Shar Vahl
Shar Vahl is the walled capital city of the Vah Shir on the moon of Luclin, built in the center of a large crater formed by the Shard of Norrath's impact, constructed from the phosphorescent marble-like stone called acrylia.
Overview
Drawn from On the Town of: Shar Vahl — official article.EQ1Primary · official
The Vah Shir were the nobles of kerran society prior to the war between the Heretics and the Erudites. During this war, they were caught in a blast of experimental magic that resulted in the creation of what is now known as The Hole.
Due to their spiritual nature, the kerran nobility enjoyed some protection against the strong and violent magic. The shaman were especially quick to raise their magical defense for themselves and their warrior companions.
Written works are not used by the Vah Shir. Their reasoning holds that the impure magic that begot the cataclysm was a direct result of the research done by the Erudites, who had twisted pure spiritual magic into something unnatural. Thus, the telling of lore is passed down from generation to generation in the form of stories and songs shared by the bards and shaman.
Shar Vahl is a beautiful, walled city and is the starting point for kerran adventurers. Its grand buildings are constructed from acrylia, a marble-like stone with phosphorescent veins running through it. The city lies in the center of a large crater created by the impact of the Shard of Norrath when it hit this region of Luclin. The city is naturally protected by a surrounding canyon and further protected by fortifications constructed by the kerrans.
The Vah Shir are not intrinsically hostile to adventurers of any sort. However, if one has done something to rouse the ire of this noble, powerful race, then they would quickly find themselves at the merciless vengeance of a Vah Shir warrior's blade.
Shar Vahl houses an array of shops and taverns unlike anything on Norrath or the whole of Luclin. The Shar Vahl nearly disappeared generations past, and with their unexpected and tragic departure, their culture almost vanished as well. However, this rich and vibrant community has been restored and revitalized, having learned from past experience to evolve to a higher state.
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
6Collected official lore pieces, from in-game and out.
The Maps of Myrist: The City of
The Vah Shir were the nobles of kerran society prior to the war between the Heretics and the Erudites. During this war, they were caught in a blast of experimental magic that resulted in the creation of what is now known as The Hole. A portion of Norrath was ripped away from the planet, turning into a gigantic shard.
Read the full sourceSCVNews
Shar Vahl Tribune:: }----------------------------} Volume 8, No. 1 ~Wayfarers to Build Ship~ Wayfarers Brotherhood leader, Morden Rasp, has claimed the northwestern edge of Antonica as his shipyard. He has named the area, Nedaria's Landing, after one of his leaders and close friends, reports say. Sources say that the area is still being surveyed and that Rasp…
Read the full sourceWayfarers Discover Taelosia
Shar Vahl Tribune:: }----------------------------} Volume 8, No. 3 ~Wayfarers Discover Taelosia~ The Wayfarers Brotherhood took the great ship, the Queen of Thorns, across the Abysmal Sea and found a continent surrounded by turbulent storms. Using the strange new stones, the ship now rests protected off the shores.
Read the full sourceDeath Defying Mission
Shar Vahl Tribune:: }--------------------------} Volume 8, No. 4 ~Death Defying Mission~ An anonymous source has revealed that Wayfarers Brotherhood leaders Morden Rasp and Tondal Di'Xevar are on a mission to reach the highest temples of Taelosia. All me know is dat dey gots on da little boat and sailed off to da Natimbi place.
Read the full sourceDoNCultBook2VahShir
The Vah Shir are a competent, spiritual people. Their life on Luclin helped them to become a very close-knit society, but did not prevent them from being open-minded enough to accept strangers into their city when they began to arrive from Norrath in large numbers.
Read the full sourceDoNCultBook1VahShir
The Vah Shir are a competent, spiritual people. Their life on Luclin helped them to become a very close-knit society, but did not prevent them from being open-minded enough to accept strangers into their city when they began to arrive from Norrath in large numbers.
Read the full sourceFurther sources
20Lore that mentions this in passing.
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Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

