The Maps of Myrist
Blackburrow is a very dangerous place to be for a young adventurer. Gnolls, when in trouble, will flee to find help. A gnoll that you let flee may bring back many of its brethren to finish you off.
Beyond the dangers of the gnoll inhabitants of the complex, the terrain itself poses many hazards to unwary adventurers and travelers. The area has become rather unstable and chaotic in its layout since the arrival of the gnolls. They have not upheld the meticulous dwarven architecture of the original structure and their own modifications to the site have resulted in many dangerously unpredictable oddities.
Wooden bridges are narrow and oftentimes carelessly constructed, leaving those who are not quick and attentive to fall to the dangers below. Upon the surface level of the burrow, there are two specific dangers that have claimed the lives of many an adventurer. One of the several trees is in fact a secret passage to the lower level of the gnolls' den; however, this passage has been left in ruin and is but a steep shaft that has caused many a traveler to plummet to their death, or worse.
The second notable danger is the great pit that extends into the bowls of the burrow and takes up nearly the entirety of the burrow's surface level. Travelers are advised to be wary of this pit, for the only way to escape the waters below is to trek through the hostile depths of burrow that lead back to the surface.
With precaution and the aid of companions, Blackburrow is a great place to gather basic equipment for all mid-seasoned adventurers. Gnolls carry with them many things of value such as armor, weapons, earrings, and most importantly, bags of coins. Blackburrow is also a great place for young adventurers to prove themselves as heroes to the people of Qeynos and perhaps gain repute among their citizens and untrusting guards.