Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Zone descriptionEQ1Primary · official

The Maps of Myrist: The

Sony Online Entertainment · 2002

The Plane of Valor is a challenge area designed for prospective mortal heroes who wish to gain access to the Halls of Honor.

The first thing that adventurers encounter in the Plane of Valor is an amphitheatre that provides access to the rest of the realm. A large, well-maintained cemetery can be found to the amphitheatre's right. The cemetery is bordered by a beautiful forest, creating a respectful and peaceful place of rest for the fallen devout of Mithaniel Marr. Thin trees stretch upward creating a dark shadow throughout the forest, while a few good-sized clearings seem to provide sufficient space to make camp.

Beyond the reach of the forest are the Plains of Marr, a wide area with rolling grass and fertile lands full of rich vegetation. Many magnificent and noble creatures, such as the unicorn and pegasus, have been known to stretch their legs on these plains.

A large river surrounds the forest, feeding the fertile lands with its life-giving waters. The river winds through the woods, becoming shallow in places. At one point it is fed by a magnificent waterfall that hurtles from a large cliff face decorated in a cascading carpet of green mosses and ferns.

At the top of the river bend, two large guard towers connected by a suspension bridge are stationed on either shore. This river crossing leads to a wasteland of glass – a unique environment where the substance of glass is featured in both terrain and inhabitants. Beyond the wastelands lies the Canyon of Marr which hosts a variety of dangerous creatures such as drakes and glass golems. At the end of the canyon, one can find the entrance to the Halls of Honor.