Swamp of No Hope
The Swamp of No Hope is a vast marsh on Kunark that the frogloks reclaimed after the fall of the Iksar Empire, building their city Frogtown within it, despite ongoing conflict with the Iksar of neighboring Cabilis.
Overview
Drawn from The Maps of Myrist: The — zone description.EQ1Primary · official
This Swamp of No Hope was named by a group of humans who tried in vain to establish a colony within its murky borders. It is home to many creatures, including frogloks and beautiful, but deadly, carnivorous plants.
Krup, the capital city of the frogloks of the Swamp of No Hope, is a spiraling structure of wooden platforms and huts. Adventurers are advised to be cautious when attempting to climb this awkward structure, else they will plummet to the murky swamps below – often to their deaths. As can be expected, frogloks swarm throughout the city, making it all the more dangerous and exciting for brave and daring adventurers.
The gates of Cabilis lay close by, as the marsh the city was built upon evolved from The Swamp of No Hope. Many Iksar can be found patrolling the swampland, protecting the city of Eastern Cabilis from unwanted intruders. It is also believed that the Iksar are attempting to extend their boundaries of influence across the continent, sending out more advanced troops in their attempts to resurrect the glory of the Empire of Old.
Opposite Cabilis' gates, the Swamp of No Hope borders the deadly, tropical mountain range of Trakanon's Teeth and the ruins of Sebilis, the former capital of the Iksarian Empire. A cave system, which feeds a large waterfall, connects the dangerous jungle to the lowland swamp.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Further sources
3Lore that mentions this in passing.
Community articles
7Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
