Sleeper's Tomb
The Velious prison-tomb of the dragon-god Kerafyrm, the Sleeper.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
Numerous landmarks exist among the vast stretch of the great Eastern Wastes. Some are testaments to the turmoil on the continent of Velious. Others merely speak of the sheer deadliness of the ice-clad land. One, though, a particular pass coming out of the wastes is devoid of warm-blooded life and avoided by almost all manner of creature – even giant and dragon kind. Through this quiet passage lies the Valley of the Sleeper.
With its front opened to the wastes and its sides protected by tall and impossibly sharp mountains, the Valley of the Sleeper is a place of nervous tranquility. Upon entering the imposing valley, one would hear nothing but the soft whistling of the wind passing briefly through the scar, leaving before it disturbed any snow powder – as if even it were afraid to touch down upon the ground. The valley stretches two dragons wide, enough for an army of men to hold indefinitely against strong opposition. For several hundred yards the pass continues, until finally, there emerges a dark stone structure that looks like some sort of crypt.
Past broken stone doors is a gloomy passage. Walls that were once proudly bedecked in marble, velium ice, granite, and precious metals now lay bare. Once an expansive underground mausoleum, the tomb is now merely a series of caverns, broken by time and stripped of its grandeur.
Not exactly a labyrinthine, the tunnels seem to follow some sort of logical structure. Progressing deeper, the walls begin to shine. Stonework, marblework, velium, and precious metal plating once again glitter as they did in the first days the halls were created. All of the tunnels eventually spill into one semi-circular room, tall as can be seen by the eye. Illuminated by magical torches and clad in rich tapestries and rugs, the chamber is dominated by a statue at the back. With wings pulled tight to its body, a great horned head resting upon scaled hands, and eyes staring at some point in the distance, the dragon statue sits untouched by the decay seen in the rest of the halls.
It was here that lived four of the most powerful dragons of the primal elements – fire, water, earth, and air. In an act of great sacrifice, they dwelled here for decades, channeling their very essence into magical weaves and locks that bound the mighty Kerafyrm in his enchanted slumber. However, the blades of the second generation – those beings of an origin other than Veeshan's great claw – have destroyed the sacred guardians and unleashed the dreaded sleeper.
Kerafyrm awaits and replenishes his power in an unknown location. However, it was not only Kerafyrm's that awoke, but also his disciples; all arisen through the arrogant actions of the would-be second-generation heroes. Truly alarming, four dragons of great power, loyal to Kerafyrm since the first crack appeared in their eggs, have been re-awakened. Meanwhile, the Ancients that ousted Kerafyrm's wards, build an army for a dark purpose that is to be fulfilled with the return of Kerafyrm himself.
Overview
No EQ2 source leads this topic — its EQ2 accounts are listed below.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Official Lore
2Collected official lore pieces, from in-game and out.
Jortreva the Crusader
You say, ‘Hail, Jortreva the Crusader’ Jortreva the Crusader lifts her wings in a graceful motion as she lowers her chin to eye Ironhand in greetings, ”I am Jortreva, Crusader of Veeshan. I am the ear to the whispers upon the shadows and the eyes to witness the tainted footsteps of our enemies that corrupt our path.
Read the full sourceSecrets of Faydwer – Unfolding the Lore: Part 9 - 10/19/07
Secrets of Faydwer – Unfolding the Lore: Part 9 Crystallos, Lair of the Awakened Kerafyrm the Awakened, mightiest of the prismatic dragons, feels the world has gone awry with the passage of time and that things are not as Veeshan intended.
Read the full sourceFurther sources
5Lore that mentions this in passing.
Community articles
7Fan-written encyclopedia entries — useful overviews, lower authority than the primary sources above.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
