Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Field notesEQ1Primary · official

The Maps of Myrist

Sony Online Entertainment · 2002

The caverns are a maze of twists, turns, and sudden drops. The inherent environmental dangers of the caves have forced many adventuring parties to divide involuntarily due to their members falling through icy traps.

A collection of the most deadly cave dwellers to inhabit the frosty caves of Velious have migrated to these caverns following Glight's sacrifice. These monsters use stealth and camouflage to hunt their prey. The crystal widows are a breed of arachnids that are almost entirely translucent and blend in with the walls of the Crystal Caverns, catching many an unwary miner with their poisonous glass fangs. Stalag terrors are a particularly nasty hunter that appears to be an ordinary ice stalactite, launching their frosty tentacles and opening their icy maws only when their prey is within reach.

All too often the dwarves were slain by these cunning predators of the frozen wilds. These foes and others eventually caused the dwarves to abandon the Crystal Caverns and set out to build a new fortress more akin to Frostkeep. There are rumors that a few dwarves refused to leave their home in the center of the caverns but what has become of them is unknown.

This is an excellent area for adventurers to hunt and gather treasure. Also, the dwarf city provides a small haven for adventurers with merchants and a bank.

The Maps of Myrist — Library of Erudin