The Maps of Myrist
Cast in eternal darkness, the Umbral Plains are full of peril for the lone adventurer. Many vicious and hostile creatures reside here, including soldiers from Vex Thal, the city of the dreaded Akheva.
Adventurers who hunt in this region are advised to be highly cautious and travel swiftly with the aid of a magical enhancement, be it conjured by a druid, shaman, or artifact. One should not travel here without trusted companions at the ready, for the plains' aggressive inhabitants have a habit of appearing unexpectedly.
The Umbral Plains are a very rich breadth of land where seasoned adventurers may further hone their skills and advance in power without the feeling of dire jeopardy that the dungeons of Luclin frequently impose.
There is potential ancient treasure to be gained here, for this is the site of the final battle of Vah Kerrath, the founder of Shar Vahl who fell to the force of the Akheva.