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The Maps of Myrist

Sony Online Entertainment · 2002

Drunder is the large stone stronghold that towers above the Field of Blood upon the Plane of War, fitted on a scale appropriate to the home of the Zek deities.

The graveyard of Drunder can be viewed from the main entrance. Off the entry, a long hall leads to quarters where Rallos Zek's most trusted generals, Tallon and Vallon, reside. Two large towers, each containing a series of chambers, house The Warlord's generals. Within each are grand war chambers, dedicated to each of Rallos Zek's children.

Beyond the fortress gates and the two towers, a large arena lies in a lower courtyard. From the arena, several paths branch out to other areas of the stronghold. One passage leads to the war boars and their keepers. Penned in a system of caves, these vicious beasts are bred specifically for bloodlust and destruction.

Another path leads to the barracks, dining hall and armory. The barracks are fairly large and open, suitable to house an immense army befitting of the divine warlord. The dining hall is rather mundane, for its only purpose is to sustain the soldiers – a task that Rallos Zek and his generals regard as an inconvenient necessity. Connected to the dining hall is the kitchen where food is prepared for the troops.

The armory is fairly large and filled with a multitude of weapons. Behind the armory, the war forge can be found, a forge of magic that produces the superior weaponry and armor of Rallos Zek's army.

The last passage leads to stairs going up to the second floor. The main hallway on the second floor ends at the War Room of Zek. Here, all tactical considerations are played out before The Warlord himself. Connected to the war room are balconies that overlook the arena inside the stronghold and the coliseum further out in the Plane of War.

The upper halls of Drunder are protected by the Diaku, the elite units of Rallos Zek's grand army. The Diaku is divided into three distinct sub-groups, each overseen by one of the Zeks. Under Tallon Zek, the Gindan are unmatched in long range combat ability. They deploy bows as their primary tool of war, but are also deadly with all manner of melee weapons. The Hendin are commanded by Vallon Zek. They are the highly trained assassins of the Diaku, adept at attacking their victims quickly and without warning. Lastly, and arguably the most fearsome force in all of existence is the Decorus, led by none other then Rallos Zek himself. The Decorus are the most brutal and deadly warriors history has ever known, and are typically seen wielding great axes in battle with pinpoint accuracy and unmatched strength.

Reigning Deity

Rallos Zek, The Warlord

As the God of War, Rallos Zek delights in the action and aggression of battle, valuing strength and victory above all. The Warlord deals swiftly and mercilessly with those who fail him, but rewards his champions greatly. He created the giants, ogres, orcs, and goblins – fierce beings who, like their lord, seek fighting and conquest.

The ogres once held dominion over much of Tunaria and even went so far as to invade the Plane of Earth governed by The Rathe. In this campaign, they were joined by the other children of Rallos and were personally led by the deity himself. The greater gods turned back Rallos' army and then took vengeance on him by cursing his creatures. The ogres were struck with weak minds, unable to think and reason as they once had, while the giants were largely killed or dispersed.

Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.

The Maps of Myrist — Library of Erudin