Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Race· Norrath at large

Erudite

Deepwater Knights · Heretics

Scholarly humans of Odus who pursue magic and reason; split into Erudin and the Heretics of Paineel.

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Overview

Drawn from On the Town of: Erudin official article.EQ1Primary · official

Overview of Erudin

Resting upon the cliffs overlooking the Vasty Deep lays Erudin, the grand, clean white city of the High Men of Odus. High white marble walls and towers surround the city which is perched on a high cliff above the magical waters of the Vasty Deep. Its people thirst for knowledge, love art and music, and detest violence. Most of the city of Erudin is surrounded by very steep, rock cliffs that the rough waters of the Vast Deep break upon the constant force.

At the tip of the peninsula in front of the castle there is a natural outcropping of large rocks that forms a safe harbor in which the Erudites have built a dock, lighthouse, and watchtower with a small walkway up the cliffs to the city towers. The docks service the two ships, the Maiden's Voyage and the Golden Mermaid, that sail between the cities of Qeynos and Erudin.

In Erudin city proper, the bustling merchants, tradesmen and High Men go about their daily business. Residing in a grand courtyard of meticulous kept stone walkways and beautiful gardens is the merchant area. Few of the buildings in this portion of the city are composed of wooden materials. Many stone paths run between the various merchant shops, the library and inn. This area is well traveled by the general population and visitors to the city.

Erudin city is sophisticated, clean and beautiful. It features cobblestone streets, numerous lampposts, baskets of flowers, exotic caged birds, public fountains, and well-landscaped park. It also contains a library, college campus, music hall and arboretum where flowers and herbs are grown. Every building is ornate and constructed from clean, smooth stone.

Across from the park is a colorful merchant area, bank and social club where chess is played, ideas are exchanged, and lofty arguments and discussions take place. This portion of the city includes the paladins and clerics of the Knights of the Deep, a temple dedicated to Prexus, the Ocean Lord. Built of cobalt and marble, this gray behemoth is as meticulous and grand as the surrounding city area, and is the primary source of Erudin's militia.

Away from the center of the city is the humble temple of Quellious where Erudin's peacemakers, who preach and follow the reaches of The Tranquil, are forged.

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Overview

Drawn from The Age of Enlightenment in-game book.EQ2Primary · mirrored · best available source

Ages of Norrath

A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people.

They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies.

The first human mages since the Combine Empire were born wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge.

Source: EverQuest 1 manual

Overview

Drawn from From Miragul’s Journals compiled history.RPGCommunity article · best available source

From Miragul’s Journals

I have decided to record the events of my life, for I intend to create for myself a life worthy of note. Of all else prior to this day, the day of Erud’s passing, I shall not waste ink. My sole name, as befits my hereditary station, is Miragul. Until now, I felt determination without direction, ambition without purpose. But yesterday a man perished, one to whom I’ve been favorably compared by several other masters. This nun wore the mantle of leadership of a people, the garland of mastery of arts arcane, and a name that is now synonymous with his people and the city in which they dwell. Thousands hailed him as possessing the greatest mind the mortal world has ever known, a conceit that did not fall far short of the truth. Truly, Erud earned the world’s respect.

But now this remarkable man is but a corpse burning on a a timber raft in the city’s harbor. This great genius capable of bending trmendous forces of magic to his will, lies dead, his body now ash, possibly feeding fish descended from those I saw netted

in my youth. Where now is the mind and soul of this most accomplished of spell crafters? Resting in eternal tranquility or bathing in gold-flecked sea foam, depending on whom you ask. How utterly useless, how pussillanimous.

This ineffectuality is not unlike the tradition of practicing but one of the three branches of magic, a convention I’ve secretly defied for the course of a year now. We of Erudin hold the answers to a thousand puzzles in our vaults and the power to take advantage of them, yet we restrict ourelves to an absurd division of labor. So much waste – like the life of a great man who knew everything but how to continue living.

Interesting, then, the prospect of several of my brighter fellows … Might we not adapt the arts of conjuration to the realm of those passed on? Rather than bother with elementals scarcely more intelligent than clumps of dirt or ash, we might learn the wisdom of the dead. Or so I am told. If they are dead, how much wiser can they be? But it occurs to me now – as Erud’s remains sink finally, ignominiously beneath the waves – that my fellows may be investigating a useful line of research after all, assuming their claims of success are not exaggerated. It would be interesting enough to communicate with the dead, but what else could be achieved? Could Erud himself somehow be returned to guide the city? What powers might his spiritual presence retain from his life? Could a conjurer force spirits, like elementals, into service? The ideas riddling my mind may be fur too ambitious. I suspect little will come of it. For now, the challenge before me is simply to acquire every mote of knowledge.

A small task.

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Official Lore

22

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

The Tome of Ages, Volume III

In-game bookVerant/SOE

It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland.

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EQ1Primary · officialPrincipal account

On the Town of: Paineel

Official articleSOE/Daybreak · 2008

Overview of Paineel Paineel is the city of the Cazicites, the powerful necromancers who once lived among the High Men of Erudin but were outcast due to their unfailing interest in the dark arts. Referred to as "Heretics" by the Erudites the Cazicites relocated to one of the most powerful and naturally magical areas in all of Norrath.

