Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Zone descriptionEQ1Community article

gxorbb

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Dangers ------- In order to avoid these creatures, especially if you are just passing through, the common method is to run high up on the wall to get from one end to the other. By staying as far up as possible, you will be out of the range for monsters to notice you. The downside to this is falling damage. The route from Runnyeye to Eastern Karana involves staying to the left and up on the left wall the whole way, but there is at least one spot where the slope vanishes as you round a corner and you will take some damage. This is enhanced greatly by any speed-enhancing spell, so you people possessed by the Spirit of the Wolf or singing Accelerando might want to slow it down a bit or face taking the absurd amount of falling damage you might take.

Benefits -------- In addition to these traditional camping areas, the farther regions of the zone provide some very good, out of the way nooks in which a party could camp and pull creatures out of the main path, and without a great deal of competition. I haven't seen any groups taking advantage of this, perhaps because it's scary to not have a zone edge at your back here, but it is certainly possible.

TravellingTo andFromGorge ofKingXorbb ------------------------------------- From the east, adventurers would need to pass through the Halfling city of Rivervale and Misty Thicket, and then make a brief run through Runnyeye Citadel, home of the goblins, to reach the southeastern edge of the Gorge. Passing through Runnyeye to reach here involves taking every right turn and quickly leaving the Citadel.

gxorbb — Library of Erudin