Kunark
The continent of the Iksar, dominated by the ruins of the fallen Sebilisian Empire.
Overview
Drawn from Kunark is a continent — zone description.EQ1Primary · official · best available source
Kunark is a continent of ancient ruins and hostile lands. Records tell tale of empires lost to time, their ruined cities and hidden tombs still filled with treasures.
The evil hand of Innoruuk touched this land and spawned the Iksar, a powerful reptilian race. Once the predominant force, they now strive to rise from the ashes and reclaim their glory.
The creatures in Kunark are quite formidable and regard all as invaders. Only the elven outpost of Firiona Vie offers safe haven for adventurers.
This is no place for the weak.
Back to Norrath map
Overview
Drawn from A Rime of War — compiled history.EQ2Community article · best available source
A Rime of War A dirge’s personal tale by Elna Tsernin
The waves rocking this vessel as we cross the Timorous Deep should be lulling me into a deep sleep, instead I find myself examining my actions and the tide of events that swept me here. I had been a successful dirge, and a beautiful one at that, I had always been proud of my unblemished scales and frills. A young Iksar blessed with talent beyond her years known throughout the Sebilisian Empire. I had been entertaining barons and officers with the same old collection of historical songs and tales of the Iksar nation for years; from Sebilis to Jinisk, Torsis to Charasis. When I had grown tired of those tales I looked toward the rest of Kunark. Over the next several years I trekked from one end of our isolated continent to the other learning tales of other societies and their myths. My native tongue was Sebilisian, like anyone born within the empire, but I learned enough common in these years in order to unlock stories from other cultures. But I was still young. A few stories of the drachnid learned here, a song about Chelsith there. I grew bored quickly, too quickly. Always believing the big song eluded me. Skorpikis, burynai, sarnak, Yha-Lei, even goblins. I was certain that I had heard all there was to hear and my catalog of songs and stories had become rather impressive, but I had been arrogant and foolish.
And fate was about to point this out to me. I had decided to embark upon a voyage the likes of which would enlighten me beyond my expectations. The seas surrounding the continent had calmed enough that a few ships were preparing to leave on exploring missions. They were hoping to reestablish the legendary trade routes that had existed prior to The Shattering. Upon hearing this, I raced to the docks of Danak, quick to volunteer my services as deckhand, lookout, whatever and wherever they might find me useful. It was not that I longed to be away from my hatch-mates or countrymen. Quite the opposite, I liked my place within society and had a great many lovers spread across the inns and guild houses of the empire. And I would miss them all, but the siren call of the unknown had called my name. I was powerless to avoid it. No, that’s not entirely true. I always tend to overstate the romantic. Truth is, I could have stayed in the lands of my ancestors, I just didn’t want to. There were new and exciting tales to sing across the great expanse of the Timorous Deep and I was determined to find them.
They did end up taking me on board and to my relief, it was not as anything so physically demanding as other jobs upon the Empress’ Journey. I had been taken aboard as the official recorder and map maker for the voyage. The task suited my talents rather naturally and the first few days upon the waves were exhilarating ones. I sung and played songs of travel upon my dulcimer to entertain my fellow shipmates. I even wrote a few, inspired as I was sailing upon Prexus’ ancient kingdom.
Several days out the waves proved to be quite a bit stronger than we expected. The ship was being battered from all sides, and many of us had become quite ashen, the color of our scales having been flushed from our bodies, along with our last few meals. The storm was tremendous, striking fear into some, determination into others. We lost the first few crewmen to Prexus’ wrath that day, but they would not be the last. The skies grew increasingly darker as the clouds piled upon one another, robbing us of Solus’ setting beauty as it tore mast from deck. Not even the glittering remains of Luclin were allowed to stand witness to our final moments as port and stern were torn asunder under the immense powers of the crashing waves. I remember the confusion and shock as I hit the frigid waters. Then as my body struggled to right itself, to find the sweet air to soothe my gasping lungs, my mind had been freed. It started to sing.
O bury me not in the deep, deep sea,
Overview
No RPG source leads this topic — its RPG accounts are listed below.
Official Lore
11Collected official lore pieces, from in-game and out.
