Were-Hunter Ability Quest
This is a quest from EQOA and is archived here for potential lore information
Source: http://eqoa.allakhazam.com/forum.html?forum=18&mid=109844940087173749&h=50
Djivan wrote:
We gypsies do not let others have power over us through fear. Even here we stand in the shadow of great evil.
You! wrote:
I seek to uncover and slay the ancient one, Mayong Mistmoore!
Djivan wrote:
You have a fire that burns within you %4. Let us hope that fire does not fail you during the course of the task you desire to undertake. My fellow gypsies that have been watching Caer Sloth from a safe distance have learned much about the Siloth. With the aid of the ancient one and his brides their necromantic powers have grown immensely in a very short time. Several new minions of the Siloth have appeared at Caer Sloth, both the living and the cursed dead. However, no vampires other than one of the ancient one’s brides, Tserrina Syl’Tor have been seen entering or leaving the keep.I believe from the information that I have been provided that the ancient one lairs deep beneath the Siloth’s salt mines. I also believe that the Siloth did not originally intend to become servants of the ancient one, or be the ones to awaken him.
You! wrote:
Why do you believe they are unwilling servants?
Djivan wrote:
The Siloth are a little more than deviants that worships a triad of dark deities; Rallos Zek, Innoruuk, and Bertoxxulous. Using slave labor and the animated dead they built their fortress in hills rich with salt, and had slaves begin digging mines. The Siloth were attracted to the spot due to the desolateness caused by the high salt content in the rock and soil. The salt is also useful to the Siloth to preserve the undead and foul research materials of their necromancers. Deals struck with the river pirates of the region also made it easy for the Siloth to sell and smuggle the salts for a profit. As the slaves dug deeper in search of new salt deposits, they stumbled upon the ancient one’s tomb. A subterranean labyrinth guarded by the deadly drachnids, unnatural creatures reputedly created by the ancient one.
You wrote:
I will go to the ancient one’s lair and slay him.
Djivan wrote:
First you must better understand what it is that must be done in order to reach the ancient one and defeat him. The vampire lord’s coffin is said to be impervious to harm and is sealed by mystical wards that no magic can dispell. There are legends of a song that will counter the wards on the coffin and summon the ancient one. Speak with the gypsy minstrel Enrique Revnold, it was his ancestor who first discovered the song of which I speak. Enrique can usually be found at the crossroads east of Blakedown and north of Forkwatch.
Scene Two: Enrigue Revnold in Alseop’s Wall (SW)
Enrique wrote:
You are safe from the bandits here. They will not approach our camp so long as we keep the fires lit and song in the air.
You wrote:
Tell me about the Revnold that once fought the ancient one.
Enrique wrote:
So you have heard something of my lineage, have you? It is not a proud tale, for it ends in great sorrow. My ancestor Vedel Revnold was a bard of unparalleled skill and talent, and he also possessed immense courage. It is said that when he sang his words would form images that danced in the air before the eyes of the listeners. Vedel traveled the lands of Antonica that were then still new to even the gypsy clans. Wherever Vedel traveled he shared his songs and protected the innocent from the unspeakable horrors of the night. As a result, others wrote songs of Vedel in return. He had become a hero amongst all the gypsy clans. Thus, when the ancient one appeared to threaten those who Vedel cherished, he took it upon himself to face the vampire lord. The encounter would not bode well for Vefel Revnold, yet to some degree he would succeed.
You! wrote:
What happened when he faced the ancient one?
Enrique wrote:
Vedel and a handful of companions located the ancient one’s lair and defeated his guardians. The ancient one himself slumbered within an indestructable mithril coffin that no man could pry open. Vedel was determined to defeat the vampire lord, thus he fabricated a magical melody to cause pain to the vampire’s senses. The song worked, it resonated through the mithril coffin and the vampire lord emerged from his slumber. During the ensuing battle, tragedy befell Vedel Revnold as his companions were slain by the vampire lord. Vedel was among the last to fall. As the ancient one drained him of his life he thrust an eldarr wood stake through his heart. The ancient one dissipated into a haze of red mist, wrongfully believed to have been destroyed. Vedel was dead, but doomed to rise as a powerful vampire, his mind corrupted and his body without a soul. Vedel would then terrorize for many decades the innocents he once protected and cherished. Vedel Revnold became known to the gypsy clans as the dreaded Maestro of Rancor.
You wrote:
Do you know the song to call forth the ancient one?
Enrique wrote:
Yes, the song has been preserved. For the Maestro of Rancor loathed the very songs he created in life. Thus, Vedel’s songs were taught to our people as songs of protection against the creatures of the night. I will provide you with a copy of Vedel’s songs, but they are valuable and highly protected gypsy songs. I ask that you do me a favor in return, for I too seek a writing that is valuable and highly guarded. I seek a copy of the Writ of the Wild, the scriptures written by the wild elf Wegadas and handed down to the Unkempt. Perhaps within the pages of the Writ of the Wild I can discover new weaknesses of the lycanthropes, the heirs of Wegadas. If you provide me with a copy of the unkempt’s writ, I will provide you with a tome of Vedel’s songs.
Scene Three: Enrique Revnold in Alseop’s Wall (SW)
Enrique wrote:
As promised I shall give you this copy of Vedel’s songs in exchange for the Writ of the Wild. There is something I must tell you though. The song you seek to awaken is not within those pages. Only the Maestro of Rancor knows the last song that Vedel wrote before his demise.
You! wrote:
Where do I find the Maestro of Rancor?
