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Zone· Norrath at large

The Umbral Plains

Night-shrouded Luclin grasslands in the southern hemisphere, eerily beautiful and battle-scarred, with Vex Thal's gates standing at their heart.

Overview

Drawn from The Maps of Myrist zone description.EQ1Primary · official

This wide open, massive expanse of hilly grasslands resides in the southern hemisphere of Luclin. Enshrouded in the constant veil of night, the Umbral Plains are home to several powerful and ferocious creatures. Ironically, many claim the Umbral Plains to be one the most serene and beautiful locations upon the entire moon.

The remnants of a dark history hover in the air, tainting the region like a foul wind of the past. Many a battle was fought here – battles of good against evil, of divine purpose and scornful disdain. The gates to the city of Vex Thal, home of the Akheva guardians of Luclin, reside in the plains, ever furthering the dark taint in the nighttime sky.

It is believed that the remains of Vah Kerrath can be found upon the Umbral Plains, though only masters can revive the spirit of the legendary Vah Shir hero. It is said that Vah Kerrath's spirit remains tortured, forever bounded by the corruption imposed by the twisted Akheva upon the spirit realm. His spirit longs both for peace for itself and vengeance against the abominations who claim to guard this world in the name of their divine matron.

Map

From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).

Map of The Umbral Plains

Field notes

Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

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