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Zone· Norrath at large

The Deep

Dark, treacherous Luclin cavern system beneath the Echo Caverns, its deepest tunnels connecting to the Temple of Ssraeshza.

Overview

Drawn from The Maps of Myrist zone description.EQ1Primary · official

The Deep is a subterranean cavern found in the depths of the northwestern hemisphere of Luclin. The cave system sprawls out in many directions. Most of the tunnels lead to dead ends; one however, reaches the surface. A very small opening leads to the bottom of the Temple of Ssraeshza. The Deep is a very dark and treacherous cavern that very few have explored and even fewer have returned from. It is rumored that this cavern leads to a source of great evil. Main access to The Deep is gained via the Echo Caverns, which are connected to the City of Shadow Haven.

The first half of the Deep consists of many tunnels, half of which end in dead ends. The other half eventually meet at a precipice overlooking a huge abyss. There are no visible means of crossing this abyss and the far side is of higher elevation than the side nearest Shadow Haven. The only way across is via an invisible bridge created by the Thought Horrors.

The tunnel to the left leads to the compound of the Thought Horrors. These malevolent creatures have found an entrance to the great Shissar pyramid above their subterranean dwelling place. Periodically the Thought Horrors will send the lesser Thought Leeches on scouting missions into the pyramid to garner what information they can. They do this in hopes of gaining enough information on these powerful beings in hopes that they may one day take over the pyramid and subjugate the power of the Shissar Empire.

The compound itself is a series of cubbies and tunnels carved into the rock. Many shadow-like creatures can be found in various areas. In the very back of the compound is a large chamber where the Elder Thought Horror lives. The back of his chamber is an illusionary wall that hides the secret tunnel to the Shissar Temple.

Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of The Deep

Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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