Kael Drakkel
The frozen giant city of the Kromzek on Velious, devoted to Rallos Zek.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
Kael Drakkel, home of the Storm Giants, lies at the eastern-most edge of the Great Scar. It has been the site of many great battles, for the dragons of Velious regard the Scars of Veeshan as the holiest of ground and find the giants' invasion to be the most dire and debased form of sacrilege. For centuries the children of Zek and the children of Veeshan have battled, neither side seeming to gain any permanent ground over the other. Kael Drakkel bears many scars from the fierce aerial attacks of the dragons, though the giants' structures remain sound due to their solid build.
The giant city of Kael Drakkel is divided into five different districts. To the east live the Kromrif Frost Giants, cousins of the Storm Giants. The Frost Giant district is the most primitive portion of Kael Drakkel, with buildings constructed of ice and stone. Their leader lives in a huge mansion near the center of the city. Frost Giant traders and mercenaries stay in more humble quarters awaiting their next term of employment.
The city center is a town square and serves as a nexus to all portions of the city. In the middle of the town square lies a deep pit. The Storm Giants throw the remains of their enemies in this pit after they have removed the bones – all roads in Kael Drakkel are made from the crushed bones of Storm Giant enemies.
The Storm Giants are the children of Rallos Zek. This is reflected in Kael Drakkel's civic architecture. Symbols and statues paying homage to the war god can be seen throughout the city and the north end of the city has three temples dedicated to the Zek gods. A battle arena was built to honor Porlos, slayer of Yelinak's mate Hsagra. Embossed on the ground is an image of Porlos holding Hsagra's head in victory the decapitated body lying before him. A statue to Rallos Zek towers over the arena, and the temples to Tallon Zek and Vallon Zek flank it on each side.
The Storm Giants' main residence is King Tormax's keep. Made of stone and steel, the castle stands grim on the south side of the city. Tapestries illustrating the history of Rallos Zek's battles line the walls. The keep is well-defended by the many Storm Giants who call it home.
To the west of the city lies the savage jungle known as the Wakening Lands – the only lush region in the whole of Velious. The wild jungle struggles against the walls of Kael Drakkel as if the forest itself were a conscious being and the city of Kael Drakkel a parasite it desperately wished to remove.
This western edge is Kael Drakkel's weaker point, and Tormax has ordered his most seasoned troops to guard against creatures that might come out of the jungle.
Overview
No EQ2 source leads this topic — its EQ2 accounts are listed below.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
6Collected official lore pieces, from in-game and out.
Into the Depths of: Kael Drakkal
Overview of Kael Drakkal (Also known as Kael Drakkel) Kael Drakkal, home of the Storm Giants, lies at the easternmost edge of the Great Scar. It has been the site of many great battles, for the dragons of Velious regard the Scars of Veeshan as the holiest of ground, and view the giant's invasion of the Great Scar as sacrilege.
Read the full sourceEverQuest: You're In Our World Now
King Tormax Day 12 Early this morning, the adventurers were roused from their bed (aye, bed, singular � the entire group shared but one of the giants� beds, each finding himself with more room than he�d ever had before to sleep stretched out) and brought before the giant king, Tormax. His throne, they were told, was crafted from the skull remains of the drago…
Read the full sourceEverQuest: You're In Our World Now
Kael Drakkel Day 11 Before the dawn even raised a blush on the horizon, the gnomes� guides had them up and ready to travel, as anxious as they were to enter the Storm Giant city. Kael Drakkel, like the Coldain city of Thurgadin, is built into the mountains. Security here, too, seems to have been of primary concern.
Read the full sourceKaelQuick
On the field of battle, many years ago. A warrior rose above the rest and slaughtered many foes. His prowess on the field caught the eye of those who we call fiends. In their screams the dragons cried, Hsagra will save us all! Oh they were so foolish, as Porlos was her downfall.
Read the full sourceFrosty Hot Summer Game Update Highlights!
Game Update Highlights - 7/15/09 The Frosty Hot Summer Game Update brings frosty hot zones, hard mode raids, anniversary augment rewards, and more! New Hot Zones are now available!: Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content.
Read the full sourcePuffinnote
Doldigun, our plans are working faster than expected. I am confident that the Dain is merely days from mobilizing his troops in a full attack on Kael. Our lies seem to have been fully believed. The attack will leave Thurgadin virtually undefended. Remain in Kael until I send Peffin once more to inform you of the day and time of the attack.
Read the full sourceFurther sources
7Lore that mentions this in passing.
Community articles
10Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Show 10 community articles →
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
