Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Zone· Norrath at large

Plane of Valor

The divine plane of Mithaniel Marr containing the Amphitheatre, the Glassy Wasteland, the Forest of Marr, and the Canyon of Marr leading to the Halls of Honor, guarded by the Battalion of Marr.

Connections

Overview

Drawn from The Maps of Myrist: The zone description.EQ1Primary · official

The Plane of Valor is a challenge area designed for prospective mortal heroes who wish to gain access to the Halls of Honor.

The first thing that adventurers encounter in the Plane of Valor is an amphitheatre that provides access to the rest of the realm. A large, well-maintained cemetery can be found to the amphitheatre's right. The cemetery is bordered by a beautiful forest, creating a respectful and peaceful place of rest for the fallen devout of Mithaniel Marr. Thin trees stretch upward creating a dark shadow throughout the forest, while a few good-sized clearings seem to provide sufficient space to make camp.

Beyond the reach of the forest are the Plains of Marr, a wide area with rolling grass and fertile lands full of rich vegetation. Many magnificent and noble creatures, such as the unicorn and pegasus, have been known to stretch their legs on these plains.

A large river surrounds the forest, feeding the fertile lands with its life-giving waters. The river winds through the woods, becoming shallow in places. At one point it is fed by a magnificent waterfall that hurtles from a large cliff face decorated in a cascading carpet of green mosses and ferns.

At the top of the river bend, two large guard towers connected by a suspension bridge are stationed on either shore. This river crossing leads to a wasteland of glass – a unique environment where the substance of glass is featured in both terrain and inhabitants. Beyond the wastelands lies the Canyon of Marr which hosts a variety of dangerous creatures such as drakes and glass golems. At the end of the canyon, one can find the entrance to the Halls of Honor.

Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Plane of Valor

Official Lore

4

Collected official lore pieces, from in-game and out.

EQ1Primary · officialPrincipal account

The Fabled Planes of Power Lore – Part 12 - 3/28/08

Official articleSOE/Daybreak · 2008

The Fabled Planes of Power Lore – Part 12 The Plane of Valor The Plane of Valor is designed to challenge prospective mortal heroes who wish to gain access to the Halls of Honor. The first structure that adventurers encounter in the Plane of Valor is the Amphitheatre. This great arena-like structure is protected by the Soldiers of Marr.

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EQ1Primary · mirroredMajor source

The Redeemer

NPC dialoguefan-archive

You say, ‘Hail, Irak AltilIrak Altil says ‘Ah ______, it is so good to see you again. I hope my sword has been treating you well. What [brings you here], friend?’ You say, ‘What brings me here?’ Irak Altil says ‘Yes, what is your purpose here? Perhaps you are curious as to how I’ve gotten here? Would you [like me to tell you]?’

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Further sources

2

Lore that mentions this in passing.

Community articles

5

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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