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Zone· The Elddar — children of Tunare

Felwithe

The pristine high elf city in the southeastern corner of Greater Faydark; renowned for its magnificent architecture. (Becomes 'New Tunaria' in EQ2 canon.)

Felwithe
Canon lens

Overview

Drawn from On the Town of: Felwithe - 2/08/08 official article.EQ1Primary · official

Felwithe is the home to Norrath's Koada'Dal and has bred many an esteemed hero. Paladins and clerics are the pride of this city. Boasting elaborate guildhalls of unrivaled beauty and majesty, together their guilds form the Clerics of Tunare.

Travelers who frequent this city, have maple opportunity to purchase Koada'Dal wares and crafts, and imbibe the finest wines in all of Norrath in the hamlet's many taverns.

This royal lakeside hamlet was founded after the destruction of the ancient forest Elddar on the continent f Antonica. It was named after the Koada'Dal hero Alissa Felwithe who led her people to Faydwer in those dark years and helped to secure the Greater Faydark as the new homeland of Tunare's Children.

The city was built by the Koada'Dal with the assistance of dwarves; its construction is a combination of beautiful and delicate magical elf work and earth dwarven labor. Buildings mix unpainted heavy wooden support beams with plain white-washed walls. There is a "fantastic" quality fostered by multicolored paints, the liberal use of gems and precious metals, and mysterious magical carvings.

Many shops, taverns and inns accommodate the constant influx of visitors. These establishments also outfit and supply the steady flow of adventurers that emerge from the guild halls of Felwithe.

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Overview

Drawn from A Recent History of the Tunarians in-game book.EQ2Primary · mirrored · best available source

A Recent History of the Tunarians

The past 500 years have been that of turmoil. Our people, the Koada'Dal, have had to endure atrocities that we would not even wish upon our enemies.

Beginning with the fall of Felwithe and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive. The casualties from the war were great, and the number of paladins were low. A plan was to be formed, the home that Tunare gave to her people was to be retaken.

In the mountains above the city the remaining paladins, priests and mages gathered. They were to all at once draw upon the divine power of Tunare and expel the forces of Innoruuk that had seized control of the city.

The siege of the city caused great destruction, even the mountain canyon that the city had been built in had taken damage. Besides the remaining Koada'Dal there were no living things left in the canyon. During the final battle the agents of Innoruuk had burned the trees, the grass and all of the other vegetation. Even the great tree was on the verge of death.

From the mountains came a wary ally. The Myntr, a tribe of satyr from the plane of Growth came to tend to the tree. It was sacred to them, and to their Mother Tunare. They were unwilling at first to assist the Koada'Dal in rebuilding the city, and for a while left to the mountains above. They left with the tree the tenders. Beings of nature that would take care of the great tree.

During the excavation and rebuilding of the city, historians found books that read of a time ages past. Where the elves lived in the Eldar Forest, and closer to Tunare. The whole of what was Antonica and now the shattered lands used to be under the control and influence of the elves.

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Overview

Drawn from The coming of the Elves compiled history.RPGCommunity article · best available source

Nothing else after the dwarf-sagas is known to have been written about the Hills of Shade until the time of the elven Hejira, the sea journey that brought them from Tunaria to Faydwer. As newcomers to a vast and unknown continent, the elves wanted to explore their new home and its resources. Most of their efforts focused on the areas around the vicinity of current-day Felwithe and Kelethin, but smaller groups of elves set up communities anywhere there wasn’t already a local population. The very fact that the Hills of Shade were abandoned made it perfect for individuals seeking a new home, and relations between the elven newcomers and the indigenous dwarves were strong.

Thus, the small community of Durathin arose in the hills; though small and never prosperous, the town was kept safe by combined forces of high elf and dwarven guards. This cooperation was purely pragmatic — neither Felwithe nor Kaladim had an outpost near the center of the continent, and Durathin provided a useful place for scouts from both kingdoms to resupply.

