City of Mist
Ruined Iksar city in the Emerald Jungle of Kunark, overgrown with vegetation and shrouded in cold green mist, haunted by the undead.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
The City of Mist is located in the Emerald Jungle, concealed deep beneath the wild overgrowth and trees. The jungle canopy shatters the daylight into pillars of green mist, leaving much of the city in cold damp shadow and darkness. Various vines and plants cover many of the buildings – or what's left of them – some are completely overgrown with vegetation. The sounds of birds and other jungle inhabitants echo throughout the abandoned streets of the city.
Testaments of the city's once rich and thriving culture are everywhere, though often ruined or hidden by vegetation. The city is large and spread out, made up of various open-market squares, shops, homes, temples, and city buildings. At the height of its power, the city had a carnival-like atmosphere. Merchants and traders came from all over Kunark, peddling their wares and practicing their trades.
Now all that remains are crumbling structures devoured by the unforgiving jungle. Fountains, once overflowing with fresh water, now dry and broken, are the centerpieces at the intersections of the city's main streets. Once beautiful marble bath houses are now ruined, pools of stagnant sludge. Merchant shops and homes lie in disrepair or complete ruin, abandoned many years ago by their owners during the city's decline.
Temples and numerous official buildings are in worse condition than the others, as they were prime targets during the various wars that have occurred throughout the city's history. The undead lurk in shadows and basements, while ghosts are said to walk the streets and tend shops, stuck forever in the chores of their previous life. Though the Emerald Jungle is teeming with life, many animals instinctually avoid parts of the city, sensing its evils and dangers.
Map
From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.
