Maj'Dul
A Dervin city-state built atop a high plateau in the Desert of Ro, governed by rival Courts whose power disputes are settled through arena combat overseen by the Sha'ir.
Overview
Drawn from Maj’Dul Inhabitants Catalog — in-game book.EQ1Primary · mirrored · best available source
By Jergo Wheybringer
The city of Maj’Dul brings frontier justice to the impressionable “barrashar” arriving from beyond its walls.
Barrashar means outsider and the term is applied to anyone who is not a native Dervin of the surrounding region, no matter how long that individual has claimed Maj’Dul as home.
Though a dangerous city, Maj’Dul has intrinsic beauty that cannot be denied.
High above the desert floor, Maj’Dul rises from atop a high plateau in a series of terraces. The lower terraces are mainly inhabited by the less fortunate of the city’s residents.
The highest point of the city is the Sultan’s Palace, an imposing structure that houses the city’s arena. The arena is an unusual feature that Maj’Dulians use to regulate changes in their laws.
Most of Maj’Dul’s residents are Dervins, descended from the Dervish Empire which once terrorized the deserts of Ro and environs.
Official Lore
2Collected official lore pieces, from in-game and out.
The Desert Serpent
By a concerned Maj’Dulian An unusual political treatise that some suspect was written by an outsider to stir up trouble within the city’s walls. There are few among us today who can truly appreciate Maj’Dul for what it originally represented, in contrast to what it now represents. The Dervin Empire was once the powerful desert serpent, winding itself about pe…
Read the full sourceOf Maj’Dul Am I
By an anonymous poet The author of this poem has — for good reasons — decided to remain anonymous. A quick ruling in the arena has prevented this from being legally published, though copies still find their way into the hands of agitators.
Read the full source