The Maps of Myrist
The natural beasts that roam Butcherblock pose little real threat to the inhabitants and travelers of this region. However, the goblins that have surfaced from the depths of the mountains' core to engage in ageless rivalry with the dwarves have viciously ended many a traveler's life. Goblins are rarely seen alone due to their preference for group hunting and travel, but in the Butcherblock Mountains they are most often found in the relative "comfort" of their simple camps of animal hide tents and campfires.
The dangers of the Butcherblock Mountains are not limited to the area's natives, however. Upon the shores of the Oceans of Tears resides a dock where two ships from Freeport stop several times throughout the day. These docks were built by the elves of Faydwer but are patrolled and fiercely guarded by the dwarves of Kaladim. Dwarves, being a race of noble intentions, are known to have a strong and often brutal intolerance of the dark races such as Ogres and the Iksar.
Those travelers whose foundations lie in the persuasion of evil must tread with great care upon arrival and are even advised to avoid the dwarven patrol routes along the roads that wind through the mountains, lest they find themselves at the merciless edge of a dwarven axe.
The Butcherblock Mountains have been used as a training ground for young dwarves since the opening of Kaladim's gates to the surface of Faydwer. The rugged terrain combined with the ideal ocean-front climate has allowed many species of hardy creatures to successfully thrive within the wilderness of the mountains. Creatures such as emerald drakes, scarabs, and basilisks thrive in great diversity and plentiful numbers, but do not pose an immense hazard to the citizens of Kaladim, the cunning adventurer, or the simple traveler.
In fact, the vast majority of the creatures that wander the Butcherblock Mountains will not engage a simple passerby unless provoked. The calm nature of the mountains' residents make this place ideal for training young adventurers for their future endeavors in the more dangerous and perilous regions of Norrath.