The Plane of War
Rallos Zek's bleak battlefield realm — the Zekarian plain split by the Wall of Rallos, with two fortress citadels and his minions in endless war.
Overview
Drawn from The Maps of Myrist — zone description.EQ1Primary · official
Warfare rages endlessly in the bleak realm of Rallos Zek, The Warlord. A large battlefield called the Zekarian, where various minions of the deity engage in combat, is demarcated by castles to the north and south and by the Wall of Rallos which divides the plain from east to west.
The area to the east of the wall is known as the Field of Blood. Bits of rubble and wrecked implements of war are strewn about it – ruins of an ancient city lost to time. A large hill overlooks a flat swath of land where a graveyard sits to the north. Ancient trees line the edge of the plain at the base of the mountains that surround the Zekarian field.
The west side of the wall is known as the Field of Strife. This large battlefield lies in between the two castles of Rulnavis and Tamrel. Remnants of old barricades, piles of armor, and various weapons of war are littered across the torn and blasted expanse. The greatest fighters from the primal worlds can be found here, training for war and engaging in combat to prove their worth. The strongest among them are chosen by Rallos to serve him at his fortress, Drunder. The forces themselves are divided between the two castles, which are controlled by Vallon and Tallon respectively.
The Gods of Strategy and Tactics, Vallon and Tallon, engage in a never-ending battle with one another beneath the watchful eyes of their lord, Rallos. They choose generals from the ranks of their armies and oversee the training of the troops during brief lulls in the action. The gods dwell in castles that are similar in appearance, but contain small nuances to suit their particular styles.
Fighters who are found lacking on the battlefield are exiled by the war wraiths to Narikor, the Halls of Shame. There, they serve as slaves, mining and processing the ore used by great war forge in Drunder. The outcasts banished to Narikor dream of proving their worth once more so that they may rejoin the eternal battle on the Zekarian above. Some prisoners return to favor and become reinstated on the battlefield by successfully revolting against their Diaku overseers.
On the west edge of the Field of Strife looms Drunder, Rallos Zek's personal fortress. Vallon and Tallon Zek reside in two large towers on the side of the entrance, surveying the battlefield below. Inside, the gods carry on an ongoing chess game, a distraction the keeps their strategic sensibilities sharp. Drunder can only be entered through the Plane of Tactics by superior warriors who have earned the favor of the Zeks.
Reigning Deity