The Maps of Myrist
A variety of hostile creatures wander these plains. While most are fairly suitable for the adventurer who has just graduated from the hills of Qeynos or the den of Blackburrow, a few of the plains' residents can be quite a challenging match.
Along the road that extends from Qeynos to the coastal city of Freeport to the east, a single guard tower can be found. Many adventurers will find little to no resistance from these guards. They may even be engaged in conversation. However, those who have earned the disdain of Qeynos and its citizens are advised to avoid the tower if they wish to remain free of a guardsman's blade.
Young adventurers can find many creatures to hunt in the open wilderness of the western plains. Fellow adventurers can be found in this region, honing their skills and bartering with the various merchants stationed along the road. The presence of able, soon-to-be heroes makes the western plains ideal for those adventurers who are searching for the assistance of others of similar power.
The plethora of merchants in the western plains provide an element of comfort and convenience for those who wish to remain in this region for long periods of time.