The inhabitants of Durathin learned much about the dangers of the Hills of Shade and recorded their findings thoroughly. The deceptive shadows and changing landscape made maps useless within weeks of being drawn, but it was possible for explorers with a strong sense of direction to find their way around cautiously. One could navigate by using the coastline as a guide, and notorious or unusual regions within the hills kept the same identifying properties even when their appearance changed: Durathin citizens identified Bertoxxulous’ Cauldron, the Black Tombs, the Crawling Ruins, and the Grave Mounds. They also erected dozens of trail-markers to establish (relatively) safe paths through the hills. Slowly, a trickle of trade began between Kaladim and Kelethin, using Durathin guides to find the shortest route from the Butcherblock Mountains to the Greater Faydark. Durathin was poised to blossom into a large and prosperous trade community.

Maps

2

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Northern
Map of Felwithe — Northern
Southern
Map of Felwithe — Southern

Official Lore

22

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

The Maps of Myrist: Northern

Zone descriptionSony Online Entertainment · 2002

Beyond the grand white bridge and the waterway that overlooks the temple of Tunare lies the quiet northern region of the fair Koada`Dal city of Felwithe.

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EQ1Primary · officialPrincipal account

Report from the Wilds

Official articleSOE/Daybreak · 2005

The following is found on a note of tanned vellum written in black ink in small economic handwriting * High Priest Yeolarn Bronzeleaf of Tunare, War is upon us. Six months ago we lost the port of Firiona Vie to the forces of Lanys T'Vyl. Two weeks ago, our own city of Felwithe came under attack by Tier'Dal terror troops.

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EQ1Primary · mirroredPrincipal account

War of Fay: Death

In-game bookfan-archive

This is the last in a series of journals written by a young Teir’Dal soldier during the War of Fay. The Teir’Dal are often considered deceitful and conceited. The perspective of this young diarist provides a different insight into the thoughts of at least one of them during the War of Fay. Days pass and still the illusions hold. I venture into Felwithe alone,…

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EQ1Primary · mirroredPrincipal account

Princess Lenya

Quest dialoguefan-archive

This quest begins with Tynkale in Northern Felwithe. It’s fairly long and involved with several parts to it. You say, ‘Hail, Tynkale’ Tynkale says ‘Hail noble, _____! Can you be of [service to the Clerics of Tunare] or are you not from our order?’ You say, ‘I can be of service to the Clerics of Tunare.’

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EQ1Primary · officialPrincipal account

----------------c--------------

In-game bookVerant/SOE

c-------------- The Royal Herald ----------------c-------------- >> Official Word on the Whereabouts of the Lifeguide --------------c---------------- Missing for some time now, the King has released an official statement confirming that our spies have kept track of this precious artifact of Tunare.

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EQ1Primary · officialPrincipal account

Brotherhood Leader Ill

In-game bookVerant/SOE

The Royal Herald:: }--------------------------} Volume 8, No. 5 ~Brotherhood Leader Ill~ Rumors about the failing health of one of the Wayfarers Brotherhood leaders, Nedaria Debeian, have drifted from the Abysmal Sea to the rest of Norrath. Those who claim to have seen Nedaria in recent days suggest that she is near death.

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EQ1Primary · officialPrincipal account

FELNews

In-game bookVerant/SOE

The Royal Herald:: }----------------------------} Volume 8, No. 1 ~Wayfarers to Build Ship~ Wayfarers Brotherhood leader, Morden Rasp, has claimed the northwestern edge of Antonica as his shipyard. He has named the area, Nedaria's Landing, after one of his leaders and close friends, reports say. Sources say that the area is still being surveyed and that Rasp…

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EQ2Primary · mirroredPrincipal account

A Recent History of the Tunarians

In-game bookSOE-EQ2

A Recent History of the Tunarians The past 500 years have been that of turmoil. Our people, the Koada'Dal, have had to endure atrocities that we would not even wish upon our enemies. Beginning with the fall of Felwithe and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive.

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EQ1Primary · officialPrincipal account

Wayfarers Discover Taelosia

In-game bookVerant/SOE

The Royal Herald:: }----------------------------} Volume 8, No. 3 ~Wayfarers Discover Taelosia~ The Wayfarers Brotherhood took the great ship, the Queen of Thorns, across the Abysmal Sea and found a continent surrounded by turbulent storms. Using the strange new stones, the ship now rests protected off the shores.

