Kurn's Tower
Ancient iksar tower on Kunark used by the Swifttail monks of Cabilis as a training ground and honored resting place for the relics of fallen masters.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
The Tower of Kurn is a place of dread for all of Kunark. It was here that the Iksar Empire of Old took their most hated of enemies to torture and kill. Now all that remains of this legendary, feared place is a crumbling, dilapidated tower and a large dungeon complex that exists beneath the tower. Rumors of vast treasure abound – but few are foolish enough to investigate their validity.
The tower itself used to be four stories high but the ceiling has collapsed, rendering only the first two and half floors accessible. A trap door in the outer regions of the tower leads into the subterranean dungeon complex, constructed of brick and mortar.
The first floor of the tower includes a great hall with large storage rooms on either side. There is a locked door here that leads into the dungeons. The second floor had served as barracks for the jailers. Only half of the third floor is accessible and consists of a pantry, kitchen, and dining hall.
The frightening dungeon is large and sprawling, consisting of various cells and rooms of torture and execution. Undead of all kinds roam the halls as well as giant spiders and other assorted creatures.
The leader of the Burynai, Bargynn, can be found in the Cave of Wishes – a temple to Innoruuk that contains a large dark gem on display. Bargynn is a powerful shaman and is always attended by necromancer consorts as well as personal warrior guards.
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Further sources
1Lore that mentions this in passing.
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