Enrique wrote:
The Maestro of Rancor was banished from the realm of men long ago by the gypsy sorceress Yazmina. The Maestro may only return to Antonica if summoned by playing Vedel’s songs on an instrument crafted by a vampire. I do not know where you will find such an instrument, other than perhaps, in a vampire’s lair. I warn you though should you be fool enough to actually attempt summoning the Maestro. He is a powerful vampire, sired by the ancient one himself, thus will not return to death like other undead creatures. No stake through the heart will slay the Maestro of Rancor, but he can be defeated.
Source: http://eqoa.forumotion.com/t234-were-hunter-ability-quest
Additional info
Quest Name: Were-Hunter Ability Quest
Level: 46+
Class: All
Quest NPC: Djivan Mertshak
Location: Oasis
Note: to log this quest you need a minimum of +500 faction with the Gypsies of Tunaria (not the Tunarian Gypsies). To get faction, head to siloths and farm. The easier mobs at the top give +1 faction per kill, as get lower down, mobs give +5, while at the very bottom – each kill will give you +10 faction.
Talk to Djivan Mertshak in Oasis. Djivan tells you a long story about Mayong Mistmoore, a vampire who seeks control of the siloths. He asks for your help in defeating Mistmoore. Djivan tells you to see Enrique Revnold by the crossroads at Forkwatch.
Enrique talks about his ancestor, Vedel Revnold, a famous bard. Vedel crafted a song to rouse Mistmoore from his coffin, but Vedel was defeated and became the Maestro of Rancor. Enrique will give you a tome of Vedel’s songs but in exchange wants a Writ of the Wild from the Unkempt Druids. Farm rangers and druids in the Unkempt Village (where levandius is) [Unkempt North SW] to find your writ of the wild. Usually drops in about 15 minutes of farming.
Return to Enrique with the Writ of the Wild and receive Vedel’s songs in exchange. He tells you the Maestro can only be summoned by playing the songs on an intrument crafted by a vampire.
You are to look for the instrument in the vampire’s lair. Head to Saltmines (SW) – not the castle, the mines – find you way down the ramps several levels. Find Colen Ilbeth and enter the tunnel where he stands, go down some more ramps. Eventually, you find yourself entering a small room with 3 drachnids, clear them. Beyond that is a circular room with drachnids and a red spider graphic on the floor. Go to the second room on your right, clear the room, keep mobs down.
Approach the organ and get a popup, and Maestro of Rancor spawns in the middle of the carpet (CONs yel@lvl50). Kill the Maestro and loot a song page.
If more than one questor needs to kill the Maestro, you will have to wait on the respawn time, which can be more than 30 min (ie. this is not a group flag).
Now it’s time to find Mayong Mistmoore. Head back out to the central room, and again head to the second tunnel on your right. You’ll come across the room with the ‘drachnid body snatcher’; clear this room. Pass through this room and down a tunnel, turn right at the brick lined hallway, and STAY right. Follow the hall to the end, there will be a small room with two glyph familiars and a drachnid, clear the room and take the ramp down. In the large cavern down below you can clear mobs. You will be able to con ‘stone coffin’; there are several down there. Con around and see if you con the coffin of Mayong Mistmoore. He is a rare spawn and you won’t catch him here very often. If he is ‘up’, the assemble your team to take him down.
Note: you MUST be in the ks (kill group) group to advance your quest. Be in a group with 3 other DD’s and have everyone else ungroup (this mob is easily one groupable though). DON’T DIE – if you die you have to restart the quest.
2nd note: If more than one questor is at this exact spot in the quest (ie kill mayong), as long as all questors are in the killgroup, all will have their quest advanced.
Mistmoore has a AoE lifetap, so only the tank should face him head on; everyone else should hide from the AoE and pop out quickly to cast/melee etc. If he lifetaps you, it heals him and keeps the fight going longer. Kill Mayong Mistmoore, get the xp for the kill, and your quest log will advance.
Return to Djivan Mertshak in Oasis to get 1.4 million in xp and a reward (see below).
Rewards
Note on ability rewards: The ..stat buff for 80 and 40 is always the odd stat for that archtype that werehunter is trying to promote, or simply both tanks and melees get 80 int and both healers and casters get 80 str.
Melee: A necklace and a scroll.
Troka’s Blessing (spell scroll, use it to put into your spell book)
The necklace (the talisman of Troka) must be in your inventory or bank for the ability to function. It is a +80 intel/+40 dex, stacks with other buffs.
Talisman of Troka, necklace, NTL, Lvl50, Dex30, Int15
Tank: A necklace and a scroll.
Blessing of Valentina (spell scroll, use it to put into your spell book)
Cast: 6 Recast: 60 Power: 25
Description: By invoking the spirit of the gypsy heroine Valentina your body and mind are strengthened.
This is a strength and intelligence buff +40 intel/+80 str
Talisman of Valentina, necklace, NTL, Lvl50 str30 int15
Caster: A necklace and a scroll.
Blessing of Yazmina
Cast: 6 Recast: 60 Pow: 25 Lvl:50
By invoking the spirit of the gypsy sorceress Yazmina your body and mind are one.
This is a strength and intelligence buff +40 intel/+80 str
Talisman of Yazmina, necklace, NTL, Lvl50, str15, int30
Healer: A necklace and a scroll
Blessing of Luludja
Lvl 50
Wisdom and Strength buff: str80 wis40
Talisman of Luludja, necklace, NTL, Lvl 50, drd/sha/cl str15, wis30