Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Zone· Norrath at large

Erudin

The shining city of the Erudites on Odus, a bastion of magic and learning.

Canon lens

Overview

Drawn from On the Town of: Erudin official article.EQ1Primary · official

Resting upon the cliffs overlooking the Vasty Deep lays Erudin, the grand, clean white city of the High Men of Odus. High white marble walls and towers surround the city which is perched on a high cliff above the magical waters of the Vasty Deep. Its people thirst for knowledge, love art and music, and detest violence. Most of the city of Erudin is surrounded by very steep, rock cliffs that the rough waters of the Vast Deep break upon the constant force.

At the tip of the peninsula in front of the castle there is a natural outcropping of large rocks that forms a safe harbor in which the Erudites have built a dock, lighthouse, and watchtower with a small walkway up the cliffs to the city towers. The docks service the two ships, the Maiden's Voyage and the Golden Mermaid, that sail between the cities of Qeynos and Erudin.

In Erudin city proper, the bustling merchants, tradesmen and High Men go about their daily business. Residing in a grand courtyard of meticulous kept stone walkways and beautiful gardens is the merchant area. Few of the buildings in this portion of the city are composed of wooden materials. Many stone paths run between the various merchant shops, the library and inn. This area is well traveled by the general population and visitors to the city.

Erudin city is sophisticated, clean and beautiful. It features cobblestone streets, numerous lampposts, baskets of flowers, exotic caged birds, public fountains, and well-landscaped park. It also contains a library, college campus, music hall and arboretum where flowers and herbs are grown. Every building is ornate and constructed from clean, smooth stone.

Across from the park is a colorful merchant area, bank and social club where chess is played, ideas are exchanged, and lofty arguments and discussions take place. This portion of the city includes the paladins and clerics of the Knights of the Deep, a temple dedicated to Prexus, the Ocean Lord. Built of cobalt and marble, this gray behemoth is as meticulous and grand as the surrounding city area, and is the primary source of Erudin's militia.

Away from the center of the city is the humble temple of Quellious where Erudin's peacemakers, who preach and follow the reaches of The Tranquil, are forged.

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Overview

Drawn from The Age of Enlightenment in-game book.EQ2Primary · mirrored · best available source

Ages of Norrath

A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people.

They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies.

The first human mages since the Combine Empire were born wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge.

Source: EverQuest 1 manual

Overview

Drawn from From Miragul’s Journals compiled history.RPGCommunity article · best available source

From Miragul’s Journals

I have decided to record the events of my life, for I intend to create for myself a life worthy of note. Of all else prior to this day, the day of Erud’s passing, I shall not waste ink. My sole name, as befits my hereditary station, is Miragul. Until now, I felt determination without direction, ambition without purpose. But yesterday a man perished, one to whom I’ve been favorably compared by several other masters. This nun wore the mantle of leadership of a people, the garland of mastery of arts arcane, and a name that is now synonymous with his people and the city in which they dwell. Thousands hailed him as possessing the greatest mind the mortal world has ever known, a conceit that did not fall far short of the truth. Truly, Erud earned the world’s respect.

But now this remarkable man is but a corpse burning on a a timber raft in the city’s harbor. This great genius capable of bending trmendous forces of magic to his will, lies dead, his body now ash, possibly feeding fish descended from those I saw netted

in my youth. Where now is the mind and soul of this most accomplished of spell crafters? Resting in eternal tranquility or bathing in gold-flecked sea foam, depending on whom you ask. How utterly useless, how pussillanimous.

This ineffectuality is not unlike the tradition of practicing but one of the three branches of magic, a convention I’ve secretly defied for the course of a year now. We of Erudin hold the answers to a thousand puzzles in our vaults and the power to take advantage of them, yet we restrict ourelves to an absurd division of labor. So much waste – like the life of a great man who knew everything but how to continue living.

Interesting, then, the prospect of several of my brighter fellows … Might we not adapt the arts of conjuration to the realm of those passed on? Rather than bother with elementals scarcely more intelligent than clumps of dirt or ash, we might learn the wisdom of the dead. Or so I am told. If they are dead, how much wiser can they be? But it occurs to me now – as Erud’s remains sink finally, ignominiously beneath the waves – that my fellows may be investigating a useful line of research after all, assuming their claims of success are not exaggerated. It would be interesting enough to communicate with the dead, but what else could be achieved? Could Erud himself somehow be returned to guide the city? What powers might his spiritual presence retain from his life? Could a conjurer force spirits, like elementals, into service? The ideas riddling my mind may be fur too ambitious. I suspect little will come of it. For now, the challenge before me is simply to acquire every mote of knowledge.

A small task.

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Maps

2

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Erudin
Palace
Map of Erudin — Palace

Official Lore

22

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

The Maps of Myrist

Zone descriptionSony Online Entertainment · 2002

Resting upon the cliffs overlooking the Vasty Deep lays Erudin, the grand, clean white city of the High Men of Odus. High white marble walls and towers surround the city which is perched on a high cliff above the magical waters of the Vasty Deep. Its people thirst for knowledge, love art and music, and detest violence.

