Library of Erudin“…for knowledge is the greatest quest of all.”Erud
ManualEQ1Primary · official

everquestluclin-manual

Verant/SOE · 2001

i= me cil ©) 72 a oj; 0k O \ Pa = ©) (3), =) — LS sd ae The Birth of Fordel Midst

As compiled by Loremaster Traboh, Fordel Historian and Keeper of the Sacred Scrolls

The Tainting of an Empire

Tsaph Katta, Imperator of the troubled Combine, was holding a grand state banquet.

Almost all nations and tribes were in attendance. The dwarven, gnomish and elven allies had ambassadors on hand as did the belligerent Tier'dal. Even the ogres and trolls were represented. All who received an invitation felt compelled to attend, such was the power and might of the Combine.

As the guests entered the banquet hall, Katta was there to receive them. One guest came with a smile on his lips and poison in his hand. He had dusted his glove with empolomine, a slow-killing, hallucination-inducing drug. This guest extended his hand as Tsaph welcomed him to the banquet. With this handshake, the fate of the Combine was changed.

The Vigil Katta’s reaction was more rapid and violent than most and he col-

lapsed during the dinner, appearing as one possessed. Possessed by evil, some muttered.

The banquet hall was cleared, and only a trusted few were

allowed to remain. As Katta lay on the floor, dying, he spoke his

last breath into the ear of his closest advisor, a fellow bard named

Lcea, The druids then came and wove stasis spells to keep him alive, and put a sleep charm on him so that he would not have to

endure pain or suffering. Then the elves of the forest came and took Tsaph away, to hide him within their realm so that no fur- “ther attempts on his life would be possible.

As soon as word spread around the world that Katta was “dead”, ~~ the Combine broke into a thousand tainted pieces. The petty dis- _ agreements that had shattered the world before his coming

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resumed with even more passion. The elves continued to keep watch over the resting-place of Tsaph Katta while a few loyal officials, led” precariously by Lcea, fortified the Loyalists last remnants. cr Lcea brought the brightest minds of the Loyalists together to decide on their grim future. Their situationcon Norrath was precarious and. hopes of rebuilding here were dashed while all the infighting bey ill occurring.

Gathered in a room together, exhausted by débate, they glanced, as one, upward through the darkness.

There, high in the evening sky, was the familiar sight of Luclin, But something was different about the moon this evening. It shone more brightly and with more detail than ever before. The tings wrapped the moon in fire as the waning sunlight pierced them. Beyond the rings, Lcea and others could see blurry cloud formations and sparkling reflec- tions that hinted at bodies of water.

Lcea stood up and raised her hand to the moon, “That is where we will rebuild.”

The Great Exodus

And so it was decreed that Luclin would be the new home of the Loyalists. The Combine already possessed vast knowledge of telepor- tation. Using this knowledge on a grander scale would be the solu- tion to their problem.

All they had to do was wait. In a few months Luclin would pass _ directly over the largest Combine spire located in Kunark, providing both the focus and the timing needed to complete this mystical feat.

If they failed, the Loyalists would fall and any hope of building their version of the Combine would be lost. It was essentially a costly, ar or-nothing attempt to save their way of life.

The night had come, and thousands had gathered to participate in per- haps one of the greatest magical events in mortal history.

Slowly Luclin approached its perigee. The mages began to chant and motion in the air. Glowing strands of mana poured from them, twined together, and circled the magnificent spires. A magical wind slowly picked up and swirled upward around the spires,

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‘taking the mana with it. With one last burst of magical energy, a great ball of light enveloped the spires and then exploded out- ward in a flash. A moment later, the light and everything it illu- minated were gone.

Focus Redirected

The bright light had winked out, leaving nothing but a black void in its wake. Moments later, flickering lights began to appear all around as torches were lit. Above the refugees, where the fiery rings of Luclin should have been, was cold dark stone. They were not on the surface of Luclin, but deep in the center of the moon itself. The air grew heavy with tension and fear as thoughts of being trapped underground filled everyone's head.