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EQ1Primary · officialPrincipal account

A Scent of Fire

Official articleSOE/Daybreak · 2007

This is a new ongoing storyline that will be updated each Thursday (pending any oddities) on the EQPlayers website. Feel free to discuss the story over on The Theater section of the EQ official forums. A Scent of Fire discussion . A Scent of Fire The story begins… Within the marble halls of Erudin Palace, whispers can be heard discussing an argument brewing i…

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EQ1Primary · officialPrincipal account

PAINHoleBk

In-game bookVerant/SOE

Two hundred years after Erud left the continent of Antonica to establish Erudin on the continent of Odus, our own ancestors, who have been known to some as Cazicites, grew in power and knowledge of ancient dark arts. The Erudites, once our brothers, criticized us, persecuted us, and eventually drove us out of the city we had helped to found.

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EQ1Primary · mirroredPrincipal account

Collected Writings of a Mysterious Erudite

In-game bookfan-archive

The Mysterious Benefactor A Collection of Translated Notes Compiled by: Sulian Veers If you are reading this tome, then you are no doubt interested in the hidden history of our world. The writings within were gathered and translated by the adventurers of Norrath, who discovered them on their various journeys through our world.

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EQ1Primary · mirroredPrincipal account

Assistant Researcher’s Notes, Vol. 1, Halls of Erudin

In-game bookfan-archive

torn hand-written note – This note, which is written in elegant, learned handwriting, appears to detail the removal of a book or journal from the vault, with the intention of getting the book to “the keepers of knowledge.”) I have been Zal’Urid’s apprentice for several years now, and have witnessed his ingenuity and enlightened insight first hand.

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EQ1Primary · officialPrincipal account

DoNRaceBookErudite

In-game bookVerant/SOE

Long ago, the Erudite race formed a single unified society, one dedicated to knowledge, prosperity and cultural advancement. Although most remnants of this time period were wiped out by the violent wars between Erudin and Paineel, a few scattered artifacts and transcripts survive to this day.

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EQ1Primary · officialPrincipal account

DoNCultBook1Erudite

In-game bookVerant/SOE

The true strength of Erudite armor comes not from the materials used in the crafting process, but rather from the magical defensive glyphs etched across the armor's surface. The creation of these glyphs involves an arcane process requiring extensive training and a steady hand.

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EQ1Primary · officialPrincipal account

DoNCultBook2Erudite

In-game bookVerant/SOE

The true strength of Erudite armor comes not from the materials used in the crafting process, but rather from the magical defensive glyphs etched across the armor's surface. The creation of these glyphs involves an arcane process requiring extensive training and a steady hand.

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EQ2Primary · mirroredPrincipal account

The History of Erudites (House Item)

In-game bookSOE-EQ2

Through my own experiences, I have gained knowledge and insight into the Erudites. Each part of this history tome can only be completed in its own time. Story 1 When one realizes in the course of events that one's surroundings are unable to provide the necessary solitude for research, one realizes that the only option available is removal to a distant locale.…

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EQ2Primary · mirroredPrincipal account

The Age of Turmoil (Lore)

In-game bookSOE-EQ2

Ages of Norrath It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland.

Read the full source
EQ2Primary · mirroredPrincipal account

The Age of Enlightenment

In-game bookSOE-EQ2

Ages of Norrath A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships.

Read the full source
EQ1Primary · officialMajor source

PAINOldPainBk

In-game bookVerant/SOE

The great city of Paineel was created to serve as a refuge and home base for us, the Cazicites. We, the practi- tioners of the dark arts, who were so wrongfully and uncere- moniously ejected from our homeland of Erudin, founded the city in the great hole blasted from the ground during the civil war.

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EQ1Primary · officialMajor source

PAINPainBk

In-game bookVerant/SOE

Having fled from persecution by our own kind, and then forced to flee our beautiful Paineel, we rebuilt our city here, not far from its prede- cessor. New Paineel was designed in the image of Old Paineel, but has come to outshine its namesake over time.

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EQ1Primary · mirroredMajor source

Vazaelle Kaleine - The Mad

Deity descriptionfan-archive

Vazaelle Kaleine - The Mad An Erudite by heritage, Vazaelle lived among those who were ousted from Erudin for necromancy. During her lifetime, she was a dedicated devout Cazicite, though a combination of religious zeal and prophetic visions stripped from her any semblance of sanity. Lifted up by her deity and given her own domain, the power of her madness sha…

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EQ1Primary · mirrored2 volumes

The Fall of Erudin

In-game book — a 2-part series · fan-archive

The Fall of Erudin:Part One By: Khuzaymah In’am Over two centuries ago, our forebears were faced with a great misfortune. The gods, realizing their diminishing power over mortals, forsook the races of Norrath and fled in cowardice. With the absence of the Norrathian pantheon the world was soon plunged into unease.

EQ1Primary · officialMajor source

HOL2Chap21Complete

In-game bookVerant/SOE

The appearance of elementals has our people in a panic. The seal I placed on the wall must have been weakened. This new threat has me worried that my plans to return my people to Erudin will not be completed in time. With my people focusing on fortifying our city, I would never get the support I needed to take back our home.

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EQ1Primary · mirroredMajor source

Writings of the Deepwater Knights

In-game bookfan-archive

The blessing of Prexus are many. We are given the waters of the sea to carry our ships so that we might travel across our world. We are given the fish that live within the ocean to feed us. We are given his divine strength, which guides and protects us. And we were given the order of the Deepwater Knights, which serves to defend and protect the city of Erudin

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Further sources

48

Lore that mentions this in passing.

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Community articles

73

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

Show 50 of 73 community articles