Plane of Valor
The divine plane of Mithaniel Marr containing the Amphitheatre, the Glassy Wasteland, the Forest of Marr, and the Canyon of Marr leading to the Halls of Honor, guarded by the Battalion of Marr.
Overview
Drawn from The Maps of Myrist: The — zone description.EQ1Primary · official
The Plane of Valor is a challenge area designed for prospective mortal heroes who wish to gain access to the Halls of Honor.
The first thing that adventurers encounter in the Plane of Valor is an amphitheatre that provides access to the rest of the realm. A large, well-maintained cemetery can be found to the amphitheatre's right. The cemetery is bordered by a beautiful forest, creating a respectful and peaceful place of rest for the fallen devout of Mithaniel Marr. Thin trees stretch upward creating a dark shadow throughout the forest, while a few good-sized clearings seem to provide sufficient space to make camp.
Beyond the reach of the forest are the Plains of Marr, a wide area with rolling grass and fertile lands full of rich vegetation. Many magnificent and noble creatures, such as the unicorn and pegasus, have been known to stretch their legs on these plains.
A large river surrounds the forest, feeding the fertile lands with its life-giving waters. The river winds through the woods, becoming shallow in places. At one point it is fed by a magnificent waterfall that hurtles from a large cliff face decorated in a cascading carpet of green mosses and ferns.
At the top of the river bend, two large guard towers connected by a suspension bridge are stationed on either shore. This river crossing leads to a wasteland of glass – a unique environment where the substance of glass is featured in both terrain and inhabitants. Beyond the wastelands lies the Canyon of Marr which hosts a variety of dangerous creatures such as drakes and glass golems. At the end of the canyon, one can find the entrance to the Halls of Honor.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
4Collected official lore pieces, from in-game and out.
The Fabled Planes of Power Lore – Part 12 - 3/28/08
The Fabled Planes of Power Lore – Part 12 The Plane of Valor The Plane of Valor is designed to challenge prospective mortal heroes who wish to gain access to the Halls of Honor. The first structure that adventurers encounter in the Plane of Valor is the Amphitheatre. This great arena-like structure is protected by the Soldiers of Marr.
Read the full sourceMithaniel Marr - The Truthbringer
Mithaniel Marr - The Truthbringer Mithaniel Marr, the Truthbringer, governs the Plane of Valor. Mithaniel is the ultimate paladin who wears a full suit of shining silver plate armor and wields a glowing longsword. Mithaniel Marr, who owes his existence to Tarew Marr, leader of the Triumvirate of Water, is allied with Erollisi Marr and Karana.
Read the full sourceThe Fabled Planes of Power Lore – Part 14
The Fabled Planes of Power Lore – Part 14 The Halls of Honor The Halls of Honor are home to the Truthbringer, Mithaniel Marr, and the heroes of eras past and present. Architecturally, this realm is impossibly beautiful and pure, carved entirely of white marble and accented with golden and silver metals.
Read the full sourceThe Redeemer
You say, ‘Hail, Irak Altil’ Irak Altil says ‘Ah ______, it is so good to see you again. I hope my sword has been treating you well. What [brings you here], friend?’ You say, ‘What brings me here?’ Irak Altil says ‘Yes, what is your purpose here? Perhaps you are curious as to how I’ve gotten here? Would you [like me to tell you]?’
Read the full sourceFurther sources
2Lore that mentions this in passing.
Community articles
5Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
