Grieg's End
Isolated Luclin keep at the Scarlet Desert's northern edge, warped by the mad Combine mage Grieg and haunted by shadow creatures.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
Located north of the Scarlet Desert and south of the Dawnshroud Peaks, Grieg's End is the most remote location on Luclin's lightside. The Scarlet Desert entry point is recommended as it is considered less dangerous than its Dawnshroud counterpart.
The inhabitants – besides Grieg himself – consist of shadow creatures, lightside denizens, and what remains of the occasional foolish Loyalist, Shadow Havenite, or Inquisition citizen that dared venture into the keep.
It is rumored that Grieg still lives and can be found in the center of his warped, mad architecture. The rest of the keep is designed like a castle to mirror the grand structures of the Combine of old. Multiple floors, halls, and stairways compose the vast majority of Grieg's estate.
Maps
2From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.

