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Zone· Norrath at large

Icewell Keep

The governing castle of Thurgadin built around the ancient icewell, home to Dain Frostreaver IV and his council of advisors.

Overview

Drawn from The Maps of Myrist zone description.EQ1Primary · official

Icewell Keep is by far the largest structure in Thurgadin, the city of the dwarves of Velious, and lies at the back of the city where it can be most protected. This castle is the home of Dain Frostreaver IV and his council of advisors. Built around the ancient icewell that feeds this city its rich supply of velium, it is the governing heart of the city and a masterpiece of architecture.

The throne room of Icewell Keep lies upon the third floor of the castle. A throne of Velium stands in the center of this chamber atop the ancient icewell. This chamber is where the Dain attends guests and holds his courts of justice. Behind the throne room are the Dain's personal quarters, which are always heavily guarded by the finest of Thurgadin's warriors.

The high council of the Coldain conducts its business on behalf of the people upon the second floor of the castle. Twelve Coldain elders compose the council, which is overseen by the Dain himself, who possesses a veto power he uses with wise discretion. The royal guards of Thurgadin are made up of the Coldain's most elite warriors. Their barracks lie on the second floor of the castle, assuring that the council's chambers are impenetrable when council is in session.

The Great Hall is a large assembly room and meeting hall for the Coldain. A large table crafted of velium takes up the center of the room reserved for the Dain and the council. Smaller wooden tables take up the rest of the room, but leave plenty of space for the rest. Stone bleachers line the walls set between great pillars.

Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of Icewell Keep

Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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Icewell Keep — Library of Erudin