As fires were lit and magical light sources were set around the group, it became clear that they had been deposited in a vast cav- ern system located near the center of the moon.

Off to one side of the encampment on a stone island was a large black sphere of swirling mist. The sphere emanated a strong magical field that seemed to pull everything towards it. This sphere, they felt, was most likely responsible for the failed tele- port to the surface.

But what was it! And what was its purpose?

Thoughts Divided ce the following weeks an encampment grew in the cave while scouts ventured into the surrounding caverns. They gath- ered as much information as possible about the cave system in hopes of learning more about their predicament. During this time they located several caves that extended upward towards the sur- face, though further exploration ruled most of them out as possi- ble exits. Some were just too dangerous and lacked the resources needed to sustain life. Two, however, showed a lot of potential

for supporting a civilization.

With the choice of which path to take narrowed down, another problem was encountered. A good number of those who had _,come to Luclin were now having second thoughts about leaving

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Norrath. Even if they managed to build an empire here, how would | they return to Norrath to sow those seeds? go>

The Parting

It was time for a decision to be made, Those who wished to deval

a means of transport back to Norrath would stay in the caverns an those wishing to rebuild the Combine Empire on Luclin detemiiled to go to the surface and do just that. Those remaining would be in. considerable danger, as they feared the opposing elements of the frac- tured empire would surely have the.ability to bring an army to © Luclin. It was just a matter of time.

And so it happened. The majority gathered their belongings and

joined the caravan to the surface. The remaining few set to the task of building a city and developing the necessary tools to'createa working portal to Norrath. -

A New Start

Those who remained below were few in number, less than a thou- sand, but in those few were some of the most skilled craftsman and brightest mages. They carved stone and minerals from the caverns to construct their homes and workshops. The mages researched and studied the black sphere in hopes of learning of its origin and inner workings. The area that held the sphere soon became known as The Nexus.

An Enemy’s Search

It happened sooner than expected. The air within the Nexus beciiite electrically charged and mist began to swirl around the black sphere. Something was coming through. Within moments, an army began to arrive. Those who were researching the Nexus were on hand to meet the arriving army. Tensions were high between the two parties. Although the residents here no longer sided with the Loyalists, the new arrivals were unaware of that. |

However, it seemed they were just as surprised to find someone on

the other side of the portal. In addition, the people remaining at the Nexus had not been idle. Fortifications and guards prevented the newcomer army from simply seizing control of the area.

43 After a period of time, the officers of the invading army met with the officials of the Nexus. The people of the Nexus protested that they simply wanted to go back to Norrath and not get involved with the Combine dispute, and made this very clear.

The new arrivals wished to chase down the remaining Loyalists and then to return to Norrath. They were shocked to learn that

_ there was no way to return to Norrath as yet.

_ Not comfortable remaining in what was possibly enemy territory, the dedicated and committed members of the army set off to build a stronghold of their own. They went opposite the way the Loyalists had gone. Building a new fortress, they would have time to organize and prepare to engage the Loyalists. Many were

_ ordered to stay with those who were researching the Nexus, for

the leader of the army refused to give up hope on returning to

_ Norrath. And so the town numbers nearly doubled with the added researchers.

The newest residents of the underground city segregated them- selves and created their own little settlement right next to the one already there. An invisible boundary was the only thing that sepa- rated them.

A Strong Foothold

The construction of the cavern settlement continued along with the research. As time passed, the differences between the two fac- tions of researchers dissipated and they worked more closely

“together each day. Perhaps, they thought, only with a combined

_ effort would'they have a chance to reopen the portal to Norrath

and return home. “At this time, a number of families who had

played.important roles in either the construction of the city or in the research of the black sphere became very prominent in the city _ workings, ta “RA,

yp set

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| was fimeto make their little settlement a city. A general council meeting was held with the heads of families and owners of shops attending. They elected a group of council members who would os decide on a political structure for the city. Because of the diversity of those who came to the city and the different times at which they arrived, it was decided that a general council would run the

the 7 bsity. A name was also chosen from a list of those proposed.