What we know of Kunark
Upon Examination: This book was obviously hastily thrown together and is bound loosely on cheap paper. What we know of Kunark – By Ebber Hauswobble Just what do we know of Kunark? What is all this fuss over? I, Ebber Hauswobble, gnomish historian of Freeport, have endeavored to release this short tome regarding what is known about these long lost isles.
Read the full sourceEverQuest: You're In Our World Now
The Rescue of Firiona Vie Festival of Tunare's Harvest The annual festival of Tunare's Harvest was held at the newly created outpost of Firiona Vie on the continent of Kunark. The year had been a hard one that began with the capture of Tunare's Chosen, Firiona Vie, by the Iksar Danak Dhorentath. One year before, after Firiona Vie's capture, Galeth Veredeth ov…
Read the full sourceBefore Green
Before Green This is known as the Age of the Snake. The snake race known as Shissar, slithered upon Kunark. The Iksar had yet to unite. Our people had yet to learn the Black Arts and the ways of Fist and Tail. Divided, the Iksar were enslaved by the snakes. In the centuries before the Green, the Iksar were slaves of the Shissar
Read the full sourceEncyclopedia -- Shissar, Vol. I
Encyclopedia -- Shissar -- Vol. I ----------------------------- Escaping the Green Mist Nearly two thousand years before the appearance of the Combine Empire, the Green Mist swept over Kunark and decimated the Shissar. Over a period of a year, tens of thousands of Shissar succumbed to the green death.
Read the full sourceAl'Kabor's Journal V
Al'Kabor's Journal V Recently, I returned to the continent of Kunark. Traveling to unknown regions, I found many interesting and powerful gems, liquids, and runes. I was able to bring these items back to my laboratory in Erudin. Using my Rune, I tried several mixtures of these strange but yet very powerful items.
Read the full sourceThe Unclaimed Eye
The Unclaimed Eye A Gorowyn Sarnak Creation Story When the gods first came together to make the races of Norrath, they organized rows of many colored round stones before them. They divided these stones up, and when one of the gods would finish molding a new race, they would place the stones near the top of the head, giving the new race sight and life.
Read the full sourceShow 5 more →
Man or Beast: the Drolvarg
Man or Beast: the Drolvarg” By Larinia Thistlemore Edited by Bellor Heartsbeck Editor’s Note This tome dates from before the Cataclysm. It is written by a human woman who traveled to Firiona Vie and had a rare look at the inner workings of the Drolvarg.
Read the full sourceThe Tragic Tale of Brother Balatin
by Brother Nusad, Clan Historian Of all the honored members of the Whistling Fists Clan, few tales are more heartbreaking than that of Brother Balatin. This great monk was beset by tragedy and treachery, and worst of all he blamed himself for the events that transpired. Brother Balatin journeyed to the lands of Kunark during the Age of Turmoil, where he was o…
Read the full sourceOn the Town of: Cabilis
Overview of Cabilis Cabilis, or New Sebilis, is the birthplace of the new iksar Empire. While many of their brothers and sisters still huddle together in smaller camps and settlements across Kunark, Cabilis is where the iksar are attempting to reclaim some of their former glory.
Read the full sourceEver Quest Companion The Inside Lore Of A Game World
n ThE INST OF A GAME SE PSE SO | rl ROBERT B. MARKS. McGraw-Hill/Osborne NEW YORK CHICAGO. SAN FRANCISCO LISBON LONDON MADRID MEXICO CITY fe i MILAN NEW DELHI SANJUAN SEOL SINGAPORE SYDNEY TORONTO. ARTES: A a8e V COPYRIGHT McGraw-Hill/Osborne 2100 Powell Street, 10th Floor Emeryville, California 94608 U.S.A.
Read the full sourceeverquesttrilogy-manual
t _* a. —7 EVERQUEST ® EXPANSION TRILOGY \ : . 4 t : THE RUINS OF KUNARK”™ EVERQUEST® THE SCARS OF VELIOUS” SSIC EXPANSION CLASSIC ~ é “4 = ° * ; . - ae VERANT — Additional Online Fees Required — ‘TABLE OF CONTENTS 1 - QUICK START System Requirements ................--. 2 RSHIOG INE GOINGS. os:ccs ces Reena rien 2 oo a 3 Arriving in Norrath ................00…
Read the full sourceFurther sources
40Lore that mentions this in passing.
Show 28 more →
Community articles
42Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.