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Zone· Norrath at large

Runnyeye Citadel

Cave complex carved into Bog Mountain and home of the Runnyeye goblin clan; infamous as the site where goblins were enslaved for centuries by the Evil Eyes (beholders) before rebelling and enslaving their masters in turn.

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Overview

Drawn from The Maps of Myrist zone description.EQ1Primary · official

A relatively few years ago, Xorbb, a powerful member of the evil eye race, befuddle and enslaved goblins of Clan Runnyeye. During the takeover, a fair-sized contingent of goblins fled the citadel, refusing to submit to Xorbb and their now compromised king.

Taking refuge in the vast cavern and tunnel system found beneath the Serpent's Spine Mountains, they named themselves Clan Pickclaw in reference to all the mining that became their occupation. The Pickclaws thrived and built a modest settlement while their combat skills were sharpened by their frequent raids of High Keep, motivated mostly by a need for supplies. But during this time they did not forget about Xorbb and his minions. Goblins are accustomed to being enemies of all, but they marked Xorbb as a special foe, and vowed to one day reclaim their home.

Their cause was abetted by Xorbb himself who grew complacent, as the remaining goblins in Runnyeye were well under his thrall and quite weak. The goblin leader Lord Pickclaw knew of Xorbb's lax security thanks to well-placed spies placed in the citadel. When he felt the time was right he struck, catching the evil eyes by complete surprise. His warriors, hardened by years of battle in and around High Keep, and his magic-users, far more capable after raiding High Keep's human libraries and capturing human mages, rolled over the weakened defenders of Runnyeye Citadel.

Runnyeye was liberated. The evil eyes fell back to the Gorge of King Xorbb, where they were well-protected and had enslaved minotaurs and mudmen to do their bidding.

Unique among goblins, Lord Pickclaw does not hate other races on sight – though he and his kin have long memories, tending to hold grudges against those who have wronged them. An adventurer who has had no contact with the Pickclaws in the past has a fair chance of maintaining a non-lethal relationship with them, especially if assistance against Xorbb is pledged.

Overview

Drawn from History of the Runnyeye Goblins, Vol. III in-game book.EQ2Primary · mirrored · best available source

This book is titled "History of the Runnyeye Goblins, Vol. III". It chronicles the history of the goblins from when they made a new home in the Bog Mountain to the present.

1 NR - Many uncounted years would pass as the goblins would aimlessly wander throughout the world. Not possessing any powers of creation, they could no longer "make" a home and had to find something that already existed and could support their numbers. Eventually they would find a new home deep inside a cavern.

4 NR - Soon after they settled, the goblins would be assaulted by monstrous bull-men. Having neither the size or the weapons to stop them, the goblins would retaliate with suicidal charges against the minotaur's villages. After many of these death squads would run to their deaths, enough minotaur axes were secured by the goblins to allow them to fight on even terms.

20 NR- The wars between the minotaurs and the goblins would continue until a third party would appear. A large eyeball, much larger than a goblin, began communicating with the goblins. It asked to speak with the Big King, and when the meeting was over with, the Big King announced to his people that they would be called "Runnyeye".

21 NR - With the help of the Great Eyes, the goblins would overpower the minotaurs and put an end to the war. The subjugated minotaurs were then brought before the Great Eyes and made to bow their knees to their new masters. The now mentally controlled minotaurs took no time in conquering the unassuming goblins.

21 - 600 NR - The goblins, under the mental domination of the Great Eyes, would spend many years in a cruel form of captivity. Acting as the menial labor for the Great Eyes, the goblins would be forced to perform all manner of evil actions. This would continue for many centuries to come.

600 NR - The Rending would change the face of Norrath, causing the lands to shift. No longer attached to the rest of the world, the Runnyeye goblins would find that their Great Eye masters would spend much of their time away from their minions. This would be the beginning of the end for the Great Eyes.

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Maps

4

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Level 1
Map of Runnyeye Citadel — Level 1
Level 2
Map of Runnyeye Citadel — Level 2
Level 3
Map of Runnyeye Citadel — Level 3
Level 4
Map of Runnyeye Citadel — Level 4

Official Lore

6

Collected official lore pieces, from in-game and out.

EQ1Primary · mirroredPrincipal account

History of the Runnyeye Goblins, Vol. III

In-game bookfan-archive

This book is titled “History of the Runnyeye Goblins, Vol. III”. It chronicles the history of the goblins from when they made a new home in the Bog Mountain to the present. 1 NR – Many uncounted years would pass as the goblins would aimlessly wander throughout the world.

Read the full source
EQ1Primary · officialPrincipal account

Day 32 of Zuqbert's Reign

In-game bookVerant/SOE

Day 32 of Zuqbert's Reign It has been more then a month since we took care of RokGus. Everything went according to Zuqbert's plan with the help of the chef of course. But that screeching loud mouth Eeporp let the cat out of the bag.

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EQ1Primary · mirroredMajor source

Life Among the Goblins

In-game bookfan-archive

Goblins abound throughout Norrath, yet it has been extemely difficult to get close enough to them for good observation. I, Trent Burkhart, will infiltrate a goblin tribe in order to understand what makes them so vile and obnoxious. My first step is to tint my body a vile shade of green, shave off my hair and manufacture a loincloth. Wish me luck!

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EQ1Primary · officialMajor source

CeteltVol2

In-game bookVerant/SOE

Of course, Cetelt knew it was too steep for any kind of foundation, but his boys and girls they were fanatic like and tried anyway. Three times they tried to build there only to see the whole thing crumble." Cetty said that the only thing a castle would get him would be some young punk looking for a siege.

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EQ1Primary · mirroredMajor source

Naggresh da Hero

In-game bookfan-archive

Many times ago, Naggresh wuz da slayer of many halfy deputies. He terrorized da thicket so many, they build great walls to keeps him out. Dis is Naggrsh’s wallz for he makes da halfys makes it. Naggresh carried da Great Spear of Many Noggins. Da spear with halfy noggins on it likes pumpkins on da post.

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Further sources

7

Lore that mentions this in passing.

Community articles

6

Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.

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Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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