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: Lead Artist email at eqmail@soe.sony.com for technical issues or help resolv- . aS. a . z Scott McDaniel __ ing billing or other account-related issues. A technical support or customer service representative will respond to your questions as 5 Artists quickly as possible, however, response times may vary depending r

¥ Ronnie Ashlock, Robert Collier, Milo D. Cooper, Sabrina Fox,

on the volume of e-mails received by the Customer Service * Daniel MacGibbon, Adam McMahon, Ken Meyer Jr., David Department. Nevala, Vu Nguyen, Bob Painter, Tim Petty, Cory Rohlfs, James + Romedy, Rick Schmitz, and Ranjeet Singhal TELEPHONE You may also contact EverQuest Customer Service and Technical Support at (858) 537-0898, Monday through Friday from

8:30 AM to 5:30 PM Pacific, excluding holidays.

Additional Artists Patrick Ho, Rick Johnson, Shaun Johnston, Ben Lazzaro, Evan

Sampson, Julius Willis, Bill Yeatts 2 Se | Box Cover Painting ~ oe oe STANDARD MAIL Keith Parkinson - «Sony Online Entertainment Attn: Customer Service / Technical Support Lead Programmer os 8928 Terman Court Roy Eltham yee ees OAS San Diego, CA 92121 P A, ae», * rogrammers se | ‘ 7 G AME. HELP Steve Clover, Ryan Elam, Steve Manchester, and Todd Schmidt The following web sites have a broad collection of official game Game Designers ay __ information:

Steve Burke, John Capozzi, Dan Enright, Lawrence Poe, Kayvan > Simantob, Oliver J. Smith, Rich Waters, and Eugene Wells hitp://www:station.sony.com : : http://everquest:station:sony.com Additional Game Designers

E Lod a Jeremy Albert, Paul Carrico, Norman Freeman, Matt Imregi

Shawn Lord, and Tyler Sargent

— D> a: : Skeels, David Taylor, and Paul Zastoupil

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Director of Customer Service

George Scotto x Customer Service Managers * Michelle Butler, Charles Flock, and Thom Terrazas " Gaming Integrity Team nth

Gary Grobson and Jacob Thornley

Customer Service Administration Team Luke Brody, James Helssen, Jen Moser, Patrick Murphy and Brandie Thornley

Lead Game Masters Todd Carson, Warren Caviggia, Alan Crosby, Bruce Economy, Zack Karlsson, Andy Kirton, David Kish, Tom Lockard, Gary Matthews, Robyn Rogers, Alex von Minden,

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Game Masters Dustin Abbott, Jeremy Albert, Rick Alvernaz, Taegan Alvernaz, Ryan _ Antonelli, Ryan Barker, Evan Blewett, Candy Bohrer, Allen Bond, Brett Bowman, Steve Brown, Jefferson Carpenter, Paul Carrico, Jonathon ~ Chan, Patrick Cirelli, Don Conley, William Crenshaw, Jalane Crosby, - Christina Delzer, Greg Dixon, Michael Finnigan, Norm Freeman, Chris _ Garlick, Ted Garrington, Richard Granback, Salim Grant, Fannie Gunton, Eric Hall, Eli Holding, Akil Hooper, Mat Imregi, Janessa Johannsen, Melanie Lara, Joel LeHouillier, Chris Lindsay, George _ Long, Shawn Lord, Dave Mallet, Jason Mash, Christine McCoard, Jason Miller, Derak Morrell, Ben Norris, Patrick O'Hara, Travis Otten, Suzanne Owen, Joseph Paolinelli, Norm Perez, Chris Phillips, Aimee Rekoske, Keith Rekoske, lvan Robancho, Tiffany Sanchez, Zach ¢ Sheffler, Jim Sheppard, Olivia Skelly, Michael Smith, Greg Sodeman, _ Jake Sones, Megan Sudnik, Kristen Topp, Carly Towle, Ruth Trombly, . Joe Tyler, Kyle Vallee, Phillip Wiglesworth, Fryda Wolff, and Cassius Zedaker.

