Library of Erudin“…for knowledge is the greatest quest of all.”Erud
Zone descriptionEQ1Primary · official

The Maps of Myrist

Sony Online Entertainment · 2002

Located to the east of Frontier Mountains and west of the elven outpost of Firiona Vie, the Dreadlands comprise one of the largest areas on Norrath. Wild and broken, this hilly region in the southwest of Kunark hosts almost every climatic scenario from snow-capped peaks to dry and cracked mud-flats. Beautiful autumn trees grow in the farthest borders of this region, while scrub and a variety of wild grasses flourish in limited areas. A large glacier has been inching along, cutting its way across this untamed wilderness for centuries. The forest giants have constructed and fortify a fort upon the flat of the glacier's surface.

Not far from the glacier is a forested area where large drachnids – half Teir`Dal, half spider creations of the Faydwer native vampire lord – weave their webs. Beyond the forest lies a harsh wasteland that surrounds the Castle of Karnor. Most adventurers gain access to the Dreadlands through the Wizard Spires and Druid Rings located at the awesome remnants of the Combine Outpost. The spires are the largest set that has ever been constructed in all of Norrath's known history. This location is one of the few places on Kunark where both wizards and druids may weave their spells of teleportation.

An army of undead has been slowly accumulating in the Dreadlands under the control of an ancient necromancer, a lich-king named Venril Sathir, first ruler of the Iksarian Empire over two thousand years ago.

Now awakened from his slumber, Venril seeks to put right what has been wronged and re-establish a new empire, more terrible than before. It is believed that he hopes to enslave all of Norrath's races beneath his mailed gauntlet of hate, and lead the Iksar to become the most powerful mortal nation that Norrath has ever seen. He and his necromantic allies have based themselves in the ruins of Fortress Karnor that resides in the center of the Dreadlands. Venril is intently rebuilding the fortress, which will become the epicenter and foundation for his plans of world-scale domination. This area also provides an ideal ground for meeting other like-minded adventurers to engage in the hunt.