Library of Erudin“…for knowledge is the greatest quest of all.”Erud
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The Maps of Myrist

Sony Online Entertainment · 2002

Karnor's is an ancient Iksarian castle built during the height of the Iksarian Empire of Old, designed to control the southwest and hammer the giants into submission. Awesome magic was cast here, as well as unspeakable evils. Appropriately, the newly risen and bloodthirsty Venril Sathir has taken residence in the ruins, rebuilding the legendary might of Karnor to serve as the foundation for his return to the Kunark fold.

Karnor's Castle is dark, gloomy and generally in disrepair, bearing scars inflicted by the unmerciful fist of time. Venril Sathir has taken to rebuilding some parts of the castle, such as the dungeon and laboratory, while completely ignoring other areas such as the courtyard, bed chambers, and entertaining and banquet halls. These rooms remain untouched, just as the Iksar had left them hundreds of years ago.

Most of the castle is underground. The above-ground rooms and towers are usually uninhabited with the exception of patrols – undead soldiers spawned from the castle's former Iksar inhabitants. The castle's sprawling multi-leveled dungeon is where the majority of activity occurs; it also contains Venril Sathir's lair, library, and laboratory.

Venril Sathir has used his immense power and knowledge of the arcane to create a magic moat around the castle. The moat can be crossed by an ancient drawbridge, which is always heavily guarded by Venril Sathir's minions.

In the castle's war room, statues of Iksarian heroes line the walls, and are rumored to come to life and attack intruders. Within these walls, Venril directs his officers to carry out his dark biddings. Beyond the war room, a complex of rooms, corridors and cells that was once the castle's dungeon has been converted to accommodate Venril's myriad needs. It is now a powerful laboratory for resurrecting past evils…and creating new ones.

The Maps of Myrist — Library of Erudin