Faydwer Lore Articles Released:

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Overview

Drawn from A Tome of True Crushbone History in-game book.EQ2Primary · mirrored · best available source

Journal: A Preservation of Truth by Vergeth Jawcrush, A loyal son of Crushbone

I must write this quickly. It won't be long before I am branded a traitor and locked away, or perhaps subjected to some worse fate. But I cannot remain silent while my beloved empire crumbles around me.

There was a time when Clan Crushbone was pure. We could stand against any of the races that challenged our rightful rule of Faydwer. But little by little we have been corrupted from within, and now that corruption threatens to destroy our way of life.

What do I mean? I wonder if, by the time someone reads this, it will even matter. The damage could have already been done, and the glory of Clan Crushbone may only be a memory. But I must try.

The Teir'Dal came to us long ago and established a kind of alliance. It made sense, for we shared a common foe in the light elves. Our mutual interests even resulted in them sending an ambassador to stay with us. That is how the usurper came to be here.

D'Vinn was ever near to Emperor Crush, whispering in our great leader's ear of plans and promises. The emperor had proven his divine right to lead us through countless battles against our enemies. What had D'Vinn ever proven? Nothing, except his ability to deceive.

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Overview

Drawn from Faydark: Legends compiled history.RPGCommunity article · best available source

Long ago, the elves say, before even they walked this land, all of Faydwer was a single great forest that stretched from shore to shore, covering all the land. The trees were great and fair, their trunks smooth as silk and leaves golden.

This was the Suntouched Forest, so named because the sun’s light suffused every inch, turning the bark to gold and the leaves to fire, and covering the spaces between the trees with a thick carpet of golden-green grass. Animals lived here peacefully, and trees and bushes provided fruit and nuts enough for all.

Though the elves had not yet arrived in the Suntouched, the forest was not devoid of intelligent life, for here dwelt the Woodkine, an ancient race. Tall as giants, they were not cast in flesh — instead the Woodkine were great plants, their skin like that of the trees and their hair and beards like leaves and vines. The Suntouched was their home and their charge, and the Woodkine wandered it freely, tending to plants and animals alike and ensuring that the forest prospered. These gentle creatures were one with the land, and could move swiftly through even the densest thicket — some say they swung from tree branches rather than setting foot on the ground, and others that they leapt from bough to bough.

Certainly the Woodkine possessed powerful magic, yet it was magic of the land, a power focused on healing, growth, and assistance. These creatures, to hear the elves speak of them, were akin to gods, but without any arrogance — their lives belonged to the Suntouched, and all their actions were intended to aid the forest and its inhabitants. Then the Dark came to Faydwer.

No one knows how or why the darkness arrived, but suddenly the sun vanished from the sky, hidden behind heavy clouds for weeks on end. With the shadows came creatures the Suntouched had never known, ogres and orcs and trolls, dark creatures full of hate and malice and greed.

To them the Suntouched was a rich land waiting to be plundered, and they tore into it, chopping down trees to build forts and slaughtering animals for both food and amusement. They landed first in the south, and soon much of the southern portion of the forest had been cut down, leaving only stumps and grass where once had stood ancient groves.

The Woodkine were initially horrified, then angered. The land was under their protection, and for the first time these gentle creatures deliberately sought to do harm. First they struck against the intruders, knocking them aside with powerful limbs and crushing them under splayed feet. To their enemies, it seemed as if the trees themselves were attacking, and they fled to the areas they had already cut down, seeking safety amid the stumps and the darkened sky. But the Woodkine’s terrible anger, slow to build, was equally slow to abate. Yes, they had driven the intruders out, but their precious forest had been violated, and large portions of it destroyed. This could not be allowed to happen again.

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Official Lore

22

Collected official lore pieces, from in-game and out.

EQ1Primary · mirroredMajor source

War of Fay: Armies Across the Sea

In-game bookfan-archive

This is another part of the journal kept by a Teir’Dal, relating experiences during the War of Fay. Another volume from the diary of one young Teir’Dal soldier, written during the War of Fay. This volume tells of the Teir’Dal ships landing on Faydwer. The ships passed beneath the teleportation arch.

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EQ1Primary · officialMajor source

Secrets of Faydwer – Unfolding the Lore: Part 7 - 10/04/07

Official articleSOE/Daybreak · 2007

Secrets of Faydwer – Unfolding the Lore: Part 7 Hills of Shade The Elddar elves fled Tunaria, the land now known as Antonica, to escape the destruction that Solusek Ro wrought upon their land. They found their way east, to Faydwer. Over time on the new continent, the Elddar branched off into two distinct tribes: the Koada'dal and the Fier'dal.

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EQ1Primary · officialMajor source

Secrets of Faydwer Game Update Highlights! - 11/13/07

Official articleSOE/Daybreak · 2007

Secrets of Faydwer Game Update Highlights 11/13/07 Secrets of Faydwer Highlights Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest! Secrets of Faydwer Trailer Video ( download ) The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'…

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EQ1Primary · mirroredMajor source

War of Fay: The Eve of Battle

In-game bookfan-archive

This book tells the story of a young sailor aboard a ship bound for Faydwer on the eve of the War of Fay, during Norrath’s Age of Turmoil. The young Teir’Dal who wrote this wanted to preserve a record of the eve of a battle. It seems the tale is not yet finished in this volume. I hope to someday find the rest of it.

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EQ1Primary · mirroredMajor source

War of Fay: Kaladim

In-game bookfan-archive

This book tells the continued story written by a young Teir’Dal at the beginning of the War of Fay. There are many stories from the War of Fay. This one is collected from the journal of a young Teir’Dal soldier. The Cantor and I run from the ship, our shoulder curled forward and heads down until we pass into the surrounding trees.

