The Great Divide
Harsh Velious mountain range bisecting the continent north to south, with hidden Coldain guard towers and the advancing Daggerflow glacier.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
The great divide is a harsh, uninviting mountain range that bisects Velious from north to south. Sheer cliff faces cause the Great Divide to be impassable from east to west. A glacier of Velium called the Daggerflow River is slowly advancing southward through the region towards the Great Scar. Young ice wurms burrow within the Daggerflow's crevasses for protection while sleeping. These burrows are very difficult to see and have plummeted unwary travelers into the iron jaws of the glacier's inhabitants.
Hidden Coldain guard towers blend into the mountains of the Great Divide, occurring with more frequency near the Daggerflow. The Coldain have cleverly camouflaged the towers, effectively concealing the entrance to their city of Thurgadin. The towers are used both for defense from Frost Giants and to assist in hunting the ice wurms that wander the Daggerflow.
The Frost Giants wander the foothills of the mountains often looking for Coldain, whom they revile. They have carved many mountain pathways that connect a series of small fortresses they have stationed throughout the region. Velketor, a Storm Giant mage exiled from Kael Drakkel by the Priests of Zek, has built a stronghold in the northern mountains of the Great Divide. The entrance to this stronghold lies hidden behind illusions of ice and stone.
Rare in most of Velious, kodiaks are common to the caverns that have formed in the wake of the Daggerflow. Icetooth, greatest of the cave bears, is rumored to make his home in one of these glacial caves.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
