Library of Erudin“…for knowledge is the greatest quest of all.”Erud
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The Maps of Myrist: Northern

Sony Online Entertainment · 2002

Beyond the grand white bridge and the waterway that overlooks the temple of Tunare lies the quiet northern region of the fair Koada`Dal city of Felwithe. Here Felwithe's magicians, enchanters, and wizards reside, endlessly studying the countless ancient tomes that survived the horrible devastation of their former homeland of Takish`Hiz, now ruined at the bottom of a desert grave.

A single shop resides in this small alcove carved from the waters of a crystalline pond. This shop, built into an overhang of ivy-draped earth, supplies the young apprentices with reagents, spells, robes, and other supplies that any aspiring arcane pupil needs to survive in the dangerous wilderness beyond the city gates.

Across from the small shop stands a single white marble tower that magically sits atop a deep pond. To enter this tower, one must but step upon the glowing platform that will transport one into the otherwise inaccessible arcane hall.

Constructed of the finest marble and adorned with precious jewels, metals, silk tapestries, and magical runes, the tower houses the guildhalls of the three arcane practices of the Koada`Dal. The foyer of the tower is a large, circular room with three glowing teleport platforms stationed beneath the respective banners of each of the magical guilds. A young apprentice must step upon the teleport pad that is beneath the banner of their corresponding study to reach their appropriate study hall and guild master.

The Maps of Myrist: Northern — Library of Erudin