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EQ1Primary · officialMajor source

Into the Depths of: Loping Plains

Official articleSOE/Daybreak · 2010

Into the Depths of: Loping Plains Overview Change has come to Faydwer. The Bloodmoon tribe of wereorcs have become a formidable force in the land. Secured in their southern fortress, the wereorcs send scouts and hunters out into the surrounding countryside.

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EQ1Primary · mirroredMajor source

Edicts of the Emperor

In-game bookfan-archive

A collection of the decrees of his most royal highness, the supreme ruler of all the Faydark and eternal lord of Crushbone Keep. by Emperor D’Vinn Long has it been our happy privilege to lead Clan Crushbone in our war against the lesser races of Faydwer.

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EQ1Primary · mirroredMajor source

One Last Voyage

In-game bookfan-archive

This is the story of the merchant ship ‘Katya’ and her owner’s last voyage to Faydwer. Supplies were running low everywhere. There were lines at the dock of noblemen and their stewards, tavern owners, hostesses, merchants and servants, all ready to pounce on whatever was coming off each ship. Merced nodded his head and rubbed his hands gleefully.

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EQ2Primary · mirroredMajor source

A Tome of True Crushbone History

In-game bookSOE-EQ2

Journal: A Preservation of Truth by Vergeth Jawcrush, A loyal son of Crushbone I must write this quickly. It won't be long before I am branded a traitor and locked away, or perhaps subjected to some worse fate. But I cannot remain silent while my beloved empire crumbles around me. There was a time when Clan Crushbone was pure. We could stand against any of th…

Read the full source
EQ2Primary · mirroredMajor source

One Last Voyage (House Item)

In-game bookSOE-EQ2

This is the story of the merchant ship 'Katya' and her owner's last voyage to Faydwer. Supplies were running low everywhere. There were lines at the dock of noblemen and their stewards, tavern owners, hostesses, merchants and servants, all ready to pounce on whatever was coming off each ship. Merced nodded his head and rubbed his hands gleefully.

Read the full source
EQ2Primary · mirroredMajor source

War of Fay: Armies Across the Sea

In-game bookSOE-EQ2

This is another part of the journal kept by a Teir'Dal, relating experiences during the War of Fay. Another volume from the diary of one young Teir'Dal soldier, written during the War of Fay. This volume tells of the Teir'Dal ships landing on Faydwer. The ships passed beneath the teleportation arch.

Read the full source
EQ2Primary · mirroredMajor source

The Shores of Growth

In-game bookSOE-EQ2

Echoes of Faydwer Lore Come on, Elin!" Kariya cried. He hovered at the edge of the pat and lifted an overgrown leaf out of the way of his younger sister. Elin said, pausing to catch her breath, "Are you sure it's safe now?" Kariya laughed, jumping off the thick vine and landing lightly on the sand.

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EQ2Primary · mirroredMajor source

Rise of the Orcs - The Deadtime (CollectionReward)

In-game bookSOE-EQ2

Rise of the Orcs - The Deadtime" Second Edition This book details the histories of several orcish tribes when they were nothing more than savage beasts. The following historical account details the early years of the orcish people. Not much is known about these savages, for most that has been written about them speak only of their predations rather than their…

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EQ2Primary · mirroredMajor source

War of Fay: Crossing the Faydark

In-game bookSOE-EQ2

This is another part of a journal written by a young Teir'Dal soldier during the War of Fay. During the War of Fay, many things changed or were forgotten. This book provides one person's perspective, all the more interesting as this person was part of a secretive Teir'Dal unit during the War of Fay. Travel by dark, rest during the day. The pattern repeats.

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EQ2Primary · mirroredMajor source

War of Fay: The Eve of Battle (Item)

In-game bookSOE-EQ2

This book tells the story of a young sailor aboard a ship bound for Faydwer on the eve of the War of Fay, during Norrath's Age of Turmoil. The young Teir'Dal who wrote this wanted to preserve a record of the eve of a battle. It seems the tale is not yet finished in this volume. I hope to someday find the rest of it.

Read the full source
EQ2Primary · mirroredMajor source

The Storm Shepherds - The Calm (CollectionReward)

In-game bookSOE-EQ2

This book is one of the Storm Shepherd series titled "The Calm". It is the story two people from different times and backgrounds and how they join forces to find the answers they're looking for. How Danalithenis of Felwithe and Gremius Hazzengrav came to meet is a tale unto itself.

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EQ1Primary · officialMajor source

Ever Quest Companion The Inside Lore Of A Game World

Official articleVerant/SOE · 2003

n ThE INST OF A GAME SE PSE SO | rl ROBERT B. MARKS. McGraw-Hill/Osborne NEW YORK CHICAGO. SAN FRANCISCO LISBON LONDON MADRID MEXICO CITY fe i MILAN NEW DELHI SANJUAN SEOL SINGAPORE SYDNEY TORONTO. ARTES: A a8e V COPYRIGHT McGraw-Hill/Osborne 2100 Powell Street, 10th Floor Emeryville, California 94608 U.S.A.

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EQ1Primary · officialMajor source

everquesttrilogy-manual

ManualVerant/SOE · 2001

t _* a. —7 EVERQUEST ® EXPANSION TRILOGY \ : . 4 t : THE RUINS OF KUNARK”™ EVERQUEST® THE SCARS OF VELIOUS” SSIC EXPANSION CLASSIC ~ é “4 = ° * ; . - ae VERANT — Additional Online Fees Required — ‘TABLE OF CONTENTS 1 - QUICK START System Requirements ................--. 2 RSHIOG INE GOINGS. os:ccs ces Reena rien 2 oo a 3 Arriving in Norrath ................00…

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Further sources

57

Lore that mentions this in passing.

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Community articles

62

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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