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EQ1Primary · officialPrincipal account

The Maps of Myrist: Palace

Zone descriptionSony Online Entertainment · 2002

The Palace of Erudin is accessible only from within the city walls. One must step upon enchanted glowing platforms to enter the palace proper. The city's great officials and minds reside here, as do the three main halls of arcane practices acceptable within the walls of Erudin. Constructed of marble and the finest materials found on the whole of Norrath, the…

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EQ1Primary · officialPrincipal account

A Scent of Fire

Official articleSOE/Daybreak · 2007

This is a new ongoing storyline that will be updated each Thursday (pending any oddities) on the EQPlayers website. Feel free to discuss the story over on The Theater section of the EQ official forums. A Scent of Fire discussion . A Scent of Fire The story begins… Within the marble halls of Erudin Palace, whispers can be heard discussing an argument brewing i…

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EQ1Primary · mirroredPrincipal account

Assistant Researcher’s Notes, Vol. 1, Halls of Erudin

In-game bookfan-archive

torn hand-written note – This note, which is written in elegant, learned handwriting, appears to detail the removal of a book or journal from the vault, with the intention of getting the book to “the keepers of knowledge.”) I have been Zal’Urid’s apprentice for several years now, and have witnessed his ingenuity and enlightened insight first hand.

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EQ1Primary · mirrored2 volumes

The Fall of Erudin

In-game book — a 2-part series · fan-archive

The Fall of Erudin:Part One By: Khuzaymah In’am Over two centuries ago, our forebears were faced with a great misfortune. The gods, realizing their diminishing power over mortals, forsook the races of Norrath and fled in cowardice. With the absence of the Norrathian pantheon the world was soon plunged into unease.

EQ1Primary · officialPrincipal account

House of Thule Preview – Erudin Burning

Official articleSOE/Daybreak · 2010

There are lots of great new zones and features coming with the House of Thule expansion! Here's a sneak peek at one of the zones. Erudin Burning The learned Erudites aren’t proof against the nightmares plaguing Norrath. In this zone, meant for adventurers about level 90, Erudin’s fears are made real.

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EQ2Primary · mirroredPrincipal account

The Age of Enlightenment

In-game bookSOE-EQ2

Ages of Norrath A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships.

Read the full source
EQ1Primary · officialMajor source

The Tome of Ages, Volume III

In-game bookVerant/SOE

It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland.

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EQ1Primary · officialMajor source

On the Town of: Paineel

Official articleSOE/Daybreak · 2008

Overview of Paineel Paineel is the city of the Cazicites, the powerful necromancers who once lived among the High Men of Erudin but were outcast due to their unfailing interest in the dark arts. Referred to as "Heretics" by the Erudites the Cazicites relocated to one of the most powerful and naturally magical areas in all of Norrath.

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EQ1Primary · mirroredMajor source

Writings of the Deepwater Knights

In-game bookfan-archive

The blessing of Prexus are many. We are given the waters of the sea to carry our ships so that we might travel across our world. We are given the fish that live within the ocean to feed us. We are given his divine strength, which guides and protects us. And we were given the order of the Deepwater Knights, which serves to defend and protect the city of Erudin

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EQ1Primary · officialMajor source

Al'Kabor's Journal I

In-game bookVerant/SOE

Al'Kabor's Journal I Though it is true that no wizard walking the face of Norrath wields the power that I do, I must continue my research to be protected from all evil that lurks beyond Norrath. The search for immortality is not an easy quest to complete. I struggle each day to find the knowledge that has, for so long, been a dream of mine.

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EQ1Primary · mirroredMajor source

Collected Writings of a Mysterious Erudite

In-game bookfan-archive

The Mysterious Benefactor A Collection of Translated Notes Compiled by: Sulian Veers If you are reading this tome, then you are no doubt interested in the hidden history of our world. The writings within were gathered and translated by the adventurers of Norrath, who discovered them on their various journeys through our world.

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EQ1Primary · officialMajor source

A Scent of Fire

Official articleSOE/Daybreak · 2007

This is a new ongoing storyline that will be updated each Thursday (pending any oddities) on the EQPlayers website. Feel free to discuss the story over on The Theater section of the EQ official forums. A Scent of Fire discussion . A Scent of Fire Part 1 – March 23, 2007 Part 2 – March 29, 2007 As the conversation continues, Gartekel explains to them how it al…

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EQ1Primary · officialMajor source

Brotherhood Leader Ill

In-game bookVerant/SOE

Odus Chronicle:: }-------------------------} Volume 8, No. 5 ~Brotherhood Leader Ill~ Rumors about the failing health of one of the Wayfarers Brotherhood leaders, Nedaria Debeian, have drifted from the Abysmal Sea to the rest of Norrath. Those who claim to have seen Nedaria in recent days suggest that she is near death.

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EQ1Primary · mirroredMajor source

a charred book

In-game bookfan-archive

This book seems to have charred edges, and although it seems rather old, it still seems to give off a faint smell of singed leather. Thumbing through the pages, you notice that a few loose notes are hidden inside the pages, that appear to be transcripts. …here in my research. I found more examples of the symbol with the followers of Cazic-Thule, near the temp…

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EQ1Primary · mirroredMajor source

Erudin Burning lore

NPC dialoguefan-archive

Terris Thule says ‘His knowledge and words dwell within the minds of all erudites, so although he is long dead, his spirit lives. And in this dream, he once again walks among his people, confused and dismayed by the destruction he sees.

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EQ1Primary · officialMajor source

Summaries

Official articleVerant

The Swashbuckler�s Homecoming To continue his search for immortality, the wizard Al'Kabor needs certain items to replicate a most heinous ceremony. In his studies in the library of Erudin, he has read about a scroll of great power, and the fateful journey leading to its loss at sea. The ship "Shark's Bane" was chartered to carry the scroll from Butcherblock t…

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EQ1Primary · officialMajor source

Firepot2

In-game bookVerant/SOE

Firepot's Disertation of Utility II This is a neat little utility spell that I dreamed up one night while spending the evening in Erudin. Why not make a spell that allowed improved sight as well as the ability to see that which is not there? It was fairly simple to theorize, although a bit trickier to create. Plainsight - Rune of Ellipse, Rune of Conjunction

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Further sources

32

Lore that mentions this in passing.

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Community articles

35

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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