Shadeweaver's Thicket
Primary Vah Shir hunting ground on Luclin, an aurora-canopied forest of luminescent vegetation split by a central mountain range.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
Shadeweaver's Thicket is the primary hunting ground for the young kerrans. In the thicket, the sky becomes an aurora, illuminated with glowing clouds of hovering spores. Upon entering the thicket, brilliant vegetation speckled with glowing flower buds, lights up the darkened floors like fireworks. The western portion of the thicket features rocky terrain flecked with much sparser vegetation.
The region is divided in two by a mountain range containing two large cavern systems and a series of smaller caves. The mountain range to the far west serves to protect Shadeweaver's Thicket from the Twilight area.
On the southeastern side of the thicket lies the city of the Vah Shir, guarded by the crater formed from the impact of the Norrathian shard. To the west, the Drakefire Mountain range conceals a series of deadly caverns that lead to the Umbral Plains.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
