Elizerain Lake
Fertile lake on elven lands where the freed gnomes were first granted a home and lived in peace with their elven neighbours for a century before seeking a kingdom of their own. Biddyn was born on its eastern shore.
Overview
Drawn from History of Lake Elizerain — compiled history.RPGCommunity article · best available source
Lake Elizerain sat quietly upon Faydwer for ages. Until the elves’ departure from the distant eastern shores of Tunaria, few if any folk visited the Lake, and it has no recorded name before that time. Wild beasts and creatures from the mountains roamed the area until the Koada’Dal came and the wilderness retreated to some extent. The creatures of the area still maintained a presence, though, and even after the Fier’Dal and Koada’Dal sent rangers, paladins, warriors, and scouts to colonize and secure the area, most of it remained untamed. Because of the persistent wildness of the region (and since the elves soon settled in other, more hospitable parts of the Faydark), the small elven communities near the Lake soon shrank. However, the settlements by the lake were never entirely abandoned, simply because the pristine waters were one of the few delights held precious by Princess Elizerain, who became queen of the elves around this time.
Throughout the nearly three centuries after the Hejira, Elizerain proved a very potent and capable queen. She was much beloved by her people and oversaw great innovations and improvements among their culture. Much of her success was attributed in later years to her legendary divinatory
ability, which guided the elves on a course that kept them generally safe and content in their new home. Legend claims that when it came time for Queen Elizerain to pass onto the next life, she bade her people bury her in the favored place of her youth when her time for passing came.
Thus, the Koada’Dal put her to rest in the waters of the newly named Lake Elizerain.
In the many years after her death, while the lakeside settlements faded away almost entirely, pilgrims and mystics came to the lake in droves to try to tap into the divinatory ability that Queen Elizerain’s burial purportedly granted the waters. A few posts were maintained by the lake
to accommodate these wanderers. The years passed relatively peacefully by the lake, although the local minotaurs and kobolds continued to harass the elves, as they always had.
In recent years, however, events have taken a darker turn. For many centuries, the dutifully maintained elven watch towers on the eastern shores of Faydwer peered out over the Sea of Dawn. Only in the last two centuries have the elves abandoned the majority of these towers, as the
Overview
Drawn from The Founding of Ak’Anon — compiled history.EQ1Community article · best available source
Of the gnomes and the empire of Felwithe:
Ever since the first days of the elven rebellion, it had been decided by the emperor of Felwithe that the gnomes would be a free race allied with the elven empire and able to live on elven lands, much unlike the almost slave-like persecution the little tinkers suffered under the rule of the dark elves. The gnomes had been granted lands surrounding the fertile Elizerain Lake and there existed for a century or more in peace with their elven neighbors. However, being on elven lands also meant the gnomes would have to follow elvish customs, and increasingly the gnomes began to feel out of place. The gnomes were builders, not artists, and they could not sing or dance or play musical instruments. Elves prided themselves on their use of the bow and their long, graceful blades but gnomish arms couldn’t support the lengthy elven weaponry. And while the elven language was meant to be spoken in long, descriptive, and fluid verse, the gnomes were always prone to speak in jittery and incredibly fast sentences. Slowly, a general concensus began to form among the gnomes that someday a separate gnomish kingdom would have to be formed. The gnome most responsible to bring about this change was named Biddyn.
Biddyn was born the fourth son to a poor farmer on the east of the Elizerain Lake, the gnomish territories closest to the heart of the empire. Almost immediately he recognized how much he, and even his brothers and father, hated farm work. The most joyous times in his life, as he later wrote, were the monthly festivals the gnomes held where they would gather and build all manner of fascinating machines. This, he thought, is what gnomes should be doing and he bestowed upon himself the responsibility to make sure this came to pass. Studying elven mannerisms and rhetoric on his market voyages to Felwithe with his father, Biddyn soon became a speaker the likes of which no gnome has ever equaled. His very charisma charmed everyone around him into the idea of a separate gnomish kingdom, and he soon was ready to bring his demands before the emperor. The emperor at this time was none other then Carandril, past lord of Kelethin, who had appointed the warrior Edril as his first soldier long ago and also as the head of the imperial army. Edril had served loyally and skillfully as Carandril’s guard for more then a hundred years, the warrior elf being only a little more then middle-aged for his race.
Charmed by his determination and skillful speaking, Edril supported Biddyn for a separate gnomish kingdom. Even the emperor was attracted to the proposition, as a new allied kingdom would open new opportunities for trade while the gnomish loss would not be a big drain on the imperial economy. After only six days of deliberation, Carandril granted Biddyn’s request and plans were immediately formed for the creation of a new gnomish homeland. The emperor severed the southern part of his empire, mostly unused and barren fields beyond the steamfont mountains, and gave it to the gnomes. The land was renamed “Akanon” which is elven for “Gift” and ten gnomish settlers as well as five elven guards were prepared to make a journey into Akanon and chart the lands.
Of the plague dragon and the formation of Akanon:
The fifteen settlers rode out surrounded by the cheers of elves and gnomes alike, but were not heard from for many months. Finally after the fifth month of their disappearance, only one elven soldier, his clothes torn to pieces and his weapons shattered, rode solemnly through the gates of the empire. He was the last of the settlers who remained alive, and recounted his tale before an astonished imperial council. A plague dragon, with scales of an oozing black, had attacked the party soon after they had crossed into the southern lands and had claimed that the lands of Akanon were his own. For months the plague dragon chased them and hunted the gnomes and elves down. The soldier had watched each man die a slow and horrible death, and believed the dragon only let him go to give this message to the elves.
The gnomes were instantly furious that Carandril had given them cursed lands to settle, and the emperor immediately ordered the death of the dragon. Frightened by the terrible story of the soldier, most of his warriors were reluctant to volunteer, as Carandril would not force anyone to fight such a terrible beast. Edril, however, immediately offered his services as a personal favor to the gnomes. When Biddyn himself volunteered five more gnomes joined the hunt, and together with his gnomish friends, Edril rode to the steamfont mountains to meet the terrible beast. What happened next is best summed up by Biddyn’s own “The History of the Gnomes”:
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