Upper Guk
Upper Guk is a great dungeon from levels 15-35 or so. The loot isn't the greatest, although Ghoulbane and the ancient croc are two highly prized spawns in the zone. The main problems with this zone are the frequency of trains (which is why it's best to hunt away from the main paths of traffic) as well as the distance from a good bind location. For evil races, this isn't too much of a problem, as grobb is a very short walk away.
The spawn time in Guk is about 16.5 minutes, and everything spawns according to this clock. All spawns are standard Everquest spawns, except the Ancient Crocodile, which has a very odd spawning pattern which I'll discuss in a separate section. The key to hunting in upper Guk is either staying on the move so you don't get backspawned, or finding a good safe spot to pull to and pull monsters to there. Hopefully a safe room out of the way of trains. Pulling singles is very useful, as is staggering spawns here, but with a 16 minute spawn time, you can easily get experience without doing too much far away pulling.
Probably the best groups for Upper Guk are mostly tank groups that can just chew through the frogs. A cleric helps, and a bard is really nice to have. Plus you need some way to stop runners. Casters aren't nearly as important due to the lack of dangerous casting frogs.
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