Plane of Innovation
A demi-plane that came into existence when Meldrath the Marvelous ascended, serving as his workshop of clockwork marvels; the good twin of the Meldrath gnome ruled it until his evil counterpart infiltrated and sabotaged it.
Overview
Drawn from The Maps of Myrist: The — zone description.EQ1Primary · official
The Plane of Innovation is an industrial wasteland that surrounds a massive factory. Narrow valleys filled with refuse can be traversed by trails that cut through the otherwise impassable, piled high junk. Small niches have been carved out of the waste by old, cast off clockwork that have been replaced at the factory by newer, more efficient models. They retain a built-in desire to exist and therefore search through the factory junkyard and the outlying rubble for anything that will help to sustain them.
In essence, the Plane of Innovation is an industrialized mecca of clockworks. The factory utilizes the advanced clockworks in two main sections, the production area and the testing labs. The clockworks perform endless tests on themselves, perpetually seeking ways to upgrade. It is rumored that within the production area, a weapon is being produced for Rallos Zek.
Many gnomes, having tuned their minds to become one with their machinery, have been allowed to enter the plane. Here, their imaginations feed off the plane itself and their creations have been more innovative and, at times, more absurd than anything they could have ever dreamed up on Norrath. They have contributed several inventions for use in the factory.
Outside the factory is a junkyard filled with spare parts. Many older rogue clockworks survive here, rummaging though the piles to find replacements for failing components. All are advised to be wary when entering this yard, for these scavenging mechanisms serve only themselves and may find biological limbs more suitable than their broken-down, defective parts.
One gnome in particular has made the junkyard his home. Nitram Anizok thrives in the rubble, happily tinkering with odd parts that appear to be completely worthless. It is no secret that he is constructing a massive and magnificent machine, although the reasons for this promethean endeavor remain unknown to all but him.
The goings on inside the factory are even more clouded. In an effort to improve on themselves, it seems that the clockworks have undertaken a comprehensive study of humanoid biology. The factory is in a constant buzz of motion as production teams work on producing a mysterious machine in the central area. What is known is that the steam-filled hallways are hazardous to all but the machines that created them.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
