Plane of Mischief
The trickster realm of Bristlebane, King of Thieves.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
The Plane of Mischief is the domain of Fizzlethorpe Bristlebane and his minions.
Long ago, an ancient wizard seeking to draw powers from the planes created a magical artifact that would grant him entrance to the plane. The artifact is a dollhouse miniature replica of Castle Mischief, Bristlebane's home. Of course, it was the king of thieves himself who planted this idea in the wizard's dreams, thinking what great fun it would be for mortals to "play" in his plane. It is reputed that upon completion of the artifact, the wizard ventured to the Plane of Mischief where he subsequently went mad and threw himself from the tower. His colleagues, thinking the dollhouse to surely be cursed, gave it to a dragon for safekeeping. To this day the dollhouse exists as part of a dragon's hoard somewhere in Velious.
The Castle Mischief is at once a construction of genius and insanity. A giant funhouse of sorts, everything within the castle, from the rooms to its inhabitants, is designed to trick, fool, and frustrate the visitor. What seems up is naturally down; the creature appearing to be harmless is ferocious; a giant, evil-looking brute may be as timid as a mouse. There are not many doors in the castle, or at least ones that work. Instead, cleverly hidden teleports enable travel from room to room. After all, to Bristlebane at least, a door is just a decoration while a portal…well that could be anything! The god himself can be found wandering the rooms of the castle posing riddles and playing pranks, but those who encounter him must beware, because a joke to Bristlebane might mean death to the mortal.
The Forest of Dreams surrounds Castle Mischief and makes up the rest of this warped plane. The trees are demented and twisted, often appearing in bright and gaudy colors. Striped lions and pink elephants roam the forest. As Bristlebane considers himself a sportsman of sorts, many more dangerous creatures have been placed in the forest for hunting.
Maps
3From the EverQuest Atlas: The Maps of Myrist (SOE, 2002).
Field notes
Adventuring notes from the atlas — what to watch for and what the zone offers. Flavor, not lore.