Technical Support Supervisors Will Figgins and Tony Rado

Technical Support Representatives Justin Almond, Robert Bautista, Dominic Bindley, Brandon Cantrell, Daniel Clifford, Gordon Dapkus, Stephen Davis, Anthony Flores, Bradley Griffin, Morgan Hatch, Forrest Henderson, Scott Hill, uy Daryl Jacinto, Jamie Melton, Satao Minami, Leslie Moschettipgpeeee

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== Angelo Sanchez, Sandra Smith, Jeremy Swanson, Chris Trichel, ¢ Michael Turner, Paul Williams, Anthony Worthy, Nate Wright, and Timothy Zarza

In-Game Events Team Tessa Pier (Lead), Ed Hocking, Rod Haza and Andrea Rose

Director of Web Presence Nathan Pearce

EverQuest Front-end, Station Integration, and Web Presence Team Travis Ball, Tim Cox, Paul Cannella, Dave Dhunjishaw, Tim Dunn, Todd Federman, Steve Fuller, Marsha Garczewski, Hollis Gray, Monty Greene, Eric Hagstrom, Marie Harrington, Chris Hootin, Graeme Ing, Clayton Kroh, Larry Liberty, Steve Lukas, Michael Meyer, Bob Mitchell, Mike Murphy, Eric Neuman, David Sauter, Matt Silverston, Rich Sjoberg, Craig Snyder, Stacey Sofia, Mike Thompson, Paul Tighe, Steve Tsuyuki, and Michael Tucker

Vice President of Sales Don Vercelli

Vice President of Marketing Scott McDaniel

Sales, Marketing, and Public Relations Team Dave DePaulis, Christy Fritts, Lisa Leyba, Greg Rizzer, Tamara Sanderson, Katie Thomas, Tammy Tsuyuki.

Multimedia Promotions Adam Fiori

Packaging Design & Production Michael Meyer

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Executive Staff — Sony Online Entertainment

President and Chief Executive Officer Kelly Flock ’ Ae m7 ~ Sr. Vice President and Chief Operations Officer John Smedley

Vice President and Chief Technology Officer Russell Shanks

Vice President and Chief Creative Officer ~ Brad McQuaid

Vice President and General Counsel Andy Zaffron

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The EverQuest team would like to thank (in no particular order): The original EverQuest, EverQuest: the Ruins of Kunark, and EverQuest: The Scars of Velious Teams, Strategic Marketing Partners, all of the companies that have thrown their hats into the ring to expand the MMOG genre, all of the great MUDs out there, the EverQuest Guides, the EverQuest Quest Troupe, the EverQuest fan sites, all of our families, Mona, Riley, and Avery Meyer, Jill, Raven, and Corwin McDaniel, Julie, Lanny, and Bonnie Ashlock, Ham and Jennifer Marachi, Xylem Dreamcatcher, Susan Wilson-Schmitz, Phillip Davis, Nick Parkinson, Aaron Tarvin, Fletcher Erickson, J.S. Omundson, Ryan Palacio, Gianni and Kenith Law, Nicholas Desgrey, Joey and Joanne Fok, Richard Roland, Steve and Lynne Albert, Marie, Pamela, and Allen Z. Wrinn, Red Bull Energy Drink (Lightly Carbonated, Serve Chilled), White Wolf, NYPD, FDNY, and all of those who fight to keep our country free of the scourge of terror- ism, and of course all of the EverQuest fans out there for continued unwavering support that began over a year before release and con- tinues onward, and the countless others we may have unintention- ally forgotten yet have contributed nonetheless.

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