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EQ1Primary · officialPrincipal account

Problems in the Swamp

In-game bookVerant/SOE

The Royal Herald:: }-------------------------} Vol. 9 No. 2 ~ Problems in the Swamp ~ Rumors of Koada Dal in Innothule performing rituals and guarded by a solid group of adventurers have been spreading throughout Norrath. The Frogloks of Gukta have claimed that these Koada Dal were performing dark rituals of necromancy.

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EQ1Primary · officialPrincipal account

Civil Unrest

In-game bookVerant/SOE

The Royal Herald:: }-------------------------} Vol. 9 No. 6 ~ Civil Unrest ~ It seems with animosity rising in Neriak, the Trolls have reached their breaking point. It has been reported that there are tournaments of some kind where they are combating for the position of leader of Clan Grobb. No one has been able to get close enough to the tournaments without…

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EQ1Primary · officialPrincipal account

Attack on Neriak!

In-game bookVerant/SOE

The Royal Herald:: }-------------------------} Vol. 9 No. 1 - Special Edition ~ Attack on Neriak! ~ We have just found that Bortar Ripkiller has been slain by a group of adventurers. It is still unknown as to why he was killed but this is just one more well-deserved slap in the face for the Trolls of Grobb.

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EQ1Primary · officialPrincipal account

Wayfarers Find Grozmok Stone

In-game bookVerant/SOE

The Royal Herald:: }----------------------------} Volume 8, No. 2 ~Wayfarers Find Grozmok Stone~ The Wayfarers Brotherhood has located the Grozmok Stone. Calliav Giniuar, a magician becoming known for his strange visions, is now studying the stone. Our friend, Calliav, is researching the Grozmok Stone and believes it has some kind of magic that may impact our…

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EQ1Primary · officialPrincipal account

From the Library of Norrath - The Benevolent Knight

Official articleSOE/Daybreak · 2007

The Benevolent Knight The Investigation The Investigation regarding the disappearance of the Benevolent Knight begins. Kamkirk Glaive, a paladin of Tunare from Felwithe, was recently assigned by King Tearis Thex to investigate the mysterious disappearance of one the noblest members of the paladin guild, Milton Senjonsmith, otherwise known as The Benevolent Kn…

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EQ1Primary · mirroredMajor source

War of Fay: Felwithe

In-game bookfan-archive

This is the fifth book based on the journal of a young Teir’Dal soldier during the War of Fay. The journals of this young Teir’Dal soldier chronicle the crossing Faydwer on a mission to Felwithe during the War of Fay with the Cantor, an illusionist. Our journey takes many days for we are careful to travel as far from the actual fighting as possible.

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EQ1Primary · mirroredMajor source

A Recent History of the Tunarians

In-game bookfan-archive

The past 500 years have been that of turmoil. Our people, the Koada’Dal, have had to endure atrocities that we would not even wish upon our enemies. Beginning with the fall of Felwithe and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive.

Read the full source
EQ1Primary · officialMajor source

Report from the Wilds #5

Official articleSOE/Daybreak · 2005

The following is inked on a sheet of folded vellum sealed with the wax seal of the agents of the Church of Tunare. To High Priest Yeolarn Bronzeleaf, The world seems to crumble under the iron boots of chaos. As horrible as the recent memories of Bloody Faydark, as the criers care to glorify the great orc battles, the battles appear to be an act of misdirectio…

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EQ1Primary · mirroredMajor source

The Chosen of Tunare: Firiona Meets the King

In-game bookVerant/SOE

The Chosen of Tunare (#1) Factions of good and evil throughout Norrath grew restless, in their endless stagnation. Balance prevented either side from growing stronger. Felwithe royalty succumbed to the love of creature comforts as well as to the satisfaction of ownership and began to move away from Tunare's concepts of balance.

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Further sources

48

Lore that mentions this in passing.

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Community articles

37

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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