The Maps of Myrist: Northern
The northern quarter of the city is the last hope for the goodly, honorable citizens of Freeport and is blessedly free of Lucan's influence. The residents of the Temple of Marr maintain control over Northern Freeport, although for how much longer is unknown. Lucan's influence grows with each passing day, and many believe that it is only a matter of time before the corrupt general conquers this last bastion of the kind and lawful who prosper here.
The clerics and paladins who serve this temple revere dual deities, the twin gods, Mithaniel and Erollisi Marr. They reside in the large, beautiful structure that houses both the Temple of Marr and the Hall of Truth. These guardians of Northern Freeport hold the virtues of valor and love above all others. The temple works closely with the Knights of Truth in their attempts to cleanse Freeport of the filth that corrupts it; both factions struggle selflessly to bring law and order to the people. The leader of the Knights of Truth is a war-hardened paladin named Veleron Dushire and the high priest is a man by the name of Tholius Quey.
The Temple of Marr nurtures Freeport's most valiant of protectors and honorable of citizens. Predictably, these goodly knights and clerics are detested by Lucan's militia; the larger portions of the city beneath his control, although not outright hostile, are barely tolerant of their presence. The young pupils of the temple must venture to either the west or east gates of the city to hone their skills of blade and faith.
Northern Freeport also houses Marsheart's Chords guild, the east chapter of the League of Antonican Bards. All of Freeport's young bards begin their training at this guildhall, a tall, blue building made of wood.
The area known as the marketplace is the main trade center of Northern Freeport where merchants have set up several colorful shops and tents. The marketplace is well-guarded by the Knights of Truth, and is frequented by the rich merchants and travelers that pass through Freeport. This area is much nicer and safer than the slum markets of Eastern Freeport, but also more expensive.
In the center of the market place lies Freeport's bank, The Vault. Controlled by the Knights of Truth, The Vault and its keeper Nethan Roah are perhaps the only two things in Freeport a stranger can truly trust. The Vault is a solid block of stone that has been hollowed out with a steel door attached. Nethan can usually be found in the vault itself while two tellers, Soris and Peran, help customers. There are two Knights of Truth on guard here at all times. Anyone can store any amount of money in The Vault and feel secure that it will be there when they get back.